Embers 2.0.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package Embers --version 2.0.1
NuGet\Install-Package Embers -Version 2.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Embers" Version="2.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Embers --version 2.0.1
#r "nuget: Embers, 2.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Embers as a Cake Addin
#addin nuget:?package=Embers&version=2.0.1

// Install Embers as a Cake Tool
#tool nuget:?package=Embers&version=2.0.1

Noko

Embers (Embeddable Ruby Scripts)

An embeddable Ruby interpreter written entirely in C#.

Its minimalistic design is intended for use in game engines, game mods, and C# applications.

Embers vs IronRuby vs Ruby

Embers

  • Embeddable
  • Serviceable performance
  • Features from Ruby 1-3, but not tied to a Ruby version
  • Fully async (useful for UI and game engines)
  • Serialise code ahead of time
  • Minimalistic built-in APIs
  • Cute mascot

IronRuby

  • Embeddable
  • Good performance
  • Fully compatible with Ruby 1.9.1 and Ruby gems
  • Verbose interop
  • Abandoned since 2011
  • Locked to .NET 4x

Ruby

  • Not embeddable
  • Very good performance

Usage

Basic Example

using Embers;

// ...

Scope Scope = new();
Scope.Evaluate("puts 'hi!'"); // hi!

Async

await Scope.EvaluateAsync("sleep(2)");

Stop Execution

Scope.Stop(); // Stops the scope just before the next expression is interpreted.
                 // Also stops all running threads in the scope.

Interop

The easy way:

Scope["my_number"] = 3;
Console.WriteLine(Scope.Evaluate("my_number + 2")); // 5
int AddNumbers(int Num1, int Num2) { return Num1 + Num2; }
Scope["add_numbers"] = AddNumbers;
Scope.Evaluate("puts add_numbers.call(4, 7)"); // 11

If you need more flexibility:

Scope.CurrentModule.InstanceMethods.Add("add_numbers", Scope.CreateMethod(async Input => {
    return new IntegerInstance(Input.Api.Integer, Input.Arguments[0].Integer + Input.Arguments[1].Integer);
}, 2));
Scope.Evaluate("puts add_numbers(4, 7)"); // 11
Scope.Api.Integer.InstanceMethods.Add("double_number", Scope.CreateMethod(async Input => {
    return new IntegerInstance(Input.Api.Integer, Input.Instance.Integer * 2);
}, 0));
Scope.Evaluate("puts 3.double_number"); // 6

Custom classes

The easy way:

Scope.Evaluate(@"
class Vector2
    def initialize(x, y)
        @x = x
        @y = y
    end
    def x
        @x
    end
    def y
        @y
    end
end
pos = Vector2.new(1, 2); p [pos.x, pos.y] # [1, 2]
");

If you need more flexibility:

Class Vector2 = Scope.CreateClass("Vector2");
Vector2.InstanceMethods["initialize"] = Scope.CreateMethod(async Input => {
    Input.Instance.InstanceVariables["x"] = Input.Arguments[0];
    Input.Instance.InstanceVariables["y"] = Input.Arguments[1];
    return Input.Api.Nil;
}, 2);
Vector2.InstanceMethods["x"] = Scope.CreateMethod(async Input => {
    return Input.Instance.InstanceVariables["x"];
}, 0);
Vector2.InstanceMethods["y"] = Scope.CreateMethod(async Input => {
    return Input.Instance.InstanceVariables["y"];
}, 0);
Scope.Evaluate("pos = Vector2.new(1, 2); p [pos.x, pos.y]"); // [1, 2]

Parallel Processing

You can run code on multiple threads and even cores. You can do this in C# by creating a scope for each thread, or in Ruby by using built-in methods.

Scope.Evaluate(@"
# Parallel
Parallel.each [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] do |n|
    print n.to_s + ' '
end
# Thread
[1, 2, 3, 4, 5, 6, 7, 8, 9, 10].each do |n|
    Thread.new do
        print n.to_s + ' '
    end
end
");

Sandboxing

If you don't trust the Ruby code that will be run, you can remove access to dangerous methods by passing false when creating a scope:

Scope Scope = new(null, AllowUnsafeApi: false);

You can see which APIs can still be accessed in Api.cs.

Serialisation

If you don't want to parse your code every time it's run, or don't want it stored in memory, you can serialise it ahead of time.

Console.WriteLine(Interpreter.Serialise("puts 'Hello there!'"));
Console.ReadLine();

This will output some C# code, which you can then run directly by wrapping it in Scope.Interpret(...);:

Scope.Interpret(new System.Collections.Generic.List<Embers.Phase2.Expression>() {new Embers.Phase2.MethodCallExpression(new Embers.Phase2.ObjectTokenExpression(new Embers.Phase2.Phase2Token(new DebugLocation(1, 0), Embers.Phase2.Phase2TokenType.LocalVariableOrMethod, "puts", new Embers.Phase1.Phase1Token(new DebugLocation(1, 0), Embers.Phase1.Phase1TokenType.Identifier, "puts", false, false, false))), new System.Collections.Generic.List<Embers.Phase2.Expression>() {new Embers.Phase2.ObjectTokenExpression(new Embers.Phase2.Phase2Token(new DebugLocation(1, 5), Embers.Phase2.Phase2TokenType.String, "Hello there!", new Embers.Phase1.Phase1Token(new DebugLocation(1, 5), Embers.Phase1.Phase1TokenType.String, "Hello there!", true, false, false)))}, null)});

Please note that serialised code is not necessarily compatible between different versions of Embers. It should be done just before building your project.

Game engine support

Embers is fully compatible with Godot, Unity, and other C# game engines. However, certain methods such as puts reference the Console, which is hidden in Godot and Unity by default, so you will need to make some changes.

For example:

Godot
// In Api.cs
Console.WriteLine(Message.LightInspect()); // -> Godot.GD.Print(Message.LightInspect());
Console.WriteLine(); // -> Godot.GD.Print("");
Unity
// In Api.cs
Console.WriteLine(Message.LightInspect()); // -> UnityEngine.Debug.Log(Message.LightInspect());
Console.WriteLine(); // -> UnityEngine.Debug.Log("");

About Noko

Noko is Embers' mascot who you can see at the top.

She comes from a society living in the Earth's core, nearly 3000km below the surface. She has fiery powers but finds the surface a bit cold.

Noko is short for "Nokoribi" meaning "embers" in Japanese.

You can use the images in the Assets folder under the CC BY-SA 4.0 license.

What does she think of this project?

She hates it.

Made with Embers

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
3.1.4 108 2/23/2024
3.1.3 83 2/17/2024
3.1.2 94 2/14/2024
3.1.1 88 2/12/2024
3.1.0 75 2/7/2024
3.0.4 78 2/4/2024
3.0.3 79 2/4/2024
3.0.2 74 2/2/2024
3.0.1 82 1/30/2024
3.0.0 71 1/29/2024
2.0.1 164 11/22/2023
2.0.0 110 11/16/2023