DrippyAL 2.1.3

dotnet add package DrippyAL --version 2.1.3                
NuGet\Install-Package DrippyAL -Version 2.1.3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DrippyAL" Version="2.1.3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DrippyAL --version 2.1.3                
#r "nuget: DrippyAL, 2.1.3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DrippyAL as a Cake Addin
#addin nuget:?package=DrippyAL&version=2.1.3

// Install DrippyAL as a Cake Tool
#tool nuget:?package=DrippyAL&version=2.1.3                

DrippyAL

DrippyAL is a wrapper for OpenAL to simplify audio playback.

Installation

The NuGet package is available:

Install-Package DrippyAL

All the classes are in the DrippyAL namespace:

using DrippyAL;

Play 1 sec sine wave

var sampleRate = 44100;
var frequency = 440;
var data = Enumerable
    .Range(0, sampleRate)
    .Select(t => (short)(32000 * MathF.Sin(2 * MathF.PI * frequency * t / sampleRate)))
    .ToArray();

using (var device = new AudioDevice())
using (var channel = new AudioChannel(device))
using (var clip = new AudioClip(device, sampleRate, 1, data))
{
    channel.Play(clip);

    // Wait until any key is pressed.
    Console.ReadKey();
}

Play streaming sine wave

var sampleRate = 44100;
var frequency = 440;

using (var device = new AudioDevice())
using (var stream = new AudioStream(device, sampleRate, 1))
{
    var phase = 0F;
    var delta = 2 * MathF.PI * frequency / sampleRate;

    stream.Play(block =>
    {
        for (var t = 0; t < block.Length; t++)
        {
            block[t] = (short)(32000 * MathF.Sin(phase));
            phase = (phase + delta) % (2 * MathF.PI);
        }
    });

    // Wait until any key is pressed.
    Console.ReadKey();
}

Play wave file with NAudio

int sampleRate;
int channelCount;
short[] data;
using (var reader = new WaveFileReader("tada.wav"))
{
    sampleRate = reader.WaveFormat.SampleRate;
    channelCount = reader.WaveFormat.Channels;
    data = new short[reader.Length / 2];
    reader.Read(MemoryMarshal.Cast<short, byte>(data));
}

using (var device = new AudioDevice())
using (var channel = new AudioChannel(device))
using (var clip = new AudioClip(device, sampleRate, channelCount, data))
{
    channel.Play(clip);

    // Wait until any key is pressed.
    Console.ReadKey();
}

MIDI synthesis with MeltySynth

var sampleRate = 44100;
var synthesizer = new Synthesizer("TimGM6mb.sf2", sampleRate);
var sequencer = new MidiFileSequencer(synthesizer);
var midiFile = new MidiFile("flourish.mid");

sequencer.Play(midiFile, true);

using (var device = new AudioDevice())
using (var stream = new AudioStream(device, sampleRate, 2))
{
    stream.Play(data => sequencer.RenderInterleavedInt16(data));

    // Wait until any key is pressed.
    Console.ReadKey();
}
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on DrippyAL:

Repository Stars
sinshu/managed-doom
A Doom port written in C#
sinshu/meltysynth
A SoundFont MIDI synthesizer for .NET
Version Downloads Last updated
2.1.3 296 9/7/2024
2.1.2 925 5/12/2023
2.1.1 524 12/27/2022
2.1.0 282 12/24/2022
2.0.0 436 9/12/2022
1.1.3 428 6/6/2022
1.1.2 472 5/22/2022
1.1.1 423 5/20/2022
1.1.0 439 5/16/2022
1.0.1 432 5/15/2022
1.0.0 435 5/15/2022