Dota2GSI 2.1.1.8897
dotnet add package Dota2GSI --version 2.1.1.8897
NuGet\Install-Package Dota2GSI -Version 2.1.1.8897
<PackageReference Include="Dota2GSI" Version="2.1.1.8897" />
paket add Dota2GSI --version 2.1.1.8897
#r "nuget: Dota2GSI, 2.1.1.8897"
// Install Dota2GSI as a Cake Addin #addin nuget:?package=Dota2GSI&version=2.1.1.8897 // Install Dota2GSI as a Cake Tool #tool nuget:?package=Dota2GSI&version=2.1.1.8897
Dota 2 GSI (Game State Integration)
A C# library to interface with the Game State Integration found in Dota 2.
About Dota 2 GSI
This library provides an easy way to implement Game State Integration from Dota 2 into C# applications through exposing a number of events.
Underneath the hood, once the library is started, it continuously listens for HTTP POST requests made by the game on a specific address and port. When a request is received, the JSON data is parsed into GameState object and is offered to your C# application through the NewGameState
event. The library also subscribes to NewGameState
to determine more granular changes to raise more specific events (such as TimeOfDayChanged
, InventoryItemAdded
, or TowerDestroyed
to name a few). A full list of exposed Game Events can be found in the Implemented Game Events section.
About Game State Integration
Game State Integration is Valve's implementation for exposing current game state (such as player health, mana, ammo, etc.) and game events without the need to read game memory or risking anti-cheat detection. The information exposed by GSI is limited to what Valve has determined to expose. For example, the game can expose information about all players in the game while spectating a match, but will only expose local player's information when playing a game. While the information is limited, there is enough information to create a live game analysis tool, create custom RGB lighting effects, or create a live streaming plugin to show additional game information. For example, GSI can be seen used during competitive tournament live streams to show currently spectated player's information and in-game statistics.
You can read about Game State Integration for Counter-Strike: Global Offensive here.
Installation
Install from nuget.
Building Dota 2 GSI
- Make sure you have Visual Studio installed with
.NET desktop development
workload and.Net 8.0 Runtime
individual component. - Make sure you have CMake 3.26 or later installed from https://cmake.org/.
- In the repository root directory run:
cmake -B build/ .
to generate the project solution file. - Open the project solution located in
build/Dota2GSI.sln
.
How to use
- After installing the Dota2GSI nuget package in your project, create an instance of
GameStateListener
, providing a custom port or custom URI.
GameStateListener gsl = new GameStateListener(3000); //http://localhost:3000/
or
GameStateListener gsl = new GameStateListener("http://127.0.0.1:1234/");
Please note: If your application needs to listen to a URI other than
http://localhost:*/
(for examplehttp://192.168.0.2:100/
), you will need to run your application with administrator privileges.
- Create a Game State Integration configuration file. This can either be done manually by creating a file
<PATH TO GAME DIRECTORY>/game/dota/cfg/gamestate_integration/gamestate_integration_<CUSTOM NAME>.cfg
where<CUSTOM NAME>
should be the name of your application (it can be anything). Or you can use the built-in functionGenerateGSIConfigFile()
to automatically locate the game directory and generate the file. The function will automatically take into consideration the URI or port specified when aGameStateListener
instance was created in the previous step.
if (!gsl.GenerateGSIConfigFile("Example"))
{
Console.WriteLine("Could not generate GSI configuration file.");
}
The function GenerateGSIConfigFile
takes a string name
as the parameter. This is the <CUSTOM NAME>
mentioned earlier. The function will also return True
when file generation was successful, and False
otherwise. The resulting file from the above code should look like this:
"Example Integration Configuration"
{
"uri" "http://localhost:3000/"
"timeout" "5.0"
"buffer" "0.1"
"throttle" "0.1"
"heartbeat" "10.0"
"data"
{
"auth" "1"
"provider" "1"
"map" "1"
"player" "1"
"hero" "1"
"abilities" "1"
"items" "1"
"events" "1"
"buildings" "1"
"league" "1"
"draft" "1"
"wearables" "1"
"minimap" "1"
"roshan" "1"
"couriers" "1"
"neutralitems" "1"
}
}
- Create handlers and subscribe for events your application will be using. (A full list of exposed Game Events can be found in the Implemented Game Events section.)
If your application just needs
GameState
information, this is done by subscribing toNewGameState
event and creating a handler for it:
...
gsl.NewGameState += OnNewGameState;
...
void OnNewGameState(GameState gs)
{
// Read information from the game state.
}
If you would like to utilize Game Events
in your application, this is done by subscribing to an event from the Implemented Game Events list and creating a handler for it:
...
gsl.GameEvent += OnGameEvent; // Will fire on every GameEvent
gsl.TimeOfDayChanged += OnTimeOfDayChanged; // Will only fire on TimeOfDayChanged events.
gsl.InventoryItemAdded += OnInventoryItemAdded; // Will only fire on InventoryItemAdded events.
...
void OnGameEvent(DotaGameEvent game_event)
{
// Read information from the game event.
if (game_event is TimeOfDayChanged tod_changed)
{
Console.WriteLine($"Is daytime: {tod_changed.IsDaytime} Is Nightstalker night: {tod_changed.IsNightstalkerNight}");
}
}
void OnTimeOfDayChanged(TimeOfDayChanged game_event)
{
Console.WriteLine($"Is daytime: {game_event.IsDaytime} Is Nightstalker night: {game_event.IsNightstalkerNight}");
}
void OnInventoryItemAdded(InventoryItemAdded game_event)
{
Console.WriteLine($"Player {game_event.Player.Details.Name} gained an item in their inventory: {game_event.Value.Name}");
}
Both NewGameState
and Game Events
can be used alongside one another. The Game Events
are generated based on the GameState
, and are there to provide ease of use.
- Finally you want to start the
GameStateListener
to begin capturing HTTP POST requests. This is done by calling theStart()
method ofGameStateListener
. The method will returnTrue
if started successfully, orFalse
when failed to start. Often the failure to start is due to insufficient permissions or another application is already using the same port.
if (!gsl.Start())
{
// GameStateListener could not start.
}
// GameStateListener started and is listening for Game State requests.
Implemented Game Events
GameEvent
The base game event, will fire for all other listed events.
Abilities Events
AbilitiesUpdated
AbilityDetailsChanged
AbilityAdded
AbilityRemoved
AbilityUpdated
Auth Events
AuthUpdated
Buildings Events
BuildingsUpdated
BuildingsLayoutUpdated
BuildingUpdated
TeamBuildingUpdated
TeamBuildingDestroyed
TowerUpdated
TowerDestroyed
RacksUpdated
RacksDestroyed
AncientUpdated
AncientDestroyed
Couriers Events
CouriersUpdated
CourierUpdated
TeamCourierUpdated
CourierItemAdded
CourierItemRemoved
CourierItemUpdated
Draft Events
DraftUpdated
TeamDraftDetailsUpdated
Gameplay Events
EventsUpdated
GameplayEvent
TeamGameplayEvent
PlayerGameplayEvent
Hero Events
HeroUpdated
HeroDetailsChanged
HeroLevelChanged
HeroHealthChanged
HeroDied
HeroRespawned
HeroTookDamage
HeroManaChanged
HeroStateChanged
HeroMuteStateChanged
HeroSelectedChanged
HeroTalentTreeChanged
HeroAttributesLevelChanged
Items Events
ItemsUpdated
ItemDetailsChanged
ItemUpdated
InventoryItemAdded
InventoryItemRemoved
InventoryItemUpdated
StashItemAdded
StashItemRemoved
StashItemUpdated
League Events
LeagueUpdated
Map Events
MapUpdated
TimeOfDayChanged
TeamScoreChanged
GameStateChanged
PauseStateChanged
GamePaused
GameResumed
TeamVictory
TeamDefeat
RoshanStateChanged
Minimap Events
MinimapUpdated
MinimapElementAdded
MinimapElementUpdated
MinimapElementRemoved
TeamMinimapElementUpdated
NeutralItems Events
NeutralItemsUpdated
TeamNeutralItemsUpdated
Player Events
PlayerUpdated
PlayerDetailsChanged
PlayerKillsChanged
PlayerDeathsChanged
PlayerAssistsChanged
PlayerLastHitsChanged
PlayerDeniesChanged
PlayerKillStreakChanged
PlayerGoldChanged
PlayerWardsPurchasedChanged
PlayerWardsPlacedChanged
PlayerWardsDestroyedChanged
PlayerRunesActivatedChanged
PlayerCampsStackedChanged
Provider Events
ProviderUpdated
Roshan Events
RoshanUpdated
Wearables Events
RoshanUpdated
WearablesUpdated
PlayerWearablesUpdated
Game State Structure
GameState
+-- Auth
| +-- Token
+-- Provider
| +-- Name
| +-- AppID
| +-- Version
| +-- TimeStamp
+-- Map
| +-- Name
| +-- MatchID
| +-- GameTime
| +-- ClockTime
| +-- IsDaytime
| +-- IsNightstalkerNight
| +-- RadiantScore
| +-- DireScore
| +-- GameState
| +-- IsPaused
| +-- Winningteam
| +-- CustomGameName
| +-- WardPurchaseCooldown
| +-- RadiantWardPurchaseCooldown
| +-- DireWardPurchaseCooldown
| +-- RoshanState
| +-- RoshanStateEndTime
+-- Player
| +-- LocalPlayer
| | +-- SteamID
| | +-- AccountID
| | +-- Name
| | +-- Activity
| | +-- Kills
| | +-- Deaths
| | +-- Assists
| | +-- LastHits
| | +-- Denies
| | +-- KillStreak
| | +-- CommandsIssued
| | +-- KillList
| | | \
| | | (Map of kill id to player id)
| | | ...
| | +-- Team
| | +-- PlayerSlot
| | +-- PlayerTeamSlot
| | +-- Gold
| | +-- GoldReliable
| | +-- GoldUnreliable
| | +-- GoldFromHeroKills
| | +-- GoldFromCreepKills
| | +-- GoldFromIncome
| | +-- GoldFromShared
| | +-- GoldPerMinute
| | +-- ExperiencePerMinute
| | +-- OnstageSeat
| | +-- NetWorth
| | +-- HeroDamage
| | +-- HeroHealing
| | +-- TowerDamage
| | +-- SupportGoldSpent
| | +-- ConsumableGoldSpent
| | +-- ItemGoldSpent
| | +-- GoldLostToDeath
| | +-- GoldSpentOnBuybacks
| | +-- WardsPurchased
| | +-- WardsPlaced
| | +-- WardsDestroyed
| | +-- RunesActivated
| | +-- CampsStacked
| +-- Teams
| | \
| | (Multi-map of team to player id to Player Details)
| | ...
| +-- GetForTeam( team )
| +-- GetForPlayer( player_id )
+-- Hero
| +-- LocalPlayer
| | +-- Location
| | +-- ID
| | +-- Name
| | +-- Level
| | +-- Experience
| | +-- IsAlive
| | +-- SecondsToRespawn
| | +-- BuybackCost
| | +-- BuybackCooldown
| | +-- Health
| | +-- MaxHealth
| | +-- HealthPercent
| | +-- Mana
| | +-- MaxMana
| | +-- ManaPercent
| | +-- HeroState
| | +-- IsSilenced
| | +-- IsStunned
| | +-- IsDisarmed
| | +-- IsMagicImmune
| | +-- IsHexed
| | +-- IsBreak
| | +-- IsSmoked
| | +-- HasDebuff
| | +-- IsMuted
| | +-- HasAghanimsScepterUpgrade
| | +-- HasAghanimsShardUpgrade
| | +-- SelectedUnit
| | +-- TalentTree[]
| | +-- AttributesLevel
| +-- Teams
| | \
| | (Multi-map of team to player id to Hero Details)
| | ...
| +-- GetForTeam( team )
| +-- GetForPlayer( player_id )
+-- Abilities
| +-- LocalPlayer
| | +-- Count
| | +-- Ability[]
| | | \
| | | +-- Name
| | | +-- Level
| | | +-- CanCast
| | | +-- IsPassive
| | | +-- IsActive
| | | +-- Cooldown
| | | +-- IsUltimate
| | | +-- Charges
| | | +-- MaxCharges
| | | +-- ChargeCooldown
| +-- Teams
| | \
| | (Multi-map of team to player id to Ability Details)
| | ...
| +-- GetForTeam( team )
| +-- GetForPlayer( player_id )
+-- Items
| +-- LocalPlayer
| | +-- Inventory[]
| | | \
| | | +-- Name
| | | +-- Purchaser
| | | +-- ItemLevel
| | | +-- ContainsRune
| | | +-- CanCast
| | | +-- Cooldown
| | | +-- IsPassive
| | | +-- ItemCharges
| | | +-- AbilityCharges
| | | +-- MaxCharges
| | | +-- ChargeCooldown
| | | +-- Charges
| | +-- Stash[]
| | | ...
| | +-- CountInventory
| | +-- CountStash
| | +-- Teleport
| | | ...
| | +-- Neutral
| | | ...
| | +-- GetInventoryAt( index )
| | +-- GetInventoryItem( item_name )
| | +-- InventoryContains( item_name )
| | +-- InventoryIndexOf( item_name )
| | +-- GetStashAt( index )
| | +-- GetStashItem( item_name )
| | +-- StashContains( item_name )
| | +-- StashIndexOf( item_name )
| +-- Teams
| | \
| | (Multi-map of team to player id to Item Details)
| | ...
| +-- GetForTeam( team )
| +-- GetForPlayer( player_id )
+-- Events[]
| | \
| | +-- GameTime
| | +-- EventType
| | +-- Team
| | +-- KillerPlayerID
| | +-- PlayerID
| | +-- WasSnatched
| | +-- TipReceiverPlayerID
| | +-- TipAmount
| | +-- BountyValue
| | +-- TeamGold
| +-- GetForTeam( team )
| +-- GetForPlayer( player_id )
+-- Buildings
| +-- RadiantBuildings
| | +-- TopTowers
| | | \
| | | (Map of tower id to Building)
| | | +-- Health
| | | +-- MaxHealth
| | +-- MiddleTowers
| | | \
| | | (Map of tower id to Building)
| | | ...
| | +-- BottomTowers
| | | \
| | | (Map of tower id to Building)
| | | ...
| | +-- TopRacks
| | | \
| | | (Map of Racks Type to Building)
| | | ...
| | +-- MiddleRacks
| | | \
| | | (Map of Racks Type to Building)
| | | ...
| | +-- BottomRacks
| | | \
| | | (Map of Racks Type to Building)
| | | ...
| | +-- Ancient
| | | ...
| | +-- OtherBuildings
| | | \
| | | (Map of building id to Building)
| | | ...
| +-- DireBuildings
| | ...
| +-- AllBuildings
| | \
| | (Map of team to Building Layout)
| | ...
| +-- GetForTeam( team )
+-- League
| +-- SeriesType
| +-- SelectionPriority
| | +-- Rules
| | +-- PreviousPriorityTeamID
| | +-- CurrentPriorityTeamID
| | +-- PriorityTeamChoice
| | +-- NonPriorityTeamChoice
| | +-- UsedCoinToss
| +-- LeagueID
| +-- MatchID
| +-- Name
| +-- Tier
| +-- Region
| +-- Url
| +-- Description
| +-- Notes
| +-- StartTimestamp
| +-- EndTimestamp
| +-- ProCircuitPoints
| +-- ImageBits
| +-- Status
| +-- MostRecentActivity
| +-- RegistrationPeriod
| +-- BasePrizePool
| +-- TotalPrizePool
| +-- LeagueNoteID
| +-- RadiantTeam
| | +-- TeamID
| | +-- TeamTag
| | +-- TeamName
| | +-- SeriesWins
| +-- DireTeam
| | ...
| +-- SeriesID
| +-- StartTime
| +-- FirstTeamID
| +-- SecondTeamID
| +-- Streams[]
| | \
| | +-- StreamID
| | +-- Language
| | +-- Name
| | +-- BroadcastProvider
| | +-- StreamURL
| | +-- VodURL
+-- Draft
| +-- ActiveTeam
| +-- Pick
| +-- ActiveTeamRemainingTime
| +-- RadiantBonusTime
| +-- DireBonusTime
| +-- Teams
| | | \
| | | (Map of team to Draft Details)
| | +-- IsHomeTeam
| | +-- PickIDs
| | | \
| | | (Map of slot number to picked hero ID)
| | +-- PickHeroIDs
| | | \
| | | (Map of slot number to picked hero name)
| +-- GetForTeam( team )
+-- Wearables
| +-- LocalPlayer
| | +-- Wearables
| | | \
| | | (Map of slot number to Wearable Item)
| | | +-- ID
| | | +-- Style
| +-- Teams
| | \
| | (Multi-map of team to player id to Item Wearable Item)
| | ...
| +-- GetForTeam( team )
| +-- GetForPlayer( player_id )
+-- Minimap
| +-- Elements
| | | \
| | | (Map of element ID to Minimap Element)
| | +-- Location
| | +-- RemainingTime
| | +-- EventDuration
| | +-- Image
| | +-- Team
| | +-- Name
| | +-- Rotation
| | +-- UnitName
| | +-- VisionRange
| +-- GetForTeam( team )
| +-- GetByUnitName( unit_name )
+-- Roshan
| +-- Health
| +-- MaxHealth
| +-- IsAlive
| +-- SpawnPhase
| +-- PhaseTimeRemaining
| +-- Location
| +-- Rotation
| +-- Drops
| | +-- Items
| | | \
| | | (Map of item index to item name)
+-- Couriers
| +-- CouriersMap
| | \
| | (Map of courier ID to Courier)
| | +-- Health
| | +-- MaxHealth
| | +-- IsAlive
| | +-- RemainingRespawnTime
| | +-- Location
| | +-- Rotation
| | +-- OwnerID
| | +-- HasFlyingUpgrade
| | +-- IsShielded
| | +-- IsBoosted
| | +-- Items
| | | \
| | | (Map of item index to Courier Item)
| | | +-- OwnerID
| | | +-- Name
| | +-- GetItemAt( index )
| | +-- GetInventoryItem( item_name )
| | +-- InventoryContains( item_name )
| | +-- InventoryIndexOf( item_name )
| +-- GetForPlayer( player_id )
+-- NeutralItems
| +-- TierInfos
| | | \
| | | (Map of tier index to Neutral Tier Info)
| | +-- Tier
| | +-- MaxCount
| | +-- DropAfterTime
| +-- TeamItems
| | | \
| | | (Map of team to Team Neutral Items)
| | +-- ItemsFound
| | +-- TeamItems
| | | \
| | | (Map of item index to Neutral Item)
| | | +-- Name
| | | +-- Tier
| | | +-- Charges
| | | +-- State
| | | +-- PlayerID
| +-- GetForTeam( team )
+-- Previously (Previous information from Game State)
+-- LocalPlayer
| +-- PlayerID
| +-- IsLocalPlayer
| +-- Details
| +-- Hero
| +-- Abilities
| +-- Items
| +-- Wearables
| +-- Courier
| +-- MinimapElements
+-- RadiantTeamDetails
| +-- Team
| +-- Players
| +-- Draft
| +-- NeutralItems
| +-- Buildings
| +-- MinimapElements
| +-- Events
| +-- IsWinner
+-- DireTeamDetails
| ...
+-- NeutralTeamDetails
| ...
+-- IsSpectating
+-- IsLocalPlayer
Null value handling
In the event that the game state is missing information, a default value will be returned:
Type | Default value |
---|---|
bool |
False |
int |
-1 |
long |
-1 |
float |
-1 |
string |
String.Empty |
enum |
Undefined |
Example program
An example program for Dota2GSI
can be found in the Dota2GSI Example program
directory in the root of the repository. It was initially created by judge2020.
Item and hero names
A full list of item names can be found here.
A full list of hero names can be found here.
Credits
Thank you to rakijah for his work on the CSGO Game State Integration library.
Thank you to judge2020 for providing an example program.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
- Microsoft.CSharp (>= 4.7.0)
- Newtonsoft.Json (>= 13.0.3)
- System.Data.DataSetExtensions (>= 4.5.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2.1.1.8897 | 311 | 2/7/2024 |
2.1.0.8306 | 142 | 1/19/2024 |
2.0.1.687 | 141 | 1/13/2024 |
2.0.0 | 126 | 1/12/2024 |
1.0.4 | 2,021 | 9/18/2016 |
1.0.3 | 1,296 | 2/13/2016 |
1.0.2 | 1,070 | 2/11/2016 |
1.0.1 | 1,107 | 2/2/2016 |
1.0.0 | 1,134 | 2/2/2016 |