Dota2GSI 2.1.1.8897

dotnet add package Dota2GSI --version 2.1.1.8897
NuGet\Install-Package Dota2GSI -Version 2.1.1.8897
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Dota2GSI" Version="2.1.1.8897" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Dota2GSI --version 2.1.1.8897
#r "nuget: Dota2GSI, 2.1.1.8897"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Dota2GSI as a Cake Addin
#addin nuget:?package=Dota2GSI&version=2.1.1.8897

// Install Dota2GSI as a Cake Tool
#tool nuget:?package=Dota2GSI&version=2.1.1.8897

Dota 2 GSI (Game State Integration)

Dota 2 .NET GitHub Release NuGet Version NuGet Downloads

A C# library to interface with the Game State Integration found in Dota 2.

About Dota 2 GSI

This library provides an easy way to implement Game State Integration from Dota 2 into C# applications through exposing a number of events.

Underneath the hood, once the library is started, it continuously listens for HTTP POST requests made by the game on a specific address and port. When a request is received, the JSON data is parsed into GameState object and is offered to your C# application through the NewGameState event. The library also subscribes to NewGameState to determine more granular changes to raise more specific events (such as TimeOfDayChanged, InventoryItemAdded, or TowerDestroyed to name a few). A full list of exposed Game Events can be found in the Implemented Game Events section.

About Game State Integration

Game State Integration is Valve's implementation for exposing current game state (such as player health, mana, ammo, etc.) and game events without the need to read game memory or risking anti-cheat detection. The information exposed by GSI is limited to what Valve has determined to expose. For example, the game can expose information about all players in the game while spectating a match, but will only expose local player's information when playing a game. While the information is limited, there is enough information to create a live game analysis tool, create custom RGB lighting effects, or create a live streaming plugin to show additional game information. For example, GSI can be seen used during competitive tournament live streams to show currently spectated player's information and in-game statistics.

You can read about Game State Integration for Counter-Strike: Global Offensive here.

Installation

Install from nuget.

Building Dota 2 GSI

  1. Make sure you have Visual Studio installed with .NET desktop development workload and .Net 8.0 Runtime individual component.
  2. Make sure you have CMake 3.26 or later installed from https://cmake.org/.
  3. In the repository root directory run: cmake -B build/ . to generate the project solution file.
  4. Open the project solution located in build/Dota2GSI.sln.

How to use

  1. After installing the Dota2GSI nuget package in your project, create an instance of GameStateListener, providing a custom port or custom URI.
GameStateListener gsl = new GameStateListener(3000); //http://localhost:3000/

or

GameStateListener gsl = new GameStateListener("http://127.0.0.1:1234/");

Please note: If your application needs to listen to a URI other than http://localhost:*/ (for example http://192.168.0.2:100/), you will need to run your application with administrator privileges.

  1. Create a Game State Integration configuration file. This can either be done manually by creating a file <PATH TO GAME DIRECTORY>/game/dota/cfg/gamestate_integration/gamestate_integration_<CUSTOM NAME>.cfg where <CUSTOM NAME> should be the name of your application (it can be anything). Or you can use the built-in function GenerateGSIConfigFile() to automatically locate the game directory and generate the file. The function will automatically take into consideration the URI or port specified when a GameStateListener instance was created in the previous step.
if (!gsl.GenerateGSIConfigFile("Example"))
{
    Console.WriteLine("Could not generate GSI configuration file.");
}

The function GenerateGSIConfigFile takes a string name as the parameter. This is the <CUSTOM NAME> mentioned earlier. The function will also return True when file generation was successful, and False otherwise. The resulting file from the above code should look like this:

"Example Integration Configuration"
{
    "uri"          "http://localhost:3000/"
    "timeout"      "5.0"
    "buffer"       "0.1"
    "throttle"     "0.1"
    "heartbeat"    "10.0"
    "data"
    {
        "auth"            "1"
        "provider"        "1"
        "map"             "1"
        "player"          "1"
        "hero"            "1"
        "abilities"       "1"
        "items"           "1"
        "events"          "1"
        "buildings"       "1"
        "league"          "1"
        "draft"           "1"
        "wearables"       "1"
        "minimap"         "1"
        "roshan"          "1"
        "couriers"        "1"
        "neutralitems"    "1"
    }
}
  1. Create handlers and subscribe for events your application will be using. (A full list of exposed Game Events can be found in the Implemented Game Events section.) If your application just needs GameState information, this is done by subscribing to NewGameState event and creating a handler for it:
...
gsl.NewGameState += OnNewGameState;
...

void OnNewGameState(GameState gs)
{
    // Read information from the game state.
}

If you would like to utilize Game Events in your application, this is done by subscribing to an event from the Implemented Game Events list and creating a handler for it:

...
gsl.GameEvent += OnGameEvent; // Will fire on every GameEvent
gsl.TimeOfDayChanged += OnTimeOfDayChanged; // Will only fire on TimeOfDayChanged events.
gsl.InventoryItemAdded += OnInventoryItemAdded; // Will only fire on InventoryItemAdded events.
...

void OnGameEvent(DotaGameEvent game_event)
{
    // Read information from the game event.
    
    if (game_event is TimeOfDayChanged tod_changed)
    {
        Console.WriteLine($"Is daytime: {tod_changed.IsDaytime} Is Nightstalker night: {tod_changed.IsNightstalkerNight}");
    }
}

void OnTimeOfDayChanged(TimeOfDayChanged game_event)
{
    Console.WriteLine($"Is daytime: {game_event.IsDaytime} Is Nightstalker night: {game_event.IsNightstalkerNight}");
}

void OnInventoryItemAdded(InventoryItemAdded game_event)
{
    Console.WriteLine($"Player {game_event.Player.Details.Name} gained an item in their inventory: {game_event.Value.Name}");
}

Both NewGameState and Game Events can be used alongside one another. The Game Events are generated based on the GameState, and are there to provide ease of use.

  1. Finally you want to start the GameStateListener to begin capturing HTTP POST requests. This is done by calling the Start() method of GameStateListener. The method will return True if started successfully, or False when failed to start. Often the failure to start is due to insufficient permissions or another application is already using the same port.
if (!gsl.Start())
{
    // GameStateListener could not start.
}
// GameStateListener started and is listening for Game State requests.

Implemented Game Events

  • GameEvent The base game event, will fire for all other listed events.

Abilities Events

  • AbilitiesUpdated
  • AbilityDetailsChanged
  • AbilityAdded
  • AbilityRemoved
  • AbilityUpdated

Auth Events

  • AuthUpdated

Buildings Events

  • BuildingsUpdated
  • BuildingsLayoutUpdated
  • BuildingUpdated
  • TeamBuildingUpdated
  • TeamBuildingDestroyed
  • TowerUpdated
  • TowerDestroyed
  • RacksUpdated
  • RacksDestroyed
  • AncientUpdated
  • AncientDestroyed

Couriers Events

  • CouriersUpdated
  • CourierUpdated
  • TeamCourierUpdated
  • CourierItemAdded
  • CourierItemRemoved
  • CourierItemUpdated

Draft Events

  • DraftUpdated
  • TeamDraftDetailsUpdated

Gameplay Events

  • EventsUpdated
  • GameplayEvent
  • TeamGameplayEvent
  • PlayerGameplayEvent

Hero Events

  • HeroUpdated
  • HeroDetailsChanged
  • HeroLevelChanged
  • HeroHealthChanged
  • HeroDied
  • HeroRespawned
  • HeroTookDamage
  • HeroManaChanged
  • HeroStateChanged
  • HeroMuteStateChanged
  • HeroSelectedChanged
  • HeroTalentTreeChanged
  • HeroAttributesLevelChanged

Items Events

  • ItemsUpdated
  • ItemDetailsChanged
  • ItemUpdated
  • InventoryItemAdded
  • InventoryItemRemoved
  • InventoryItemUpdated
  • StashItemAdded
  • StashItemRemoved
  • StashItemUpdated

League Events

  • LeagueUpdated

Map Events

  • MapUpdated
  • TimeOfDayChanged
  • TeamScoreChanged
  • GameStateChanged
  • PauseStateChanged
  • GamePaused
  • GameResumed
  • TeamVictory
  • TeamDefeat
  • RoshanStateChanged

Minimap Events

  • MinimapUpdated
  • MinimapElementAdded
  • MinimapElementUpdated
  • MinimapElementRemoved
  • TeamMinimapElementUpdated

NeutralItems Events

  • NeutralItemsUpdated
  • TeamNeutralItemsUpdated

Player Events

  • PlayerUpdated
  • PlayerDetailsChanged
  • PlayerKillsChanged
  • PlayerDeathsChanged
  • PlayerAssistsChanged
  • PlayerLastHitsChanged
  • PlayerDeniesChanged
  • PlayerKillStreakChanged
  • PlayerGoldChanged
  • PlayerWardsPurchasedChanged
  • PlayerWardsPlacedChanged
  • PlayerWardsDestroyedChanged
  • PlayerRunesActivatedChanged
  • PlayerCampsStackedChanged

Provider Events

  • ProviderUpdated

Roshan Events

  • RoshanUpdated

Wearables Events

  • RoshanUpdated
  • WearablesUpdated
  • PlayerWearablesUpdated

Game State Structure

GameState
+-- Auth
|   +-- Token
+-- Provider
|   +-- Name
|   +-- AppID
|   +-- Version
|   +-- TimeStamp
+-- Map
|   +-- Name
|   +-- MatchID
|   +-- GameTime
|   +-- ClockTime
|   +-- IsDaytime
|   +-- IsNightstalkerNight
|   +-- RadiantScore
|   +-- DireScore
|   +-- GameState
|   +-- IsPaused
|   +-- Winningteam
|   +-- CustomGameName
|   +-- WardPurchaseCooldown
|   +-- RadiantWardPurchaseCooldown
|   +-- DireWardPurchaseCooldown
|   +-- RoshanState
|   +-- RoshanStateEndTime
+-- Player
|   +-- LocalPlayer
|   |   +-- SteamID
|   |   +-- AccountID
|   |   +-- Name
|   |   +-- Activity
|   |   +-- Kills
|   |   +-- Deaths
|   |   +-- Assists
|   |   +-- LastHits
|   |   +-- Denies
|   |   +-- KillStreak
|   |   +-- CommandsIssued
|   |   +-- KillList
|   |   |   \
|   |   |   (Map of kill id to player id)
|   |   |   ...
|   |   +-- Team
|   |   +-- PlayerSlot
|   |   +-- PlayerTeamSlot
|   |   +-- Gold
|   |   +-- GoldReliable
|   |   +-- GoldUnreliable
|   |   +-- GoldFromHeroKills
|   |   +-- GoldFromCreepKills
|   |   +-- GoldFromIncome
|   |   +-- GoldFromShared
|   |   +-- GoldPerMinute
|   |   +-- ExperiencePerMinute
|   |   +-- OnstageSeat
|   |   +-- NetWorth
|   |   +-- HeroDamage
|   |   +-- HeroHealing
|   |   +-- TowerDamage
|   |   +-- SupportGoldSpent
|   |   +-- ConsumableGoldSpent
|   |   +-- ItemGoldSpent
|   |   +-- GoldLostToDeath
|   |   +-- GoldSpentOnBuybacks
|   |   +-- WardsPurchased
|   |   +-- WardsPlaced
|   |   +-- WardsDestroyed
|   |   +-- RunesActivated
|   |   +-- CampsStacked
|   +-- Teams
|   |   \
|   |   (Multi-map of team to player id to Player Details)
|   |   ...
|   +-- GetForTeam( team )
|   +-- GetForPlayer( player_id )
+-- Hero
|   +-- LocalPlayer
|   |   +-- Location
|   |   +-- ID
|   |   +-- Name
|   |   +-- Level
|   |   +-- Experience
|   |   +-- IsAlive
|   |   +-- SecondsToRespawn
|   |   +-- BuybackCost
|   |   +-- BuybackCooldown
|   |   +-- Health
|   |   +-- MaxHealth
|   |   +-- HealthPercent
|   |   +-- Mana
|   |   +-- MaxMana
|   |   +-- ManaPercent
|   |   +-- HeroState
|   |   +-- IsSilenced
|   |   +-- IsStunned
|   |   +-- IsDisarmed
|   |   +-- IsMagicImmune
|   |   +-- IsHexed
|   |   +-- IsBreak
|   |   +-- IsSmoked
|   |   +-- HasDebuff
|   |   +-- IsMuted
|   |   +-- HasAghanimsScepterUpgrade
|   |   +-- HasAghanimsShardUpgrade
|   |   +-- SelectedUnit
|   |   +-- TalentTree[]
|   |   +-- AttributesLevel
|   +-- Teams
|   |   \
|   |   (Multi-map of team to player id to Hero Details)
|   |   ...
|   +-- GetForTeam( team )
|   +-- GetForPlayer( player_id )
+-- Abilities
|   +-- LocalPlayer
|   |   +-- Count
|   |   +-- Ability[]
|   |   |   \
|   |   |   +-- Name
|   |   |   +-- Level
|   |   |   +-- CanCast
|   |   |   +-- IsPassive
|   |   |   +-- IsActive
|   |   |   +-- Cooldown
|   |   |   +-- IsUltimate
|   |   |   +-- Charges
|   |   |   +-- MaxCharges
|   |   |   +-- ChargeCooldown
|   +-- Teams
|   |   \
|   |   (Multi-map of team to player id to Ability Details)
|   |   ...
|   +-- GetForTeam( team )
|   +-- GetForPlayer( player_id )
+-- Items
|   +-- LocalPlayer
|   |   +-- Inventory[]
|   |   |   \
|   |   |   +-- Name
|   |   |   +-- Purchaser
|   |   |   +-- ItemLevel
|   |   |   +-- ContainsRune
|   |   |   +-- CanCast
|   |   |   +-- Cooldown
|   |   |   +-- IsPassive
|   |   |   +-- ItemCharges
|   |   |   +-- AbilityCharges
|   |   |   +-- MaxCharges
|   |   |   +-- ChargeCooldown
|   |   |   +-- Charges
|   |   +-- Stash[]
|   |   |   ...
|   |   +-- CountInventory
|   |   +-- CountStash
|   |   +-- Teleport
|   |   |   ...
|   |   +-- Neutral
|   |   |   ...
|   |   +-- GetInventoryAt( index )
|   |   +-- GetInventoryItem( item_name )
|   |   +-- InventoryContains( item_name )
|   |   +-- InventoryIndexOf( item_name )
|   |   +-- GetStashAt( index )
|   |   +-- GetStashItem( item_name )
|   |   +-- StashContains( item_name )
|   |   +-- StashIndexOf( item_name )
|   +-- Teams
|   |   \
|   |   (Multi-map of team to player id to Item Details)
|   |   ...
|   +-- GetForTeam( team )
|   +-- GetForPlayer( player_id )
+-- Events[]
|   |   \
|   |   +-- GameTime
|   |   +-- EventType
|   |   +-- Team
|   |   +-- KillerPlayerID
|   |   +-- PlayerID
|   |   +-- WasSnatched
|   |   +-- TipReceiverPlayerID
|   |   +-- TipAmount
|   |   +-- BountyValue
|   |   +-- TeamGold
|   +-- GetForTeam( team )
|   +-- GetForPlayer( player_id )
+-- Buildings
|   +-- RadiantBuildings
|   |   +-- TopTowers
|   |   |   \
|   |   |   (Map of tower id to Building)
|   |   |   +-- Health
|   |   |   +-- MaxHealth
|   |   +-- MiddleTowers
|   |   |   \
|   |   |   (Map of tower id to Building)
|   |   |   ...
|   |   +-- BottomTowers
|   |   |   \
|   |   |   (Map of tower id to Building)
|   |   |   ...
|   |   +-- TopRacks
|   |   |   \
|   |   |   (Map of Racks Type to Building)
|   |   |   ...
|   |   +-- MiddleRacks
|   |   |   \
|   |   |   (Map of Racks Type to Building)
|   |   |   ...
|   |   +-- BottomRacks
|   |   |   \
|   |   |   (Map of Racks Type to Building)
|   |   |   ...
|   |   +-- Ancient
|   |   |   ...
|   |   +-- OtherBuildings
|   |   |   \
|   |   |   (Map of building id to Building)
|   |   |   ...
|   +-- DireBuildings
|   |   ...
|   +-- AllBuildings
|   |   \
|   |   (Map of team to Building Layout)
|   |   ...
|   +-- GetForTeam( team )
+-- League
|   +-- SeriesType
|   +-- SelectionPriority
|   |   +-- Rules
|   |   +-- PreviousPriorityTeamID
|   |   +-- CurrentPriorityTeamID
|   |   +-- PriorityTeamChoice
|   |   +-- NonPriorityTeamChoice
|   |   +-- UsedCoinToss
|   +-- LeagueID
|   +-- MatchID
|   +-- Name
|   +-- Tier
|   +-- Region
|   +-- Url
|   +-- Description
|   +-- Notes
|   +-- StartTimestamp
|   +-- EndTimestamp
|   +-- ProCircuitPoints
|   +-- ImageBits
|   +-- Status
|   +-- MostRecentActivity
|   +-- RegistrationPeriod
|   +-- BasePrizePool
|   +-- TotalPrizePool
|   +-- LeagueNoteID
|   +-- RadiantTeam
|   |   +-- TeamID
|   |   +-- TeamTag
|   |   +-- TeamName
|   |   +-- SeriesWins
|   +-- DireTeam
|   |   ...
|   +-- SeriesID
|   +-- StartTime
|   +-- FirstTeamID
|   +-- SecondTeamID
|   +-- Streams[]
|   |   \
|   |   +-- StreamID
|   |   +-- Language
|   |   +-- Name
|   |   +-- BroadcastProvider
|   |   +-- StreamURL
|   |   +-- VodURL
+-- Draft
|   +-- ActiveTeam
|   +-- Pick
|   +-- ActiveTeamRemainingTime
|   +-- RadiantBonusTime
|   +-- DireBonusTime
|   +-- Teams
|   |   |   \
|   |   |   (Map of team to Draft Details)
|   |   +-- IsHomeTeam
|   |   +-- PickIDs
|   |   |   \
|   |   |   (Map of slot number to picked hero ID)
|   |   +-- PickHeroIDs
|   |   |   \
|   |   |   (Map of slot number to picked hero name)
|   +-- GetForTeam( team )
+-- Wearables
|   +-- LocalPlayer
|   |   +-- Wearables
|   |   |   \
|   |   |   (Map of slot number to Wearable Item)
|   |   |   +-- ID
|   |   |   +-- Style
|   +-- Teams
|   |   \
|   |   (Multi-map of team to player id to Item Wearable Item)
|   |   ...
|   +-- GetForTeam( team )
|   +-- GetForPlayer( player_id )
+-- Minimap
|   +-- Elements
|   |   |   \
|   |   |   (Map of element ID to Minimap Element)
|   |   +-- Location
|   |   +-- RemainingTime
|   |   +-- EventDuration
|   |   +-- Image
|   |   +-- Team
|   |   +-- Name
|   |   +-- Rotation
|   |   +-- UnitName
|   |   +-- VisionRange
|   +-- GetForTeam( team )
|   +-- GetByUnitName( unit_name )
+-- Roshan
|   +-- Health
|   +-- MaxHealth
|   +-- IsAlive
|   +-- SpawnPhase
|   +-- PhaseTimeRemaining
|   +-- Location
|   +-- Rotation
|   +-- Drops
|   |   +-- Items
|   |   |   \
|   |   |   (Map of item index to item name)
+-- Couriers
|   +-- CouriersMap
|   |   \
|   |   (Map of courier ID to Courier)
|   |   +-- Health
|   |   +-- MaxHealth
|   |   +-- IsAlive
|   |   +-- RemainingRespawnTime
|   |   +-- Location
|   |   +-- Rotation
|   |   +-- OwnerID
|   |   +-- HasFlyingUpgrade
|   |   +-- IsShielded
|   |   +-- IsBoosted
|   |   +-- Items
|   |   |   \
|   |   |   (Map of item index to Courier Item)
|   |   |   +-- OwnerID
|   |   |   +-- Name
|   |   +-- GetItemAt( index )
|   |   +-- GetInventoryItem( item_name )
|   |   +-- InventoryContains( item_name )
|   |   +-- InventoryIndexOf( item_name )
|   +-- GetForPlayer( player_id )
+-- NeutralItems
|   +-- TierInfos
|   |   |   \
|   |   |   (Map of tier index to Neutral Tier Info)
|   |   +-- Tier
|   |   +-- MaxCount
|   |   +-- DropAfterTime
|   +-- TeamItems
|   |   |   \
|   |   |   (Map of team to Team Neutral Items)
|   |   +-- ItemsFound
|   |   +-- TeamItems
|   |   |   \
|   |   |   (Map of item index to Neutral Item)
|   |   |   +-- Name
|   |   |   +-- Tier
|   |   |   +-- Charges
|   |   |   +-- State
|   |   |   +-- PlayerID
|   +-- GetForTeam( team )
+-- Previously (Previous information from Game State)
+-- LocalPlayer
|   +-- PlayerID
|   +-- IsLocalPlayer
|   +-- Details
|   +-- Hero
|   +-- Abilities
|   +-- Items
|   +-- Wearables
|   +-- Courier
|   +-- MinimapElements
+-- RadiantTeamDetails
|   +-- Team
|   +-- Players
|   +-- Draft
|   +-- NeutralItems
|   +-- Buildings
|   +-- MinimapElements
|   +-- Events
|   +-- IsWinner
+-- DireTeamDetails
|   ...
+-- NeutralTeamDetails
|   ...
+-- IsSpectating
+-- IsLocalPlayer

Null value handling

In the event that the game state is missing information, a default value will be returned:

Type Default value
bool False
int -1
long -1
float -1
string String.Empty
enum Undefined

Example program

An example program for Dota2GSI can be found in the Dota2GSI Example program directory in the root of the repository. It was initially created by judge2020.

Item and hero names

A full list of item names can be found here.

A full list of hero names can be found here.

Credits

Thank you to rakijah for his work on the CSGO Game State Integration library.

Thank you to judge2020 for providing an example program.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.1.1.8897 98 2/7/2024
2.1.0.8306 93 1/19/2024
2.0.1.687 94 1/13/2024
2.0.0 79 1/12/2024
1.0.4 1,978 9/18/2016
1.0.3 1,262 2/13/2016
1.0.2 1,043 2/11/2016
1.0.1 1,077 2/2/2016
1.0.0 1,100 2/2/2016