DeviantArtFs.WinForms 2.0.0-beta1

This is a prerelease version of DeviantArtFs.WinForms.
There is a newer version of this package available.
See the version list below for details.
dotnet add package DeviantArtFs.WinForms --version 2.0.0-beta1
NuGet\Install-Package DeviantArtFs.WinForms -Version 2.0.0-beta1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DeviantArtFs.WinForms" Version="2.0.0-beta1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DeviantArtFs.WinForms --version 2.0.0-beta1
#r "nuget: DeviantArtFs.WinForms, 2.0.0-beta1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DeviantArtFs.WinForms as a Cake Addin
#addin nuget:?package=DeviantArtFs.WinForms&version=2.0.0-beta1&prerelease

// Install DeviantArtFs.WinForms as a Cake Tool
#tool nuget:?package=DeviantArtFs.WinForms&version=2.0.0-beta1&prerelease

A set of Windows Forms dialogs for DeviantArt OAuth2 flow

Product Compatible and additional computed target framework versions.
.NET Framework net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
9.0.0 211 11/22/2023
9.0.0-beta2 85 5/28/2023
2.0.0 387 1/9/2021
2.0.0-beta1 263 1/9/2021
1.2.0 535 1/6/2020
1.1.0 499 9/9/2019
1.0.0 841 12/31/2018
0.1.0-alpha 686 12/21/2018

This version no longer calls INTERNET_OPTION_END_BROWSER_SESSION; if you still want to do this, you can do it in your own code.