DUWENINK.ConfigManagerHelper 1.0.0

dotnet add package DUWENINK.ConfigManagerHelper --version 1.0.0                
NuGet\Install-Package DUWENINK.ConfigManagerHelper -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DUWENINK.ConfigManagerHelper" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DUWENINK.ConfigManagerHelper --version 1.0.0                
#r "nuget: DUWENINK.ConfigManagerHelper, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DUWENINK.ConfigManagerHelper as a Cake Addin
#addin nuget:?package=DUWENINK.ConfigManagerHelper&version=1.0.0

// Install DUWENINK.ConfigManagerHelper as a Cake Tool
#tool nuget:?package=DUWENINK.ConfigManagerHelper&version=1.0.0                

🎮 DUWENINK.ConfigManagerHelper

你的配置文件管理小助手!再也不用担心配置文件的烦恼了~

🎯 这是什么?

这是一个超级好用的配置管理工具!它就像是你的私人管家,帮你处理所有配置文件相关的琐事。无论是保存配置、读取配置,还是实时监控配置文件的变化,它都能轻松搞定!

✨ 特性

  • 🚀 异步操作,性能杠杠的!
  • 🔄 线程安全的配置缓存,再也不用担心并发问题
  • 👀 实时监控配置文件变化,修改立即生效
  • 🎯 类型安全的配置访问,告别强制类型转换
  • 🎨 完全可自定义的序列化选项
  • 📁 灵活的文件路径配置

📦 安装

# 使用 NuGet 包管理器
Install-Package DUWENINK.ConfigManagerHelper

# 或者使用 .NET CLI
dotnet add package DUWENINK.ConfigManagerHelper

🎮 如何使用

1️⃣ 注册服务

services.Configure<ConfigManagerOptions>(options =>
{
    options.ConfigPath = "你的配置文件路径";  // 可选,默认在应用程序目录下的 ConfigurationFiles 文件夹
    options.JsonSerializerOptions = new JsonSerializerOptions 
    { 
        WriteIndented = true 
    };  // 可选
});

services.AddScoped<IConfigManager, ConfigManager>();

2️⃣ 定义你的配置类

public class GameConfig
{
    public string PlayerName { get; set; }
    public int Level { get; set; }
    public bool IsMusicEnabled { get; set; }
}

3️⃣ 使用配置管理器

public class GameService
{
    private readonly IConfigManager _configManager;

    public GameService(IConfigManager configManager)
    {
        _configManager = configManager;
    }

    public async Task SaveGameSettings()
    {
        var config = new GameConfig 
        { 
            PlayerName = "勇者",
            Level = 999,
            IsMusicEnabled = true
        };
        await _configManager.SaveConfigAsync(config);
    }

    public async Task LoadGameSettings()
    {
        // 如果配置文件不存在,将使用默认配置
        var config = await _configManager.GetConfigAsync<GameConfig>();
        Console.WriteLine($"欢迎回来,{config.PlayerName}!");
    }
}

🎯 为什么选择它?

  • 😎 超级简单的 API,开箱即用
  • 🚀 异步操作,性能优化
  • 🔒 线程安全,并发无忧
  • 👀 实时监控,配置修改立即生效
  • 🎨 高度可定制,满足各种需求

🎮 实际应用场景

  • 🎮 游戏设置管理
  • ⚙️ 应用程序配置
  • 🎨 用户偏好设置
  • 📱 客户端缓存
  • 🔧 开发工具配置

📝 注意事项

  • 配置文件默认保存为 JSON 格式
  • 默认配置文件路径在应用程序目录下的 ConfigurationFiles 文件夹
  • 配置文件名默认使用配置类的名称(例如:GameConfig.json)

🎉 开源协议

MIT License - 随便用,不用负责!


Made with ❤️ by DUWENINK

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 74 11/2/2024