ComputeSharp 1.2.2
Prefix ReservedSee the version list below for details.
dotnet add package ComputeSharp --version 1.2.2
NuGet\Install-Package ComputeSharp -Version 1.2.2
<PackageReference Include="ComputeSharp" Version="1.2.2" />
paket add ComputeSharp --version 1.2.2
#r "nuget: ComputeSharp, 1.2.2"
// Install ComputeSharp as a Cake Addin
#addin nuget:?package=ComputeSharp&version=1.2.2
// Install ComputeSharp as a Cake Tool
#tool nuget:?package=ComputeSharp&version=1.2.2
A .NET Standard 2.1 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
- ICSharpCode.Decompiler (>= 5.0.0.5066-preview4)
- Microsoft.CodeAnalysis.CSharp (>= 3.3.0-beta2-final)
- Microsoft.Windows.SDK.Contracts (>= 10.0.18362.2002-preview)
- Stubble.Core (>= 1.4.12)
- System.Runtime.CompilerServices.Unsafe (>= 4.6.0-preview8.19405.3)
- Vortice.Direct3D12 (>= 1.2.0)
- Vortice.Dxc (>= 1.2.0)
NuGet packages (8)
Showing the top 5 NuGet packages that depend on ComputeSharp:
Package | Downloads |
---|---|
ComputeSharp.Uwp
A UWP library with controls to render DX12 shaders powered by ComputeSharp. |
|
ComputeSharp.Dynamic
An extension library for ComputeSharp to enable dynamic compilation of shaders at runtime. |
|
ComputeSharp.WinUI
A WinUI 3 library with controls to render DX12 shaders powered by ComputeSharp. |
|
ComputeSharp.Pix
An extension library for ComputeSharp to enable PIX support to produce debugging information. |
|
ComputeSharp.Dxc
An extension library for ComputeSharp bundling the DXC compiler and enabling shader reflection. |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on ComputeSharp:
Repository | Stars |
---|---|
Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
|
|
rocksdanister/weather
Windows native weather app powered by DirectX12 animations
|
|
sebas77/Svelto.MiniExamples
Svelto.ECS and Svelto.Tasks Mini Examples for Unity
|
Version | Downloads | Last updated |
---|---|---|
3.0.0-preview2 | 418 | 12/17/2023 |
3.0.0-preview1 | 197 | 11/24/2023 |
2.2.0-preview1 | 256 | 10/10/2023 |
2.1.0 | 2,179 | 9/27/2023 |
2.1.0-preview3 | 277 | 7/9/2023 |
2.1.0-preview2 | 211 | 5/1/2023 |
2.1.0-preview1 | 88 | 4/27/2023 |
2.0.3 | 2,875 | 12/24/2022 |
2.0.2 | 156 | 12/9/2022 |
2.0.0 | 240 | 11/29/2022 |
2.0.0-preview2 | 160 | 10/22/2022 |
2.0.0-preview1 | 210 | 10/8/2022 |
2.0.0-alpha.29 | 140 | 9/19/2022 |
2.0.0-alpha.28 | 145 | 9/6/2022 |
2.0.0-alpha.27 | 570 | 8/22/2022 |
2.0.0-alpha.26 | 455 | 8/1/2022 |
2.0.0-alpha.25 | 307 | 6/6/2022 |
2.0.0-alpha.24 | 208 | 5/24/2022 |
2.0.0-alpha.23 | 256 | 5/12/2022 |
2.0.0-alpha.22 | 247 | 4/24/2022 |
2.0.0-alpha.21 | 5,953 | 4/21/2022 |
2.0.0-alpha.20 | 219 | 4/10/2022 |
2.0.0-alpha.19 | 626 | 3/5/2022 |
2.0.0-alpha.18 | 238 | 2/2/2022 |
2.0.0-alpha.17 | 161 | 1/31/2022 |
2.0.0-alpha.16 | 119 | 1/30/2022 |
2.0.0-alpha.15 | 175 | 1/27/2022 |
2.0.0-alpha.14 | 153 | 1/23/2022 |
2.0.0-alpha.13 | 122 | 1/18/2022 |
2.0.0-alpha.12 | 145 | 1/9/2022 |
2.0.0-alpha.11 | 122 | 1/6/2022 |
2.0.0-alpha.10 | 122 | 1/6/2022 |
2.0.0-alpha.9 | 172 | 12/19/2021 |
2.0.0-alpha.8 | 170 | 11/27/2021 |
2.0.0-alpha.7 | 180 | 10/31/2021 |
2.0.0-alpha.6 | 404 | 7/18/2021 |
2.0.0-alpha.5 | 157 | 7/15/2021 |
2.0.0-alpha.4 | 162 | 7/1/2021 |
2.0.0-alpha.3 | 234 | 5/13/2021 |
2.0.0-alpha.2 | 220 | 4/5/2021 |
2.0.0-alpha.1 | 219 | 3/7/2021 |
Reduced overhead when dispatching shaders