CliFx 2.2.1
See the version list below for details.
dotnet add package CliFx --version 2.2.1
NuGet\Install-Package CliFx -Version 2.2.1
<PackageReference Include="CliFx" Version="2.2.1" />
paket add CliFx --version 2.2.1
#r "nuget: CliFx, 2.2.1"
// Install CliFx as a Cake Addin #addin nuget:?package=CliFx&version=2.2.1 // Install CliFx as a Cake Tool #tool nuget:?package=CliFx&version=2.2.1
CliFx
✅ Project status: active. What does it mean?
CliFx is a simple to use, yet powerful framework for building command line applications. Its primary goal is to completely take over the user input layer, allowing you to forget about infrastructural concerns and instead focus on writing your application.
💬 If you want to chat, join my Discord server.
Download
📦 NuGet: dotnet add package CliFx
Features
- Complete application framework, not just an argument parser
- Minimum boilerplate and easy to get started
- Class-first configuration via attributes
- Comprehensive autogenerated help text
- Support for deeply nested command hierarchies
- Graceful cancellation via interrupt signals
- Support for reading and writing binary data
- Testable console interaction layer
- Built-in analyzers to catch configuration issues
- Targets .NET Standard 2.0+
- No external dependencies
Screenshots
Usage
Quick start
To turn your program into a command line interface, modify your Main
method so that it delegates execution to CliApplication
.
You can use CliApplicationBuilder
to fluently create and configure an instance of CliApplication
:
public static class Program
{
public static async Task<int> Main() =>
await new CliApplicationBuilder()
.AddCommandsFromThisAssembly()
.Build()
.RunAsync();
}
⚠️ Ensure that your
Main()
method returns the integer exit code provided byCliApplication.RunAsync()
, as shown in the above example. Exit code is used to communicate execution result to the parent process, so it's important that your program returns it.
The code above calls AddCommandsFromThisAssembly()
to scan and resolve command types defined within the current assembly.
Commands are entry points, through which the user can interact with your application.
To define a command, create a new class by implementing the ICommand
interface and annotate it with the [Command]
attribute:
[Command]
public class HelloWorldCommand : ICommand
{
public ValueTask ExecuteAsync(IConsole console)
{
console.Output.WriteLine("Hello world!");
// Return default task if the command is not asynchronous
return default;
}
}
In order to implement ICommand
, the class needs to define an ExecuteAsync(...)
method.
This is the method that gets called by the framework when the user decides to execute this command.
As a parameter, this method takes an instance of IConsole
, which is an abstraction around the system console.
Use this abstraction in place of System.Console
whenever you need to write output, read input, or otherwise interact with the console.
With the basic setup above, the user can now run the application and get a greeting in return:
> dotnet myapp.dll
Hello world!
Out of the box, the application also comes with built-in --help
and --version
options.
They can be used to show help text or application version respectively:
> dotnet myapp.dll --help
MyApp v1.0
USAGE
dotnet myapp.dll [options]
OPTIONS
-h|--help Shows help text.
--version Shows version information.
> dotnet myapp.dll --version
v1.0
Parameters and options
Commands can be configured to take input from command line arguments. To do that, you need to add properties to the command class and annotate them with special attributes.
In CliFx, there are two types of argument bindings: parameters and options. Parameters are positional arguments identified by the order they appear in, while options represent sets of arguments identified by their name.
As an example, here's a command that calculates the logarithm of a value, using a parameter binding to specify the input and an option binding to configure the logarithm base:
[Command]
public class LogCommand : ICommand
{
// Order: 0
[CommandParameter(0, Description = "Value whose logarithm is to be found.")]
public double Value { get; init; }
// Name: --base
// Short name: -b
[CommandOption("base", 'b', Description = "Logarithm base.")]
public double Base { get; init; } = 10;
public ValueTask ExecuteAsync(IConsole console)
{
var result = Math.Log(Value, Base);
console.Output.WriteLine(result);
return default;
}
}
In order to execute this command, at a minimum, the user needs to provide the input value:
> dotnet myapp.dll 10000
4
They can also pass the base
option to override the default logarithm base of 10:
> dotnet myapp.dll 729 -b 3
6
In case the user forgets to specify the value
parameter, the application will exit with an error:
> dotnet myapp.dll -b 10
Missing required parameter(s):
<value>
Available parameters and options are also listed in the command's help text, which can be accessed by passing the --help
option:
> dotnet myapp.dll --help
MyApp v1.0
USAGE
dotnet myapp.dll <value> [options]
PARAMETERS
* value Value whose logarithm is to be found.
OPTIONS
-b|--base Logarithm base. Default: "10".
-h|--help Shows help text.
--version Shows version information.
Overall, parameters and options are both used to consume input from the command line, but they differ in a few important ways:
Parameters | Options | |
---|---|---|
Identification | Positional (by relative order). | Named (by name or short name). |
Requiredness | Required by default. Only the last parameter can be configured to be optional. | Optional by default. Any option can be configured to be required without limitations. |
Arity | Depends on the property type. Only the last parameter can be bound to a non-scalar type (i.e. array). | Depends on the property type. Any option can be bound to a non-scalar type without limitations. |
Fallback | — | Can be configured to use an environment variable as fallback, in case the option isn't set. |
As a general guideline, it's recommended to use parameters for required inputs that the command can't function without. Use options for all other non-required inputs or when specifying the name explicitly makes the usage clearer.
Argument syntax
This library employs the POSIX argument syntax, which is used in most modern command line tools. Here are some examples of how it works:
myapp --foo bar
sets option"foo"
to value"bar"
myapp -f bar
sets option'f'
to value"bar"
myapp --switch
sets option"switch"
without valuemyapp -s
sets option's'
without valuemyapp -abc
sets options'a'
,'b'
and'c'
without valuemyapp -xqf bar
sets options'x'
and'q'
without value, and option'f'
to value"bar"
myapp -i file1.txt file2.txt
sets option'i'
to a sequence of values"file1.txt"
and"file2.txt"
myapp -i file1.txt -i file2.txt
sets option'i'
to a sequence of values"file1.txt"
and"file2.txt"
myapp cmd abc -o
routes to commandcmd
(assuming it's an existing command) with parameterabc
and sets option'o'
without value
Additionally, argument parsing in CliFx aims to be as deterministic as possible, ideally yielding the same result regardless of the application configuration. In fact, the only context-sensitive part in the parser is the command name resolution, which needs to know the list of available commands in order to discern between arguments that correspond to command name and arguments which map as parameters.
The parser's context-free nature has several implications on how it consumes arguments.
For example, passing myapp -i file1.txt file2.txt
will always be parsed as an option with multiple values, regardless of the arity of the underlying property it's bound to.
Similarly, unseparated arguments in the form of myapp -ofile
will be treated as five distinct options 'o'
, 'f'
, 'i'
, 'l'
, 'e'
, instead of 'o'
being set to value "file"
.
Because of these rules, order of arguments is semantically important and must always follow this pattern:
[directives] [command name] [parameters] [options]
Value conversion
Parameters and options can have the following underlying types:
- Standard types
- Primitive types (
int
,bool
,double
,ulong
,char
, etc.) - Date and time types (
DateTime
,DateTimeOffset
,TimeSpan
) - Enum types (converted from either name or numeric value)
- Primitive types (
- String-initializable types
- Types with a constructor accepting
string
(FileInfo
,DirectoryInfo
, etc.) - Types with a static
Parse(...)
method acceptingstring
and optionallyIFormatProvider
(Guid
,Uri
, etc.)
- Types with a constructor accepting
- Nullable versions of all above types (
decimal?
,TimeSpan?
, etc.) - Any other type if a custom converter is specified
- Collections of all above types
- Array types (
T[]
) - Types that are assignable from arrays (
IReadOnlyList<T>
,ICollection<T>
, etc.) - Types with a constructor accepting an array (
List<T>
,HashSet<T>
, etc.)
- Array types (
Non-scalar parameters and options
Here's an example of a command with an array-backed parameter:
[Command]
public class FileSizeCalculatorCommand : ICommand
{
// FileInfo is string-initializable and IReadOnlyList<T> can be assigned from an array,
// so the value of this property can be mapped from a sequence of arguments.
[CommandParameter(0)]
public IReadOnlyList<FileInfo> Files { get; init; }
public ValueTask ExecuteAsync(IConsole console)
{
var totalSize = Files.Sum(f => f.Length);
console.Output.WriteLine($"Total file size: {totalSize} bytes");
return default;
}
}
> dotnet myapp.dll file1.bin file2.exe
Total file size: 186368 bytes
Same command, but using an option for the list of files instead:
[Command]
public class FileSizeCalculatorCommand : ICommand
{
[CommandOption("files")]
public IReadOnlyList<FileInfo> Files { get; init; }
public ValueTask ExecuteAsync(IConsole console)
{
var totalSize = Files.Sum(f => f.Length);
console.Output.WriteLine($"Total file size: {totalSize} bytes");
return default;
}
}
> dotnet myapp.dll --files file1.bin file2.exe
Total file size: 186368 bytes
Custom conversion
To create a custom converter for a parameter or an option, define a class that inherits from BindingConverter<T>
and specify it in the attribute:
// Maps 2D vectors from AxB notation
public class VectorConverter : BindingConverter<Vector2>
{
public override Vector2 Convert(string? rawValue)
{
if (string.IsNullOrWhiteSpace(rawValue))
return default;
var components = rawValue.Split('x', 'X', ';');
var x = int.Parse(components[0], CultureInfo.InvariantCulture);
var y = int.Parse(components[1], CultureInfo.InvariantCulture);
return new Vector2(x, y);
}
}
[Command]
public class SurfaceCalculatorCommand : ICommand
{
// Custom converter is used to map raw argument values
[CommandParameter(0, Converter = typeof(VectorConverter))]
public Vector2 PointA { get; init; }
[CommandParameter(1, Converter = typeof(VectorConverter))]
public Vector2 PointB { get; init; }
[CommandParameter(2, Converter = typeof(VectorConverter))]
public Vector2 PointC { get; init; }
public ValueTask ExecuteAsync(IConsole console)
{
var a = (PointB - PointA).Length();
var b = (PointC - PointB).Length();
var c = (PointA - PointC).Length();
var p = (a + b + c) / 2;
var surface = Math.Sqrt(p * (p - a) * (p - b) * (p - c));
console.Output.WriteLine($"Triangle surface area: {surface}");
return default;
}
}
Multiple commands
In order to facilitate a variety of different workflows, command line applications may provide the user with more than just a single command. Complex applications may also nest commands within each other, employing a multi-level hierarchical structure.
With CliFx, this is achieved by simply giving each command a unique name through the [Command]
attribute.
Commands that have common name segments are considered to be hierarchically related, which affects how they're listed in the help text.
// Default command, i.e. command without a name
[Command]
public class DefaultCommand : ICommand
{
// ...
}
// Child of default command
[Command("cmd1")]
public class FirstCommand : ICommand
{
// ...
}
// Child of default command
[Command("cmd2")]
public class SecondCommand : ICommand
{
// ...
}
// Child of FirstCommand
[Command("cmd1 sub")]
public class SubCommand : ICommand
{
// ...
}
Once configured, the user can execute a specific command by including its name in the passed arguments.
For example, running dotnet myapp.dll cmd1 arg1 -p 42
will execute FirstCommand
in the above example.
Requesting help will show direct subcommands of the current command:
> dotnet myapp.dll --help
MyApp v1.0
USAGE
dotnet myapp.dll [options]
dotnet myapp.dll [command] [...]
OPTIONS
-h|--help Shows help text.
--version Shows version information.
COMMANDS
cmd1 Subcommands: cmd1 sub.
cmd2
You can run `dotnet myapp.dll [command] --help` to show help on a specific command.
The user can also refine their help request by querying it on a specific command:
> dotnet myapp.dll cmd1 --help
USAGE
dotnet myapp.dll cmd1 [options]
dotnet myapp.dll cmd1 [command] [...]
OPTIONS
-h|--help Shows help text.
COMMANDS
sub
You can run `dotnet myapp.dll cmd1 [command] --help` to show help on a specific command.
💡 Defining a default (unnamed) command is not required. If it's absent, running the application without specifying a command will just show the root level help text.
Reporting errors
Commands in CliFx do not directly return exit codes, but can instead communicate execution errors by throwing CommandException
.
This special exception can be used to print an error message to the console, return a specific exit code, and also optionally show help text for the current command:
[Command]
public class DivideCommand : ICommand
{
[CommandOption("dividend", IsRequired = true)]
public double Dividend { get; init; }
[CommandOption("divisor", IsRequired = true)]
public double Divisor { get; init; }
public ValueTask ExecuteAsync(IConsole console)
{
if (Math.Abs(Divisor) < double.Epsilon)
{
// This will print the error and set exit code to 133
throw new CommandException("Division by zero is not supported.", 133);
}
var result = Dividend / Divisor;
console.Output.WriteLine(result);
return default;
}
}
> dotnet myapp.dll --dividend 10 --divisor 0
Division by zero is not supported.
> $LastExitCode
133
⚠️ Even though exit codes are represented by 32-bit integers in .NET, using values outside of 8-bit unsigned range will cause an overflow on Unix systems. To avoid unexpected results, use numbers between 1 and 255 for exit codes that indicate failure.
Graceful cancellation
Console applications support the concept of interrupt signals, which can be issued by the user to abort the currently ongoing operation. If your command performs critical work, you can intercept these signals to handle cancellation requests in a graceful way.
To make a command cancellation-aware, call console.RegisterCancellationHandler()
to register the signal handler and obtain the corresponding CancellationToken
.
Once this method is called, the program will no longer terminate on an interrupt signal but will instead trigger the token, so it's important to be able to process it correctly.
[Command]
public class CancellableCommand : ICommand
{
private async ValueTask DoSomethingAsync(CancellationToken cancellation)
{
await Task.Delay(TimeSpan.FromMinutes(10), cancellation);
}
public async ValueTask ExecuteAsync(IConsole console)
{
// Make the command cancellation-aware
var cancellation = console.RegisterCancellationHandler();
// Execute some long-running cancellable operation
await DoSomethingAsync(cancellation);
console.Output.WriteLine("Done.");
}
}
⚠️ Forceful termination of a command can only be delayed once. If the user issues a second interrupt signal, the process will be killed immediately without waiting for graceful cancellation.
Type activation
Because CliFx takes responsibility for the application's entire lifecycle, it needs to be capable of instantiating various user-defined types at runtime.
To facilitate that, it uses an interface called ITypeActivator
that determines how to create a new instance of a given type.
The default implementation of ITypeActivator
only supports types that have public parameterless constructors, which is sufficient for majority of scenarios.
However, in some cases you may also want to define a custom initializer, for example when integrating with an external dependency container.
The following example shows how to configure your application to use Microsoft.Extensions.DependencyInjection
as the type activator in CliFx:
public static class Program
{
public static async Task<int> Main()
{
var services = new ServiceCollection();
// Register services
services.AddSingleton<MyService>();
// Register commands
services.AddTransient<MyCommand>();
var serviceProvider = services.BuildServiceProvider();
return await new CliApplicationBuilder()
.AddCommandsFromThisAssembly()
.UseTypeActivator(serviceProvider.GetService)
.Build()
.RunAsync();
}
}
Testing
Thanks to the IConsole
abstraction, CliFx commands can be easily tested in isolation.
While an application running in production would rely on SystemConsole
to interact with the real console, you can use FakeConsole
and FakeInMemoryConsole
in your tests to execute your commands in a simulated environment.
For example, imagine you have the following command:
[Command]
public class ConcatCommand : ICommand
{
[CommandOption("left")]
public string Left { get; init; } = "Hello";
[CommandOption("right")]
public string Right { get; init; } = "world";
public ValueTask ExecuteAsync(IConsole console)
{
console.Output.Write(Left);
console.Output.Write(' ');
console.Output.Write(Right);
return default;
}
}
To test it, you can instantiate the command in code with the required values, and then pass an instance of FakeInMemoryConsole
as parameter to ExecuteAsync(...)
:
// Integration test at the command level
[Test]
public async Task ConcatCommand_executes_successfully()
{
// Arrange
using var console = new FakeInMemoryConsole();
var command = new ConcatCommand
{
Left = "foo",
Right = "bar"
};
// Act
await command.ExecuteAsync(console);
var stdOut = console.ReadOutputString();
// Assert
Assert.That(stdOut, Is.EqualTo("foo bar"));
}
Similarly, you can also test your command at a higher level like so:
// End-to-end test at the application level
[Test]
public async Task ConcatCommand_executes_successfully()
{
// Arrange
using var console = new FakeInMemoryConsole();
var app = new CliApplicationBuilder()
.AddCommand<ConcatCommand>()
.UseConsole(console)
.Build();
var args = new[] {"--left", "foo", "--right", "bar"};
var envVars = new Dictionary<string, string>();
// Act
await app.RunAsync(args, envVars);
var stdOut = console.ReadOutputString();
// Assert
Assert.That(stdOut, Is.EqualTo("foo bar"));
}
Debug and preview mode
When troubleshooting issues, you may find it useful to run your app in debug or preview mode. To do that, you need to pass the corresponding directive before any other arguments.
In order to run the application in debug mode, use the [debug]
directive.
This will cause the program to launch in a suspended state, waiting for debugger to be attached to the process:
> dotnet myapp.dll [debug] cmd -o
Attach debugger to PID 3148 to continue.
To run the application in preview mode, use the [preview]
directive.
This will short-circuit the execution and instead print the consumed command line arguments as they were parsed, along with resolved environment variables:
> dotnet myapp.dll [preview] cmd arg1 arg2 -o foo --option bar1 bar2
Command line:
cmd <arg1> <arg2> [-o foo] [--option bar1 bar2]
Environment:
FOO="123"
BAR="xyz"
You can also disallow these directives, e.g. when running in production, by calling AllowDebugMode(...)
and AllowPreviewMode(...)
methods on CliApplicationBuilder
:
var app = new CliApplicationBuilder()
.AddCommandsFromThisAssembly()
.AllowDebugMode(true) // allow debug mode
.AllowPreviewMode(false) // disallow preview mode
.Build();
Environment variables
An option can be configured to use a specific environment variable as fallback. If the user does not provide value for such option through command line arguments, the current value of the environment variable will be used instead.
[Command]
public class AuthCommand : ICommand
{
[CommandOption("token", IsRequired = true, EnvironmentVariable = "AUTH_TOKEN")]
public string AuthToken { get; init; }
public ValueTask ExecuteAsync(IConsole console)
{
console.Output.WriteLine(AuthToken);
return default;
}
}
> $env:AUTH_TOKEN="test"
> dotnet myapp.dll
test
Environment variables can be configured for options of non-scalar types (arrays, lists, etc.) as well.
In such case, the values of the environment variable will be split by Path.PathSeparator
(;
on Windows, :
on Linux).
Etymology
CliFx is made out of "Cli" for "Command Line Interface" and "Fx" for "Framework". It's pronounced as "cliff ex".
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- System.Threading.Tasks.Extensions (>= 4.5.4)
-
.NETStandard 2.1
- No dependencies.
NuGet packages (2)
Showing the top 2 NuGet packages that depend on CliFx:
Package | Downloads |
---|---|
Zen.CliFx.Extensions
CliFx extensions for Dependency Injection |
|
Modulight.Modules.CommandLine
Basic types for command line modules in Modulight modular framework. |
GitHub repositories (10)
Showing the top 5 popular GitHub repositories that depend on CliFx:
Repository | Stars |
---|---|
Tyrrrz/DiscordChatExporter
Exports Discord chat logs to a file
|
|
Tyrrrz/CliWrap
Library for running command-line processes
|
|
mayuki/Cocona
Micro-framework for .NET console application. Cocona makes it easy and fast to build console applications on .NET.
|
|
Cysharp/ConsoleAppFramework
Zero Dependency, Zero Overhead, Zero Reflection, Zero Allocation, AOT Safe CLI Framework powered by C# Source Generator.
|
|
alirezanet/Husky.Net
Git hooks made easy with Husky.Net internal task runner! 🐶 It brings the dev-dependency concept to the .NET world!
|
Version | Downloads | Last updated |
---|---|---|
2.3.5 | 216,016 | 11/15/2023 |
2.3.4 | 68,552 | 5/18/2023 |
2.3.4-test | 149 | 10/28/2023 |
2.3.3 | 3,336 | 4/28/2023 |
2.2.2 | 19,675 | 1/30/2022 |
2.2.1 | 6,256 | 1/16/2022 |
2.2.0 | 24,599 | 1/10/2022 |
2.1.0 | 9,886 | 1/4/2022 |
2.0.6 | 34,749 | 7/17/2021 |
2.0.5 | 4,801 | 7/9/2021 |
2.0.4 | 47,238 | 4/24/2021 |
2.0.3 | 13,822 | 4/9/2021 |
2.0.2 | 44,902 | 3/31/2021 |
2.0.1 | 3,658 | 3/24/2021 |
2.0.0 | 659 | 3/21/2021 |
1.6.0 | 43,178 | 12/6/2020 |
1.5.0 | 21,605 | 10/23/2020 |
1.4.0 | 48,307 | 8/20/2020 |
1.3.2 | 6,035 | 7/31/2020 |
1.3.1 | 5,635 | 7/19/2020 |
1.3.0 | 18,756 | 5/23/2020 |
1.2.0 | 953 | 5/11/2020 |
1.1.0 | 7,662 | 3/16/2020 |
1.0.0 | 14,808 | 1/30/2020 |
0.0.8 | 5,139 | 11/13/2019 |
0.0.7 | 640 | 10/31/2019 |
0.0.6 | 527 | 10/30/2019 |
0.0.5 | 6,338 | 8/26/2019 |
0.0.4 | 9,006 | 8/25/2019 |
0.0.3 | 598 | 8/20/2019 |
0.0.2 | 584 | 8/20/2019 |
0.0.1 | 1,342 | 6/2/2019 |