BenMakesGames.RandomHelpers
2.2.0
Prefix Reserved
See the version list below for details.
dotnet add package BenMakesGames.RandomHelpers --version 2.2.0
NuGet\Install-Package BenMakesGames.RandomHelpers -Version 2.2.0
<PackageReference Include="BenMakesGames.RandomHelpers" Version="2.2.0" />
paket add BenMakesGames.RandomHelpers --version 2.2.0
#r "nuget: BenMakesGames.RandomHelpers, 2.2.0"
// Install BenMakesGames.RandomHelpers as a Cake Addin #addin nuget:?package=BenMakesGames.RandomHelpers&version=2.2.0 // Install BenMakesGames.RandomHelpers as a Cake Tool #tool nuget:?package=BenMakesGames.RandomHelpers&version=2.2.0
Extensions for Random and IList to help you generate random content, including dice rolls, enum values, items from lists, and more.
Hey! Listen! this library was designed for use in games; no effort has been made to make these methods cryptographically secure.
- nuget package: https://www.nuget.org/packages/BenMakesGames.RandomHelpers
- GitHub repo: https://github.com/BenMakesGames/RandomHelpers
int Random.Roll(int rolls, int sides)
Simulates rolling dice to generate a random integer.
- rolls: Number of times to roll the die.
- sides: Number of sides of the die.
Example usage:
// assuming some instance of Random named "rng":
int damage = rng.Roll(2, 6) + 2; // 2d6+2 damage
T Random.Next(IList<T> list)
Picks a single, random element from the given List or array.
- list: The list or array to pick an element from.
Example usage:
// assuming some instance of Random named "rng":
List<string> names = new List<string>() { "Abby", "Ben", "Carly" };
string name = rng.Next(names);
string Random.NextString(string allowedCharacters, int length)
Generates a random string.
- allowedCharacters: A string containing the characters which can appear in the generated string.
- length: The length of the generated string.
Example usage:
// assuming some instance of Random named "rng":
string id = rng.NextString("abcdefghijklmnopqrstuvwxyz0123456789", 16);
string Random.NextString(IList<char> allowedCharacters, int length)
Generates a random string.
- allowedCharacters: A List or array containing the characters which can appear in the generated string.
- length: The length of the generated string.
bool Random.NextBool()
Returns either true, or false.
T Random.NextEnumValue<T>()
Picks a single, random value from the given Enum. Throws an exception if the given type is not an Enum.
Example usage:
public enum Race
{
Elf,
Dwarf,
Human
}
...
// assuming some instance of Random named "rng":
Race race = rng.NextEnumValue<Race>();
int Random.NextPercentBonus(int baseAmount, float percentModifier)
Suppose you want to increase damage by 10%. Someone deals 18 damage. Do they get +1 damage, or +2?
When you deal with small base numbers, percent bonuses can be hard to work with, since a hard decision to round up or down will cause your percent modifieres to have a much larger or smaller impact than intended.
There are a few ways to deal with this:
- Use larger base numbers.
- Use Math.Round (doesn't help much if numbers don't vary by much; especially if they're small to begin with).
- Don't use % bonuses; use fixed bonuses.
- Round down, but then take the remainder as a % chance to add one more.
Random.NextPercentBonus
helps you do the last option (with additional logic to correctly handle % penalties).
I'd like to emphasize that just because this function helps you do the last option doesn't mean that it's the best option for YOUR game! Choose the system that works best for your game; if that system happens to be one where numbers are small, but % bonuses are wanted, then this function may help you solve a problem experienced by that system.
Example usage:
// assuming some instance of Random named "rng":
int damage = rng.Roll(2, 6) + 2; // 2d6+2
float damageBonus = 0.15f; // +15%
int finalDamage = rng.NextPercentBonus(damage, damageBonus);
void IList<T>.Shuffle(Random rng)
Fisher-Yates Shuffle. Modifies the list in-place.
- rng: The RNG to use when performing the shuffle.
Example usage:
// assuming some instance of Random named "rng":
string[] favoriteFruit = new string[] { "Mango", "Watermelon", "Raspberry", "Cantaloupe" };
favoriteFruit.Shuffle(rng);
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
5.3.0 | 111 | 5/29/2024 |
5.2.0 | 94 | 5/25/2024 |
5.1.0 | 265 | 11/25/2023 |
5.0.0 | 131 | 11/25/2023 |
4.0.0 | 155 | 11/4/2023 |
3.1.1 | 195 | 5/4/2023 |
3.1.0 | 149 | 5/4/2023 |
3.0.0 | 163 | 5/4/2023 |
2.2.1 | 198 | 4/16/2023 |
2.2.0 | 189 | 4/16/2023 |
2.1.4 | 647 | 7/25/2020 |
2.1.3 | 542 | 7/25/2020 |
2.1.2 | 546 | 11/1/2019 |
2.1.1 | 668 | 2/2/2019 |
2.1.0 | 967 | 4/1/2018 |
2.0.0 | 959 | 3/25/2018 |
1.0.0 | 914 | 3/25/2018 |