BabylonJS 1.10.0
•Complete scene graph with lights, cameras, materials and meshes
•Collisions engine
•Scene picking
•Antialiasing
•Animations engine
•Particles Systems
•Sprites and 2D layers
• Optimizations engines: ◦Frustum clipping
◦Sub-meshes clipping
◦Hardware scaling
◦Selection octrees
◦Offline mode (Assets are saved locally to prevent reloading them)
◦Incremental loading
• Standard material is a per pixel material that supports: ◦Diffuse lightning and texture
◦Ambient lightning and texture
◦Specular lightning
◦Opacity texture
◦Reflection texture (Spheric, planar, cubic and projection)
◦Mirror texture
◦Emissive texture
◦Specular texture
◦Bump texture
◦Up to 4 lights (points, directionals, spots, hemispherics)
◦Custom materials
◦Skybox
◦Vertex color
◦4 bones per vertex
• Special FX ◦Fog
◦Alpha blending
◦Alpha testing
◦Billboarding
◦Fullscreen mode
◦Shadow Maps and Variance Shadow Maps
◦Rendering layers
◦Post-processes (blur, refraction, black'n'white, fxaa, customs...)
• Textures: ◦Render target textures
◦Dynamic textures (canvas)
◦Video textures
• Cameras: ◦Arc rotate camera
◦Free camera
◦Touch camera
• Meshes: ◦Mesh cloning
◦Dynamic meshes
◦Height maps
◦Bones
• Import: ◦Babylon scene file can be converted from .OBJ, .FBX, .MXB
◦Exporter for Blender
See the version list below for details.
Install-Package BabylonJS -Version 1.10.0
dotnet add package BabylonJS --version 1.10.0
<PackageReference Include="BabylonJS" Version="1.10.0" />
paket add BabylonJS --version 1.10.0
Dependencies
This package has no dependencies.
Used By
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.