Apos.Gui
0.9.10
See the version list below for details.
dotnet add package Apos.Gui --version 0.9.10
NuGet\Install-Package Apos.Gui -Version 0.9.10
<PackageReference Include="Apos.Gui" Version="0.9.10" />
paket add Apos.Gui --version 0.9.10
#r "nuget: Apos.Gui, 0.9.10"
// Install Apos.Gui as a Cake Addin #addin nuget:?package=Apos.Gui&version=0.9.10 // Install Apos.Gui as a Cake Tool #tool nuget:?package=Apos.Gui&version=0.9.10
Apos.Gui
UI library for MonoGame.
Documentation
Build
NuGet
Features
- Mouse, Keyboard, Gamepad, Touchscreen
- UI scaling
Showcase
<img src="Images/Showcase.gif" alt="Apos GUI Loop" width="800" height="480" />
Usage samples
First, find a font ttf file to use (Call it FontFile.ttf), put it in a subfolder called "Fonts" in your content folder. Add it to the MonoGame content pipeline and select copy in "Build Action" instead of ~build~.
In your game's LoadContent()
, get the Helper classes ready:
protected override void LoadContent() {
InputHelper.Game = this;
GuiHelper.Window = Window;
GuiHelper.Scale = 1f;
GuiHelper.Font = DynamicSpriteFont.FromTtf(File.ReadAllBytes(Content.RootDirectory + "/Fonts/FontFile.ttf"), 30);
GuiHelper.FontSize = 30;
}
You can create a simple UI with the following code:
ComponentFocus focus;
Action<Component> grabFocus = (Component c) => {
focus.Focus = c;
}
var screen = new ScreenPanel();
screen.Layout = new LayoutVerticalCenter();
var p = new PanelVerticalScroll();
p.Layout = new LayoutVerticalCenter();
p.AddHoverCondition(Default.ConditionHoverMouse);
p.Add(Default.CreateButton("Fun"), (Component c) => {
Console.WriteLine("This is fun.");
return true;
});
p.Add(Default.CreateButton("Quit"), (Component c) => {
Console.WriteLine("Quitting the game.");
Exit();
return true;
});
screen.Add(p);
focus = new ComponentFocus(screen, Default.ConditionPreviousFocus, Default.ConditionNextFocus);
The above code will create 2 buttons, "Fun" and "Quit". You can use your mouse to interact with them, your keyboard, or a gamepad.
In your Update(GameTime gameTime)
, call the following functions:
protected override void Update(GameTime gametime) {
//Call UpdateSetup at the start.
InputHelper.UpdateSetup();
GuiHelper.UpdateSetup();
focus.UpdateSetup();
focus.UpdateInput();
focus.Update();
//Call Update at the end.
InputHelper.Update();
}
In your Draw(GameTime gameTime)
, call:
protected override void Draw(GameTime gameTime) {
GraphicsDevice.Clear(Color.Black);
focus.Draw(spritebatch);
base.Draw(gameTime);
}
Working usage code can be found in the AposGameStarter project. Look into menu.cs.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.5
- Apos.Input (>= 0.1.4)
- Optional (>= 4.0.0)
- SpriteFontPlus.MonoGame (>= 0.6.2.14)
-
.NETStandard 2.0
- Apos.Input (>= 0.1.4)
- Optional (>= 4.0.0)
- SpriteFontPlus.MonoGame (>= 0.6.2.14)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2.1.0 | 127 | 10/14/2024 |
2.0.3 | 431 | 2/6/2024 |
2.0.2 | 271 | 2/6/2024 |
2.0.1 | 318 | 1/29/2024 |
2.0.0 | 850 | 4/24/2023 |
1.0.12 | 716 | 4/11/2023 |
1.0.11 | 1,142 | 3/28/2022 |
1.0.10 | 1,012 | 2/7/2022 |
1.0.9 | 960 | 2/4/2022 |
1.0.8 | 1,097 | 1/29/2022 |
1.0.7 | 908 | 1/29/2022 |
1.0.6-alpha | 692 | 1/28/2022 |
0.16.2 | 1,176 | 11/28/2020 |
0.16.1 | 1,057 | 11/28/2020 |
0.16.0 | 1,109 | 11/28/2020 |
0.15.0 | 1,032 | 10/20/2020 |
0.14.3 | 1,041 | 10/2/2020 |
0.14.2 | 1,107 | 9/6/2020 |
0.14.1 | 1,243 | 5/25/2020 |
0.14.0 | 1,037 | 5/25/2020 |
0.13.0 | 1,048 | 5/25/2020 |
0.12.2 | 1,038 | 3/22/2020 |
0.12.1 | 1,190 | 1/12/2020 |
0.11.5 | 1,061 | 1/12/2020 |
0.11.4 | 1,051 | 1/5/2020 |
0.11.1 | 1,064 | 11/24/2019 |
0.10.1 | 1,028 | 9/25/2019 |
0.10.0 | 1,089 | 9/18/2019 |
0.9.14 | 1,113 | 3/7/2019 |
0.9.13 | 1,162 | 3/5/2019 |
0.9.12 | 1,104 | 3/5/2019 |
0.9.11 | 1,136 | 2/23/2019 |
0.9.10 | 1,168 | 2/21/2019 |
0.9.8 | 1,132 | 2/19/2019 |
0.9.7 | 1,184 | 2/18/2019 |
0.9.5 | 1,238 | 2/6/2019 |
0.9.1 | 1,162 | 2/4/2019 |
0.9.0 | 1,171 | 2/1/2019 |