AdamsLair.Duality.Editor 2.4.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor --version 2.4.0
NuGet\Install-Package AdamsLair.Duality.Editor -Version 2.4.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Editor" Version="2.4.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Editor --version 2.4.0
#r "nuget: AdamsLair.Duality.Editor, 2.4.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Editor as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Editor&version=2.4.0

// Install AdamsLair.Duality.Editor as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Editor&version=2.4.0

The Duality editor.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (19)

Showing the top 5 NuGet packages that depend on AdamsLair.Duality.Editor:

Package Downloads
AdamsLair.Duality.Editor.Plugins.CamView

A basic Camera View editor module.

AdamsLair.Duality.Editor.Plugins.Base

Provides basic infrastructure for the Duality editor, such as PropertyEditors and Importers.

AdamsLair.Duality.Editor.Plugins.PackageManagerFrontend

A user interface for conveniently managing Duality packages.

AdamsLair.Duality.Editor.Plugins.SceneView

Displays the contents of the current Scene hierarchically and allows editing the Scene graph.

AdamsLair.Duality.Editor.Plugins.ProjectView

Provides an overview of project Resources and allows importing new Assets.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Editor:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 549 6/12/2020
4.0.0-alpha1 366 6/12/2020
4.0.0-alpha0 344 6/12/2020
3.1.9 12,895 10/4/2019
3.1.8 5,589 10/4/2019
3.1.7 710 9/21/2019
3.1.6 738 9/15/2019
3.1.5 1,855 8/10/2019
3.1.4 5,860 7/28/2019
3.1.3 673 7/27/2019
3.1.2 7,879 5/4/2019
3.1.1 735 4/27/2019
3.1.0 713 4/27/2019
3.0.4 765 4/19/2019
3.0.3 1,095 2/24/2019
3.0.2 1,367 2/3/2019
3.0.1 2,475 12/9/2018
3.0.0 6,589 12/7/2018
2.10.19 3,274 6/7/2018
2.10.18 1,552 6/7/2018
2.10.17 1,448 6/3/2018
2.10.16 1,336 5/31/2018
2.10.15 1,773 5/26/2018
2.10.14 989 5/22/2018
2.10.13 1,580 5/10/2018
2.10.12 1,892 4/7/2018
2.10.11 1,730 3/15/2018
2.10.10 3,281 2/6/2018
2.10.9 1,391 2/3/2018
2.10.8 3,561 1/27/2018
2.10.7 1,270 1/19/2018
2.10.5 1,693 1/14/2018
2.10.4 1,654 1/7/2018
2.10.3 1,939 10/30/2017
2.10.2 1,098 10/26/2017
2.10.1 2,921 10/26/2017
2.10.0 2,928 8/22/2017
2.9.1 2,178 6/20/2017
2.9.0 3,520 5/26/2017
2.8.0 1,613 5/25/2017
2.7.25 3,661 4/22/2017
2.7.24 1,445 4/16/2017
2.7.23 1,601 4/15/2017
2.7.22 1,510 4/14/2017
2.7.21 1,818 3/25/2017
2.7.20 1,728 3/10/2017
2.7.19 2,885 2/4/2017
2.7.18 1,469 1/28/2017
2.7.17 1,111 1/28/2017
2.7.16 1,499 1/25/2017
2.7.15 1,897 1/5/2017
2.7.14 1,669 12/28/2016
2.7.13 1,172 12/26/2016
2.7.12 1,210 12/22/2016
2.7.11 2,618 12/2/2016
2.7.10 1,208 12/2/2016
2.7.9 1,581 11/18/2016
2.7.8 1,155 11/18/2016
2.7.7 6,972 11/13/2016
2.7.6 1,713 10/30/2016
2.7.5 1,125 10/30/2016
2.7.4 1,121 10/29/2016
2.7.3 1,146 10/27/2016
2.7.2 1,410 10/24/2016
2.7.1 1,424 10/20/2016
2.7.0 1,390 10/16/2016
2.6.10 1,355 10/13/2016
2.6.9 1,733 10/3/2016
2.6.8 1,116 10/2/2016
2.6.7 1,316 10/2/2016
2.6.6 1,964 9/25/2016
2.6.5 3,047 8/27/2016
2.6.4 1,599 8/27/2016
2.6.3 2,430 8/6/2016
2.6.2 3,375 7/16/2016
2.6.1 1,584 7/13/2016
2.6.0 1,288 7/2/2016
2.5.4 1,292 6/29/2016
2.5.3 1,237 6/29/2016
2.5.2 1,257 6/20/2016
2.5.1 1,875 6/17/2016
2.5.0 1,465 6/16/2016
2.4.0 4,008 5/16/2016
2.3.2 3,159 4/19/2016
2.3.1 1,941 4/1/2016
2.3.0 2,434 3/19/2016
2.2.9 1,386 3/7/2016
2.2.8 1,462 3/5/2016
2.2.7 1,241 2/29/2016
2.2.6 1,893 2/29/2016
2.2.5 1,435 2/18/2016
2.2.4 1,475 2/18/2016
2.2.3 1,828 2/7/2016
2.2.2 3,066 1/31/2016
2.2.1 2,297 1/23/2016
2.2.0 2,210 1/16/2016
2.1.2 2,928 11/14/2015
2.1.1 1,727 11/10/2015
2.1.0 2,677 11/6/2015
2.0.3 4,365 10/20/2015
2.0.2 1,242 10/19/2015
2.0.1 1,259 10/19/2015
2.0.0 8,108 10/19/2015
1.4.1 3,923 5/1/2015
1.4.0 3,886 3/29/2015
1.3.14 1,385 3/26/2015
1.3.13 1,317 3/25/2015
1.3.12 1,486 3/9/2015
1.3.11 1,284 3/9/2015
1.3.10 1,579 3/6/2015
1.3.9 1,355 3/6/2015
1.3.8 1,296 3/6/2015
1.3.7 1,250 3/6/2015
1.3.6 1,562 3/6/2015
1.3.5 2,204 2/24/2015
1.3.4 1,488 2/17/2015
1.3.3 2,064 2/10/2015
1.3.2 1,620 2/6/2015
1.3.1 1,840 2/1/2015
1.3.0 2,922 1/31/2015
1.2.6 1,295 1/30/2015
1.2.5 1,582 1/30/2015
1.2.4 1,762 1/24/2015
1.2.3 1,453 1/16/2015
1.2.2 1,389 1/17/2015
1.2.1 2,926 1/17/2015
1.1.2 6,490 12/4/2014
1.1.1 1,889 11/29/2014
1.1.0 5,177 11/3/2014
1.0.16 1,624 10/5/2014
1.0.15 1,343 10/3/2014
1.0.14 1,319 10/3/2014
1.0.13 1,360 9/30/2014
1.0.12 3,101 9/30/2014
1.0.11 1,742 8/22/2014
1.0.10 1,301 8/19/2014
1.0.9 2,059 8/19/2014
1.0.8 1,388 8/18/2014
1.0.7 1,607 8/18/2014
1.0.6 1,366 8/18/2014
1.0.5 1,413 8/18/2014
1.0.4 1,371 8/18/2014
1.0.3 1,635 7/25/2014
1.0.2 1,359 7/25/2014
1.0.1 3,003 7/25/2014
1.0.0 2,656 7/25/2014

Project View Bugfixes, PropertyEditor Bugfixes, Tweaks, Moved Font Import Code
#FIX: Fixed a recently introduced bug where deleting a file would sometimes not cause it to be removed from the project view.
#CHANGE: Modified PathHelper.IsPathVisible behavior to return false for Unix-hidden file paths, i.e. paths that contain an item which begins with a dot.
#REMOVE: Removed some old code from file event management that was no longer necessary.
#FIX: Fixed a bug where a specialized PropertyEditor was selected for an object that didn't have the matching type.
#CHANGE: Improved performance of PropertyEditor lookups.
#ADD: Added an immutable FontMetric class for easier transfer of font metrics between classes and methods.
#CHANGE: Font Glyph rendering now takes place entirely in the FontAssetImporter.
#REMOVE: Removed the old editor extension methods for Font glyph rendering.
#CHANGE: The FontCharSet class is now read-only after construction.
#CHANGE: Moved / Renamed the former editor FontRenderGlyphCharSet to FontCharSet in the core.
#ADD: The AssetInfo editor now allows to edit custom user data as if they were regular properties.
#ADD: The AssetInfo editor now updated after export operations to account for changes in allowed actions and parameter updates.
#ADD: Added a feedback sound when performing an export or import operation successfully using either of the two editor buttons.
#ADD: Added more AssetManagement documentation.
#CHANGE: Improved ProjectView performance in cases where a lot of files are deleted or added at once. Still far from perfect, but to (sanely) implement the biggest improvement here would require FileEventManager events that directly report N files, rather than one file at a time. This is a significant breaking change and thus scheduled for later.
#ADD: Added RecycleBin API to perform operations with N files at once, rather than one file at a time.
#ADD: Added global editor events that are fired when a public import or export operation has been performed.
#CHANGE: Added a note to the AssetManager regarding its relation to using asset operation classes directly.
#ADD: Added an API for parameter retrieval to the import / export environment.
#ADD: Added custom data attachments to the AssetInfo class.
#ADD: Implemented parameter retrieval API using the new custom data attachments as a backend.
#CHANGE: Moved GetSourceMediaBaseDir helper methods to a static helper class to keep the AssetManager class a clean single-purpose place.
#ADD: Added some null-or-whitespace parameter checks to Asset Environment API.
#ADD: Imported Resources now keep explicit source file hints in their AssetInfo, which are used to determine their corresponding source media file paths. Simulated export operations are used as a fallback.
#CHANGE: The AssetInfo name hint property is no longer serialized, as it is considered temporary.
#ADD: Added more documentation to the AssetManager class.
#CHANGE: Refactored the AssetManager class a little bit in preparation of dealing with issue
#319
#CHANGE: Updated to AdamsLair.WinForms 1.1.4
#CHANGE: Updated to AdamsLair.WinForms 1.1.3