returned for Tags:"type=library"
Protogame is a powerful cross-platform game engine for C#, built on top of MonoGame.
This is a modified version of MonoGame that is used in Protogame.
A port of NDesk.Options with support for additional platforms.
A port of protobuf-net with support for additional platforms.
This is an up-to-date, maintained version of Jitter, used in the Protogame game engine.
An open source implementation of the A* algorithm. Originally written by Gustavo Franco, ported and maintained by Redpoint Games.
Protoinject is an asynchronous, hierarchical, multi-phase dependency injection system.
This is a version of ffmpeg packged into a NuGet / Protobuild package for other consumers.
netcode.io is a cross-platform network protocol for games. These are the C# bindings.