com.salvadorjesus.Xamarin.Essentials 1.0.0

dotnet add package com.salvadorjesus.Xamarin.Essentials --version 1.0.0                
NuGet\Install-Package com.salvadorjesus.Xamarin.Essentials -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="com.salvadorjesus.Xamarin.Essentials" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add com.salvadorjesus.Xamarin.Essentials --version 1.0.0                
#r "nuget: com.salvadorjesus.Xamarin.Essentials, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install com.salvadorjesus.Xamarin.Essentials as a Cake Addin
#addin nuget:?package=com.salvadorjesus.Xamarin.Essentials&version=1.0.0

// Install com.salvadorjesus.Xamarin.Essentials as a Cake Tool
#tool nuget:?package=com.salvadorjesus.Xamarin.Essentials&version=1.0.0                

Xamarin.Essentials fork with fixes for Android 14

This is a fork for the Xamarin Essentials project adding support for Android 14.

The official project has the following issue: Connectivity.ConnectivityChanged handler does not work when targeting API 34 on Android 14.

With the following proposed fix: Fix connectivity broadcast receiver never triggered on android 14.0/34+.

Unfortunately, it's look like this fix won't appear on official release due to end of support date.

I'm forking this repo an uploading the resulting nugget to nugget.org for everyone convenience.

What follows is the original README.MD file:

Xamarin.Essentials

Xamarin.Essentials gives developers essential cross-platform APIs for their mobile applications.

iOS, Android, and UWP offer unique operating system and platform APIs that developers have access to, all in C# leveraging Xamarin. It is great that developers have 100% API access in C# with Xamarin, but these APIs are different per platform. This means developers have to learn three different APIs to access platform-specific features. With Xamarin.Essentials, developers have a single cross-platform API that works with any iOS, Android, or UWP application that can be accessed from shared code no matter how the user interface is created.

Questions

Get your technical questions answered by experts on Microsoft Q&A.

Contribution Discussion

Contributing to Xamarin.Essentials? Join our Discord server and chat with the team

Build Status

Build Server Type Platform Status
Azure DevOps Build Windows Build Status

Installation

Xamarin.Essentials is available via NuGet & is included in every template:

Please read our Getting Started with Xamarin.Essentials guide for full setup instructions.

Xamarin.Essentials with .NET MAUI and iOS/Android .NET projects

Starting in .NET 6, Xamarin.Essentials was added into .NET MAUI directly. The team has worked hard to ensure that while it comes pre-configured with every .NET MAUI application, it is still available to all iOS and Android apps built with .NET. If you are building a .NET MAUI project there is nothing more for you to do, just start using the APIs. If you are migrating a Xamarin.iOS or Xamarin.Android app and want to use the Essentials APIs, then add the following into your project's csproj file:

<PropertyGroup>
  <UseMauiEssentials>true</UseMauiEssentials>
</PropertyGroup>

Once you update to .NET MAUI Essentials, you will need to update any using Xamarin.Essentials; using statements (and any other namespace references) to the new .NET MAUI Essentials namespaces, which you can find in the documentation.

Documentation

Browse our full documentation for Xamarin.Essentials, including feature guides, on how to use each feature.

Supported Platforms

Platform support & feature support can be found on our documentation

Contributing

Please read through our Contribution Guide. We are not accepting new PRs for full features, however any issue that is marked as up for grabs are open for community contributions. We encourage creating new issues for bugs found during usage that the team will triage. Additionally, we are open for code refactoring suggestions in PRs.

Building Xamarin.Essentials

Xamarin.Essentials is built with the new SDK-style projects with multi-targeting enabled. This means that all code for iOS, Android, and UWP exist inside of the Xamarin.Essentials project.

Visual Studio

A minimum version of Visual Studio 2019 16.3 or Visual Studio for Mac 2019 8.3 are required to build and compile Xamarin.Essentials.

Workloads needed:

  • Xamarin
  • .NET Core
  • UWP

You will need the following SDKs

  • Android 10.0, 9.0, 8.1, 8.0, 7.1, 7.0, & 6.0 SDK Installed
  • UWP 10.0.16299 SDK Installed

Your can run the included android-setup.ps1 script in Administrator Mode and it will automatically setup your Android environment.

FAQ

Here are some frequently asked questions about Xamarin.Essentials, but be sure to read our full FAQ on our Wiki.

License

Please see the License.

Stats

<img src="https://repobeats.axiom.co/api/embed/f917a77cbbdeee19b87fa1f2f932895d1df18b31.svg" />

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.0 is compatible.  netstandard1.1 was computed.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed.  monoandroid13.0 is compatible. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 is compatible.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 was computed.  uap10.0.16299 is compatible. 
Windows Phone wp8 was computed.  wp81 was computed.  wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed.  xamarinios10 is compatible. 
Xamarin.Mac xamarinmac was computed.  xamarinmac20 is compatible. 
Xamarin.TVOS xamarintvos was computed.  xamarintvos10 is compatible. 
Xamarin.WatchOS xamarinwatchos was computed.  xamarinwatchos10 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 235 4/11/2024

Forked from main branch and solving Connectivity.ConnectivityChanged handler does not work when targeting API 34 on Android 14 phones / emulators (https://github.com/xamarin/Essentials/issues/2130).