UnityModStudio.Build
2.1.13
dotnet add package UnityModStudio.Build --version 2.1.13
NuGet\Install-Package UnityModStudio.Build -Version 2.1.13
<PackageReference Include="UnityModStudio.Build" Version="2.1.13"> <PrivateAssets>all</PrivateAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets> </PackageReference>
paket add UnityModStudio.Build --version 2.1.13
#r "nuget: UnityModStudio.Build, 2.1.13"
// Install UnityModStudio.Build as a Cake Addin #addin nuget:?package=UnityModStudio.Build&version=2.1.13 // Install UnityModStudio.Build as a Cake Tool #tool nuget:?package=UnityModStudio.Build&version=2.1.13
Unity Mod Studio build tools
MSBuild tasks and targets for Unity Mod Studio projects.
Designed to be used with the Unity Mod Studio extension for Visual Studio 2022. Currently not very usable stand-alone because it requires the game registry which is managed by said extension.
Implemented features
- Resolving the game path from the game registry.
- Referencing game assemblies.
- Deploying the mod into the game.
- Deploying and configuring the Unity Doorstop mod loader.
Game registry
The list of installed games is stored in %LOCALAPPDATA%\UnityModStudio\GameRegistry.json
. You may copy this file to the same location on the target machine if you need to build your project on a machine which does not have the extension installed.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on UnityModStudio.Build:
Package | Downloads |
---|---|
UnityModStudio.ModLoader.UnityDoorstop
Build tools for Unity Mod Studio projects using Unity Doorstop mod loader. |
GitHub repositories
This package is not used by any popular GitHub repositories.