Ultraviolet.Shims.Android 2023.8.0.3

dotnet add package Ultraviolet.Shims.Android --version 2023.8.0.3
NuGet\Install-Package Ultraviolet.Shims.Android -Version 2023.8.0.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Ultraviolet.Shims.Android" Version="2023.8.0.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Ultraviolet.Shims.Android --version 2023.8.0.3
#r "nuget: Ultraviolet.Shims.Android, 2023.8.0.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Ultraviolet.Shims.Android as a Cake Addin
#addin nuget:?package=Ultraviolet.Shims.Android&version=2023.8.0.3

// Install Ultraviolet.Shims.Android as a Cake Tool
#tool nuget:?package=Ultraviolet.Shims.Android&version=2023.8.0.3

For questions and discussion, check out our Discord.

What is Ultraviolet?

![Join the chat at https://discord.gg/ehQMumHJ]

Ultraviolet is a cross-platform, .NET game development framework written in C# and released under the MIT License. It is heavily inspired by Microsoft's XNA Framework, and is intended to be easy for XNA developers to quickly pick up and start using. However, unlike MonoGame and similar projects, Ultraviolet is not intended to be a drop-in replacement for XNA. Its current implementation is written on top of SDL2 and OpenGL, but its modular design makes it (relatively) easy to re-implement using other technologies if it becomes necessary to do so in the future.

At present, Ultraviolet officially supports Windows, Linux, and macOS using .NET 6, as well as Android through Xamarin. Support for iOS is no longer provided due to a lack of the requisite development hardware. If anyone wants to take responsibility for providing this support, please Create an issue.

Some core features of the Ultraviolet Framework:

  • A runtime content pipeline

    Easily load game assets using Ultraviolet's content pipeline. Unlike XNA, Ultraviolet's content pipeline operates at runtime, meaning no special Visual Studio projects are required to make it work. Content preprocessing is supported in order to increase efficiency and decrease load times.

  • High-level 2D rendering abstractions

    Familiar classes like SpriteBatch allow you to efficiently render large numbers of 2D sprites. Ultraviolet includes built-in support for texture atlases and XML-driven sprite sheets.

  • High-level 3D rendering abstractions

    Built-in support for glTF 2.0 models and skinned animation makes it easy to get started with 3D rendering. Alternatively, you can write your own GLSL shader programs to take full control of the rendering process, and support for additional model types can be provided by extending the runtime content pipeline.

  • Low-level rendering functionality

    In addition to the abstractions described above, Ultraviolet's graphics subsystem allows you to push polygons directly to the graphics device, giving you complete control.

  • A powerful text formatting and layout engine

    Do more than draw plain strings of text. Ultraviolet's text formatting engine allows you to change your text's font, style, and color on the fly. The layout engine allows you to easily position and align text wherever you need it.

  • XML-driven object loader for easy content creation

    Ultraviolet's object loader allows you to easily create complicated hierarchies of objects from simple XML files. This is more than just an XML serializer—because it is integrated with Ultraviolet, it has direct knowledge of your game's content assets and object lists, making it possible to reference them in a simple, flexible, and readable way.

The Ultraviolet Framework's source code is available on GitHub.

Getting Started

If you don't want to build Ultraviolet yourself, official packages are available through NuGet.

The wiki contains a quick start guide for development using .NET 6.

A dedicated repository contains a number of sample projects which demonstrate various features of the Framework.

Requirements

Ultraviolet can be used with any version of .NET which supports .NET Standard 2.1.

Building Ultraviolet requires .NET 6 SDK.

Building the mobile projects requires the appropriate Xamarin tools to be installed.

The following platforms are supported for building the Framework:

  • Windows
  • Linux (Ubuntu)
  • Android
  • macOS

Please file an issue if you encounter any difficulty building on any of these platforms. Linux distributions other than Ubuntu should work, assuming that they can run .NET 6 and you can provide appropriate versions of the native dependencies, but only Ubuntu has been thoroughly tested.

Building

Desktop Platforms

The Sources folder contains several solution files for the various platforms which Ultraviolet supports. Alternatively, you can run msbuild Ultraviolet.proj from the command line in the repository's root directory; this will automatically select and build the correct solution for your current platform, and additionally will copy the build results into a single Binaries folder.

Mobile Platforms

Building Ultraviolet for Android requires that Xamarin be installed. As with the desktop version of the Framework, you can either build the appropriate solution file or Ultraviolet.proj, but in the latter case you must also explicitly specify that you want to use one of the mobile build targets, i.e.:

msbuild Ultraviolet.proj /t:BuildAndroid
Product Compatible and additional computed target framework versions.
.NET net6.0-android31.0 is compatible.  net7.0-android was computed.  net8.0-android was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Ultraviolet.Shims.Android:

Package Downloads
Ultraviolet.Game.Android

The Ultraviolet Framework is a .NET game development framework written in C#. This package contains all of the components needed to create a simple game for the Android platform using Xamarin.Android. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2023.8.0.3 168 8/19/2023
2023.8.0.1 149 8/10/2023
2023.7.0.11 131 7/31/2023
2023.7.0.10 141 7/31/2023
2023.7.0.5 145 7/29/2023
2023.7.0.3 148 7/29/2023
2023.7.0.2 145 7/29/2023
2023.7.0.1 132 7/29/2023
2021.5.0.4569 514 5/8/2021
2021.5.0.4566 423 5/7/2021
2021.5.0.4563 357 5/4/2021
2021.5.0.4560 347 5/4/2021
2021.5.0.4557 357 5/4/2021
2021.5.0.4553 369 5/4/2021
2021.2.0.4548 334 2/20/2021
2020.12.0.4543 542 12/13/2020
2020.12.0.4516 425 12/10/2020
2020.12.0.4513 439 12/4/2020
2020.12.0.4509 458 12/3/2020
2020.11.0.4500 451 11/9/2020
2020.10.0.4488 556 10/10/2020
2020.9.0.4451 458 9/29/2020
2020.9.0.4388 475 9/3/2020
2020.9.0.4380 459 9/3/2020
2020.9.0.4377 475 9/3/2020
2020.9.0.4371 483 9/3/2020
2020.7.0.4298 531 7/10/2020
2020.4.0.4287 509 4/18/2020
2020.4.0.4278 496 4/16/2020
2020.4.0.4271 468 4/15/2020
2020.4.0.4267 483 4/14/2020
2020.4.0.4263 468 4/14/2020
2020.2.0.4055 779 2/4/2020
2019.9.0.4045 710 9/28/2019
2019.7.0.4030 690 7/19/2019
2019.6.0.4011 710 6/28/2019
2019.6.0.4004 726 6/24/2019
2019.6.0.4002 572 6/24/2019
2019.5.0.3923 758 5/31/2019
2019.3.0.3907 728 3/24/2019
2019.3.0.3902 741 3/16/2019
2019.3.0.3898 760 3/7/2019
2019.2.0.3893 793 2/21/2019
2019.2.0.3890 812 2/20/2019
2019.1.0.3888 866 2/1/2019
2018.12.0.3869 895 1/1/2019
2018.10.0.3805 931 10/29/2018
2018.10.0.3802 745 10/29/2018
2018.10.0.3801 712 10/29/2018
2018.8.0.3710 965 8/31/2018
2018.7.0.3669 1,013 8/1/2018
2018.5.0.3633 1,147 5/31/2018
2018.5.0.3604 1,077 5/7/2018
2018.5.0.3601 1,089 5/7/2018
2018.5.0.3594 1,070 5/4/2018
2018.5.0.3578 1,069 5/3/2018
2018.4.0.3555 1,086 4/28/2018
2018.4.0.3554 1,079 4/28/2018
2018.3.0.3429 1,169 3/30/2018
2018.3.0.3425 1,230 3/30/2018
2018.2.0.3374 1,160 2/25/2018
2018.2.0.3367 1,206 2/22/2018
2018.1.0.3301 1,140 1/27/2018
2017.12.0.3131 1,154 12/26/2017