TrippyGL 1.2.0

dotnet add package TrippyGL --version 1.2.0
NuGet\Install-Package TrippyGL -Version 1.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TrippyGL" Version="1.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add TrippyGL --version 1.2.0
#r "nuget: TrippyGL, 1.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install TrippyGL as a Cake Addin
#addin nuget:?package=TrippyGL&version=1.2.0

// Install TrippyGL as a Cake Tool
#tool nuget:?package=TrippyGL&version=1.2.0

TrippyGL

NuGet

A simple and lightweight, yet highly versatile OpenGL graphics library built on top of Silk.NET.

TrippyGL is built for .NET 6.0!

Targets OpenGL 3.3 and up.

The TrippyGL.ImageSharp project provides integration with ImageSharp for easy texture loading and saving.

For windowing and input, the Silk.NET.Windowing and Silk.NET.Input packages can be used.

Getting Started

The wiki contains explanatory articles and guides to help you get started! I recommend first reading Getting Started: Opening a Window. After that, if you're after drawing textures check out Getting Started: Drawing a Texture. Or if you're after drawing triangles, check out Hello Triangle: The easy way.

Need Help?

Feel free to come ask questions over at the TrippyGL Discord server!

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Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on TrippyGL:

Package Downloads
TrippyGL.ImageSharp

TrippyGL is a highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core. This package provides integration with the ImageSharp library, allowing loading and saving textures from files or images.

TrippyGL.Fonts.Extensions

TrippyGL is a highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core. This package provides integration between TrippyGL.Fonts and the main TrippyGL package.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on TrippyGL:

Repository Stars
rds1983/Myra
UI Library for MonoGame, FNA and Stride
sinshu/managed-doom
A Doom port written in C#
FontStashSharp/FontStashSharp
C# port of https://github.com/memononen/fontstash
Version Downloads Last updated
1.2.0 232 10/1/2023
1.1.1 2,357 3/5/2022
1.1.0 983 1/10/2022
1.0.0 661 2/18/2021
1.0.0-rc2 405 11/25/2020
1.0.0-rc1 363 11/1/2020

Changelog from 1.1.1:
- Now built against .NET 6.0
- Upgraded SixLabors.ImageSharp to 3.0.2
- Upgraded SixLabors.Fonts to 2.0.0
- Stopped SimpleShaderProgram from raising events on internal compilation
- Enable nullable support
- Fixed wrong names on array uniforms
- Allow creating VertexArrays and ShaderPrograms with no vertex attributes
- Fixed empty ShaderUniformLists raising exceptions
- Fixed SimpleShaderProgram using wrong GLSL version on GL 3.2

BREAKING CHANGES:
- No longer supports .NET Standard 2.1, only .NET 6.0+
- No longer supports Silk.NET <2.17.1
- SixLabors.Fonts has revamped their rendering and their output now exactly matches the rendering of web browsers. Your text might look different when assets are built on this new version.