Syko.SimpleCellularAutomata 1.0.0

.NET Standard 2.0
Install-Package Syko.SimpleCellularAutomata -Version 1.0.0
dotnet add package Syko.SimpleCellularAutomata --version 1.0.0
<PackageReference Include="Syko.SimpleCellularAutomata" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Syko.SimpleCellularAutomata --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Syko.SimpleCellularAutomata, 1.0.0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install Syko.SimpleCellularAutomata as a Cake Addin
#addin nuget:?package=Syko.SimpleCellularAutomata&version=1.0.0

// Install Syko.SimpleCellularAutomata as a Cake Tool
#tool nuget:?package=Syko.SimpleCellularAutomata&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Simple Cellular Automata

A 2D Cellular Automata simulator that supports custom neighborhoods and rules.

This simulator was written and used for the game Cellular Automata: Conway's Game of Life.

Usage

// The rules of the simulation is defined as a CASpec object.
CASpec spec = new CASpec(
	new int[,] { // 2d array defining the neighbors that are counted for a cell (cell itself in the middle)
		{ 1, 1, 1 },
		{ 1, 0, 1 },
		{ 1, 1, 1 }
	},
	new int[][] {
                // When cell has <index> # of live neighbors: 1 = dead cell becomes alive
		new int[] {0, 0, 0, 1, 0, 0, 0, 0, 0},
                // When cell has <index> # of live neighbors: 1 = live cell stays alive
		new int[] {0, 0, 1, 1, 0, 0, 0, 0, 0}
	});

// Create the simulator
CASimulator simulator = new CASimulator(20, 20, spec);

// Add a glider
simulator.SetState(5, 5, true);
simulator.SetState(6, 6, true);
simulator.SetState(4, 7, true);
simulator.SetState(5, 7, true);
simulator.SetState(6, 7, true);

// Simulate
simulator.step();
simulator.step();
simulator.step();
simulator.step();

// Read state
bool[,] state = simulator.GetState().Clone();

License

MIT

Product Versions
.NET net5.0 net5.0-windows net6.0 net6.0-android net6.0-ios net6.0-maccatalyst net6.0-macos net6.0-tvos net6.0-windows
.NET Core netcoreapp2.0 netcoreapp2.1 netcoreapp2.2 netcoreapp3.0 netcoreapp3.1
.NET Standard netstandard2.0 netstandard2.1
.NET Framework net461 net462 net463 net47 net471 net472 net48
MonoAndroid monoandroid
MonoMac monomac
MonoTouch monotouch
Tizen tizen40 tizen60
Xamarin.iOS xamarinios
Xamarin.Mac xamarinmac
Xamarin.TVOS xamarintvos
Xamarin.WatchOS xamarinwatchos
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 61 3/31/2022