SharpBgfx 1.0.0

Additional Details

While building your project with this package, the c++ lib "bgfx.dll" and "bgfx_debug.dll" can't  export together.
You should add "bgfx.dll" or "bgfx_debug.dll" lib into your project  using auto build command.

dotnet add package SharpBgfx --version 1.0.0                
NuGet\Install-Package SharpBgfx -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpBgfx" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpBgfx --version 1.0.0                
#r "nuget: SharpBgfx, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpBgfx as a Cake Addin
#addin nuget:?package=SharpBgfx&version=1.0.0

// Install SharpBgfx as a Cake Tool
#tool nuget:?package=SharpBgfx&version=1.0.0                

SharpBgfx

Provides managed (C#,VB,F#,etc) bindings for the bgfx graphics library.

See https://github.com/bkaradzic/bgfx.

The main library is a minimal set of pinvoke declarations. The easiest way to use it is to drop the amalgamated SharpBgfx.cs file into your project and go. Alternatively, you can build the library into a managed assembly.

Platforms

Currently only tested on Windows, though it will probably run fine on Mac and Linux if Mono is installed and the bgfx native library is rebuilt for those platforms.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 1,146 5/26/2021

Provides managed (C#,VB,F#,etc) bindings for the bgfx graphics library.

See https://github.com/bkaradzic/bgfx.

The main library is a minimal set of pinvoke declarations. The easiest way to use it is to drop the amalgamated SharpBgfx.cs file into your project and go. Alternatively, you can build the library into a managed assembly.