OpenGL.Core 1.1.122609

dotnet add package OpenGL.Core --version 1.1.122609
                    
NuGet\Install-Package OpenGL.Core -Version 1.1.122609
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenGL.Core" Version="1.1.122609" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OpenGL.Core" Version="1.1.122609" />
                    
Directory.Packages.props
<PackageReference Include="OpenGL.Core" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OpenGL.Core --version 1.1.122609
                    
#r "nuget: OpenGL.Core, 1.1.122609"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OpenGL.Core@1.1.122609
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OpenGL.Core&version=1.1.122609
                    
Install as a Cake Addin
#tool nuget:?package=OpenGL.Core&version=1.1.122609
                    
Install as a Cake Tool

OpenGL.Core

OpenGL.Core is a .NET wrapper for the OpenGL graphics library, allowing developers to use OpenGL in C# applications. It provides a managed interface to the native OpenGL API, making it easier to integrate with .NET applications.

How It Works

  1. Initialization:

    • Set up an OpenGL context using a windowing library like GLFW or SDL.
    • Initialize OpenGL.Core by creating an instance of the GL class.
  2. Rendering Loop:

    • Create a rendering loop to continuously update and render graphics.
    • Use OpenGL.Core methods to issue drawing commands, manage shaders, and handle buffers.
  3. Shaders and Buffers:

    • Write vertex and fragment shaders in GLSL.
    • Compile and link shaders using OpenGL.Core.
    • Create and bind vertex buffer objects (VBOs) and vertex array objects (VAOs) for efficient rendering.
  4. Drawing:

    • Clear the screen using GL.Clear.
    • Draw objects using GL.DrawArrays or GL.DrawElements.
    • Swap buffers to display the rendered frame.
  5. Cleanup:

    • Delete shaders, buffers, and other resources when they are no longer needed.

Example

// Initialize OpenGL context
GLFW.Init();
var window = GLFW.CreateWindow(800, 600, "OpenGL.Core Example", IntPtr.Zero, IntPtr.Zero);
GLFW.MakeContextCurrent(window);
GL.LoadBindings(new GLFWBindingsContext());

// Main rendering loop
while (!GLFW.WindowShouldClose(window))
{
     // Clear the screen
     GL.Clear(ClearBufferMask.ColorBufferBit);

     // Render your objects here

     // Swap buffers
     GLFW.SwapBuffers(window);
     GLFW.PollEvents();
}

// Cleanup
GLFW.Terminate();

OpenGL.Core simplifies the process of using OpenGL in C# applications, providing a powerful toolset for graphics programming

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.122609 133 3/14/2025
1.1.61503 117 3/14/2025
1.0.9911 103 3/1/2025
1.0.9732 107 3/1/2025

Added LoadBindings() method so you can call GLFWBindingsContext!