OmegaEngine.Backend 1.0.2

This package contains the actual library binaries for the OmegaEngine without the default assets (content and shader files). It is automatically included by the main package.
Use this package directly if another project in your solution with the same build output directory already references the main package to avoid duplicating the assets.
API documentation:

Install-Package OmegaEngine.Backend -Version 1.0.2
dotnet add package OmegaEngine.Backend --version 1.0.2
<PackageReference Include="OmegaEngine.Backend" Version="1.0.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OmegaEngine.Backend --version 1.0.2
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NuGet packages (3)

Showing the top 3 NuGet packages that depend on OmegaEngine.Backend:

Package Downloads
The AlphaEditor is an IDE-like editor for games based on the AlphaFramework. You can use it to create GUI screens, maps, particle systems, etc.. The "OmegaEngine Templates" Visual Studio extension can help you set up a suitable project structure. API documentation:
OmegaGUI is a skinable GUI toolkit for the OmegaEngine with an XML file format und Lua scripting. The AlphaEditor contains a WYSIWYG editor for the toolkit. API documentation:
The OmegaEngine is a general-purpose 3D graphics engine written in C# using the .NET Framework 2.0 and DirectX 9 via SlimDX. The engine is designed to be light-weight, modular and gameplay-agnostic. The complementary OmegaGUI, AlphaFramework and AlphaEditor help you build games using the OmegaEngine. API documentation:

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
1.0.2 749 10/26/2016
1.0.1 510 10/19/2016
1.0.0 807 6/30/2015
0.9.9 630 11/27/2014
0.9.0 650 3/28/2014
0.8.4 783 4/24/2013
0.8.3 706 2/6/2013