NokitaKaze.WAVParser
0.1.0
dotnet add package NokitaKaze.WAVParser --version 0.1.0
NuGet\Install-Package NokitaKaze.WAVParser -Version 0.1.0
<PackageReference Include="NokitaKaze.WAVParser" Version="0.1.0" />
paket add NokitaKaze.WAVParser --version 0.1.0
#r "nuget: NokitaKaze.WAVParser, 0.1.0"
// Install NokitaKaze.WAVParser as a Cake Addin #addin nuget:?package=NokitaKaze.WAVParser&version=0.1.0 // Install NokitaKaze.WAVParser as a Cake Tool #tool nuget:?package=NokitaKaze.WAVParser&version=0.1.0
WAV Parser
Yet another parser for wave files. I just like to write my own code.
This library could read 8/16/24/32/64-bit audio with WAVE_FORMAT_PCM (pcm_u8, pcm_s16le, pcm_s32le, pcm_s24le, pcm_s32le, pcm_s64le) format and 32/64-float bit with WAVE_FORMAT_IEEE_FLOAT (pcm_f32le, pcm_f64le).
Main reason for this library to exist is to support other library.
Using
You could read any media file, but you need to convert it to WAV.
ffmpeg -i some-media-file.raw -sn -vn -c:a pcm_s16le temporary.wav
Read
var parser = new NokitaKaze.WAVParser.WAVParser("input.wav");
Console.WriteLine("Channels count:\t{0}", parser.ChannelCount);
Console.WriteLine("AudioFormat: \t{0}", parser.AudioFormat);
Console.WriteLine("BlockAlign: \t{0}", parser.BlockAlign);
Console.WriteLine("SampleRate: \t{0}Hz", parser.SampleRate);
Console.WriteLine("BitsPerSample: \t{0}", parser.SamplesCount);
Console.WriteLine("Duration: \t{0}", parser.Duration);
foreach (var channelSamples in reReader.Samples)
{
foreach (var sample in channelSamples)
{
// Hint: All samples are doubles for double precision processing
Console.Write("{0:F8}, ", sample);
}
}
// method 2
Stream stream;
var parser = new NokitaKaze.WAVParser.WAVParser(stream);
// method 3
var rawRiffStream = System.IO.File.ReadAllBytes("input.wav");
var parser = new NokitaKaze.WAVParser.WAVParser(byteArray);
Write
// method #1
var byteArray = parser.GetDataAsRiff();
// method #2
parser.Save("output.wav");
// method #3
Stream randomStream = ...;
parser.Save(randomStream);
Create new
var rnd = new System.Random.Random();
var parser = new NokitaKaze.WAVParser.WAVParser();
parser.ChannelCount = 1;
parser.Samples = new List<List<double>>() {new List<double>()};
parser.BlockAlign = (ushort) (parser.ChannelCount * parser.BitsPerSample / 8);
for (int i = 0; i < 1000; i++)
{
// random samples to stream
parser.Samples[0].Add(rnd.NextDouble() * 2 - 1);
}
parser.Save(...);
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
-
.NETStandard 2.1
- No dependencies.
NuGet packages (2)
Showing the top 2 NuGet packages that depend on NokitaKaze.WAVParser:
Package | Downloads |
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SolidCode.Atlas.Development
Development version of Atlas |
|
SolidCode.Atlas
A 2D .NET Game/App Framework for Windows and Linux |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
0.1.0 | 3,740 | 5/2/2020 |