Nefarius.DSharpPlus.Extensions.Hosting.Generators
1.0.0
Prefix Reserved
dotnet add package Nefarius.DSharpPlus.Extensions.Hosting.Generators --version 1.0.0
NuGet\Install-Package Nefarius.DSharpPlus.Extensions.Hosting.Generators -Version 1.0.0
<PackageReference Include="Nefarius.DSharpPlus.Extensions.Hosting.Generators" Version="1.0.0" />
paket add Nefarius.DSharpPlus.Extensions.Hosting.Generators --version 1.0.0
#r "nuget: Nefarius.DSharpPlus.Extensions.Hosting.Generators, 1.0.0"
// Install Nefarius.DSharpPlus.Extensions.Hosting.Generators as a Cake Addin #addin nuget:?package=Nefarius.DSharpPlus.Extensions.Hosting.Generators&version=1.0.0 // Install Nefarius.DSharpPlus.Extensions.Hosting.Generators as a Cake Tool #tool nuget:?package=Nefarius.DSharpPlus.Extensions.Hosting.Generators&version=1.0.0
<img src="assets/NSS-128x128.png" align="right" />
DSharpPlus hosting extensions
An extension for DSharpPlus to make hosting a Discord bot in .NET Core Worker Services easier.
About
This is not an official DSharpPlus extension, use it at your own risk!
This set of libraries abstracts away a lot of the plumbing code required to get DSharpPlus up and running in a .NET Core Worker Service (or simply a plain old Console Application) and provides Dependency-Injection-friendly integration.
It also offers a new feature/concept on top: event subscribers! Changes happening in the Discord universe are represented in DSharpPlus by a (rather large) number of events that can be subscribed to. The library offers an interface for every event of the Discord Client your "event subscriber" class can implement. These interface methods will be called when the corresponding event occurs. But there's a convenience extra: within the callback method you will have access to scoped services, like database contexts!
And if that wasn't enough, here's another one: intents will be automatically registered if you're using an interface/event that requires them! Yay automation!
To-Do
- More documentation 😇
- Support the sharded client
Package overview
I try my best to publish stable releases with every major DSharpPlus update. I try to stick to their Major
.Minor
version prefixes, but the Build
is out of sync as it increments every time I trigger a CI build. Overall the library is considered stable and production-ready. Even in pre-releases I try to not introduce critical bugs or API-breaking changes unless documented otherwise.
Nefarius.DSharpPlus.Extensions.Hosting
The core library for DSharpPlus, required to set up a Discord client as a hosted service.
Nefarius.DSharpPlus.CommandsNext.Extensions.Hosting
Optional. Adds support for DSharpPlus.CommandsNext extension.
Nefarius.DSharpPlus.Interactivity.Extensions.Hosting
Optional. Adds support for DSharpPlus.Interactivity extension.
Nefarius.DSharpPlus.VoiceNext.Extensions.Hosting
Optional. Adds support for DSharpPlus.VoiceNext extension.
Nefarius.DSharpPlus.SlashCommands.Extensions.Hosting
Optional. Adds support for DSharpPlus.SlashCommands extension.
Documentation
If you're already familiar with .NET Core Workers or ASP.NET Core you'll have your bot up and running in seconds 👌
You can also take a look at the reference example of this repository.
Setup
Create a new .NET Core Worker project either via Visual Studio templates or using the command dotnet new worker
in a fresh directory.
The current version of the library depends on the DSharpPlus nightly version. If you're using the stable nuget version, update to the nightly version.
Add the core hosting package (and optional extensions, if you need them) via NuGet package manager.
Implementation
Most of the heavy lifting is done in the ConfigureServices
method, so we will focus on that. To get a bare basic Discord bot running, all you need to do is register the client service and the hosted background service:
//
// Adds DiscordClient singleton service you can use everywhere
//
services.AddDiscord(options =>
{
//
// Minimum required configuration
//
options.Token = "recommended to read bot token from configuration file";
});
//
// Automatically host service and connect to gateway on boot
//
services.AddDiscordHostedService();
That's pretty much it! When you launch your worker with a valid bot token you should see your bot come online in an instant, congratulations! ✨
Handling Discord Events
Now to the actual convenience feature of this library! Creating one (or more) class(es) that handle events, like when a guild came online or a message got created. Let's wire one up that gets general guild and member change events:
// this does the same as calling
// services.AddDiscordGuildAvailableEventSubscriber<BotModuleForGuildAndMemberEvents>();
[DiscordGuildAvailableEventSubscriber]
// this does the same as calling
// services.AddDiscordGuildMemberAddedEventSubscriber<BotModuleForGuildAndMemberEvents>();
[DiscordGuildMemberAddedEventSubscriber]
internal class BotModuleForGuildAndMemberEvents :
// you can implement one or many interfaces for event handlers in one class
// or split it however you like. Your choice!
IDiscordGuildAvailableEventSubscriber,
IDiscordGuildMemberAddedEventSubscriber
{
private readonly ILogger<BotModuleForGuildAndMemberEvents> _logger;
/// <summary>
/// Optional constructor for Dependency Injection.
/// Parameters get populated automatically with your services.
/// </summary>
/// <param name="logger">The logger service instance.</param>
/// <param name="tracer">The tracer service instance.</param>
public BotModuleForGuildAndMemberEvents(
ILogger<BotModuleForGuildAndMemberEvents> logger
)
{
//
// Do whatever you like with these. It's recommended to not do heavy tasks in
// constructors, just store your service references for later use!
//
// You can inject scoped services like database contexts as well!
//
_logger = logger;
}
public Task DiscordOnGuildAvailable(DiscordClient sender, GuildCreateEventArgs args)
{
//
// To see some action, output the guild name
//
Console.WriteLine(args.Guild.Name);
//
// Usage of injected logger service
//
_logger.LogInformation("Guild {Guild} came online", args.Guild);
//
// Return successful execution
//
return Task.CompletedTask;
}
public Task DiscordOnGuildMemberAdded(DiscordClient sender, GuildMemberAddEventArgs args)
{
//
// Fired when a new member has joined, exciting!
//
_logger.LogInformation("New member {Member} joined!", args.Member);
//
// Return successful execution
//
return Task.CompletedTask;
}
}
Now let's dissect what is happening here. The class gets decorated by the attributes DiscordGuildAvailableEventSubscriber
and DiscordGuildMemberAddedEventSubscriber
(hint: you can use only one attribute for the event group you're interested in, you can use many more on the same class, doesn't matter, your choice) which causes it to get automatically registered as subscribers for these events.
An alternative approach to registration is manually calling the extension methods, like
services.AddDiscordGuildAvailableEventSubscriber<BotModuleForGuildAndMemberEvents>();
services.AddDiscordGuildMemberAddedEventSubscriber<BotModuleForGuildAndMemberEvents>();
from within ConfigureServices
. Using the attributes instead ensures you don't forget to register your subscribers while coding vigorously!
Implementing the interfaces IDiscordGuildAvailableEventSubscriber
and IDiscordGuildMemberEventsSubscriber
ensures your subscriber class is actually callable by the Discord Client Service. You must complete every event callback you're not interested in with return Task.CompletedTask;
as demonstrated or it will result in errors. In the example above we are only interested in DiscordOnGuildAvailable
and print the guild name to the console. I'm sure you can think of more exciting tasks!
And last but not least; your subscriber classes are fully dependency injection aware! You can access services via classic constructor injection:
private readonly ILogger<BotModuleForGuildAndMemberEvents> _logger;
public BotModuleForGuildAndMemberEvents(
ILogger<BotModuleForGuildAndMemberEvents> logger
)
{
_logger = logger;
}
You can even inject scoped services, the subscriber objects get invoked in their own scope by default. This allows for easy access for e.g. database contexts within each subscriber. Neat!
Intents
The library tries to assume the required intents from the event subscribers used, but not all intents can be derived with that method. For example, if you need to read user message contents within a slash command module, you need to manually set the required intents on Discord initialization like so:
serviceCollection.AddDiscord(discordConfiguration =>
{
discordConfiguration.Intents = DiscordIntents.GuildMessages |
DiscordIntents.DirectMessages |
DiscordIntents.MessageContents;
});
Otherwise your code "might" work but you'll experience weird side effects like empty message contents. If you do assign intents like demonstrated, they will be merged with your subscribers intents automatically, so you do not need to specify them manually again!
Accessing DiscordClient
Inject IDiscordClientService
, there you can access the Client
property.
Registering Slash Commands
Let's assume you have one or more slash command classes like the following:
[SlashCommandGroup("apply", "Apply for server membership.")]
[SuppressMessage("ReSharper", "UnusedMember.Global")]
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
public sealed class OnBoardingApplicationCommands : ApplicationCommandModule
{
[SlashRequirePermissions(Permissions.SendMessages)]
[SlashCommand("member", "Apply for regular membership.")]
public async Task Member(
InteractionContext ctx
)
{
...
You'd simply register it like so:
serviceCollection.AddDiscordSlashCommands(extension: extension =>
{
extension.RegisterCommands<OnBoardingApplicationCommands>();
});
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Microsoft.CodeAnalysis.CSharp (>= 4.5.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0 | 252 | 11/18/2023 |