MonoGame.Extended.Content.Pipeline 4.0.0

dotnet add package MonoGame.Extended.Content.Pipeline --version 4.0.0                
NuGet\Install-Package MonoGame.Extended.Content.Pipeline -Version 4.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="4.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Extended.Content.Pipeline --version 4.0.0                
#r "nuget: MonoGame.Extended.Content.Pipeline, 4.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.Extended.Content.Pipeline as a Cake Addin
#addin nuget:?package=MonoGame.Extended.Content.Pipeline&version=4.0.0

// Install MonoGame.Extended.Content.Pipeline as a Cake Tool
#tool nuget:?package=MonoGame.Extended.Content.Pipeline&version=4.0.0                

MonoGame.Extended Logo


MonoGame.Extended is a set of utilities (in the form of libraries/tools) to MonoGame that makes it easier to make games. Choose what you want, the rest stays out of your way. It makes MonoGame more awesome.


Getting started

Code is distributed as NuGet packages in the form of libraries (.dll files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal.

dotnet add package MonoGame.Extended --version 4.0.0

Using the Content Pipeline Extensions

To use the content pipeline extension, please refer to the Setup MGCB Edtior documentation.

Where to next?

Patreon Supporters

The patreon has been removed. If you would like to support the maintainers of this project, please consider using the GitHub sponsors link for one of the maintainers.

As a special thanks to those that supported this project through Patreon in the past, their websites were linked in this readme and have been preserved below:

Special Thanks

And a special thinks to all contributors! <a href=""> <img src="" /> </a>


MonoGame.Extended is released under the MIT License (MIT). Please refer to the LICENSE file for full license text.

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on MonoGame.Extended.Content.Pipeline:

Package Downloads

A code-first and data-driven opensource 2D game engine powered by MonoGame

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on MonoGame.Extended.Content.Pipeline:

Repository Stars
Top-down roguelike about goblins, lamps and magic
A Guild Wars 2 overlay with extreme extensibility through compiled modules.
Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
Version Downloads Last updated
4.0.0 192 7/9/2024