Meadow.Foundation.Displays.Lcd.CharacterDisplay 1.3.0

.NET Standard 2.1
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Meadow.Foundation.Displays.Lcd.CharacterDisplay --version 1.3.0
NuGet\Install-Package Meadow.Foundation.Displays.Lcd.CharacterDisplay -Version 1.3.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Meadow.Foundation.Displays.Lcd.CharacterDisplay" Version="1.3.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Meadow.Foundation.Displays.Lcd.CharacterDisplay --version 1.3.0
#r "nuget: Meadow.Foundation.Displays.Lcd.CharacterDisplay, 1.3.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Meadow.Foundation.Displays.Lcd.CharacterDisplay as a Cake Addin
#addin nuget:?package=Meadow.Foundation.Displays.Lcd.CharacterDisplay&version=1.3.0

// Install Meadow.Foundation.Displays.Lcd.CharacterDisplay as a Cake Tool
#tool nuget:?package=Meadow.Foundation.Displays.Lcd.CharacterDisplay&version=1.3.0

Meadow.Foundation.Displays.Lcd.CharacterDisplay

Digital and I2C LCD character displays

The CharacterDisplay library is designed for the Wilderness Labs Meadow .NET IoT platform and is part of Meadow.Foundation

The Meadow.Foundation peripherals library is an open-source repository of drivers and libraries that streamline and simplify adding hardware to your C# .NET Meadow IoT application.

For more information on developing for Meadow, visit developer.wildernesslabs.co, to view all of Wilderness Labs open-source projects, including samples, visit github.com/wildernesslabs

Usage

CharacterDisplay display;

public override Task Initialize()
{
    //InitGpio();
    //InitGpioWithPWM();
    //InitI2c();
    InitGrove();

    return base.Initialize();
}

void InitGpio()
{
    Resolver.Log.Info("InitGpio...");

    display = new CharacterDisplay
    (
        pinRS: Device.Pins.D10,
        pinE: Device.Pins.D09,
        pinD4: Device.Pins.D08,
        pinD5: Device.Pins.D07,
        pinD6: Device.Pins.D06,
        pinD7: Device.Pins.D05,
        rows: 4, columns: 20
    );
}

void InitGpioWithPWM()
{
    Resolver.Log.Info("InitGpioWithPWM...");

    display = new CharacterDisplay
    (
        pinV0: Device.Pins.D11,
        pinRS: Device.Pins.D10,
        pinE: Device.Pins.D09,
        pinD4: Device.Pins.D08,
        pinD5: Device.Pins.D07,
        pinD6: Device.Pins.D06,
        pinD7: Device.Pins.D05,
        rows: 4, columns: 20
    );
}

void InitI2c()
{
    Resolver.Log.Info("InitI2c...");

    display = new CharacterDisplay
    (
        i2cBus: Device.CreateI2cBus(I2cBusSpeed.Standard),
        address: (byte)I2cCharacterDisplay.Addresses.Default,
        rows: 4, columns: 20
    );
}

void InitGrove()
{
    Resolver.Log.Info("InitGrove...");

    display = new CharacterDisplay
    (
        i2cBus: Device.CreateI2cBus(I2cBusSpeed.Standard),
        address: (byte)I2cCharacterDisplay.Addresses.Grove,
        rows: 2, columns: 16,
        isGroveDisplay: true
    );
}

void TestCharacterDisplay()
{
    Resolver.Log.Info("TestCharacterDisplay...");

    display.WriteLine("Hello", 0);

    display.WriteLine("Display", 1);

    Thread.Sleep(1000);
    display.WriteLine("Will delete in", 0);

    int count = 5;
    while (count > 0)
    {
        display.WriteLine($"{count--}", 1);
        Thread.Sleep(500);
    }

    display.ClearLines();
    Thread.Sleep(2000);

    display.WriteLine("Cursor test", 0);

    for (int i = 0; i < display.DisplayConfig.Width; i++)
    {
        display.SetCursorPosition((byte)i, 1);
        display.Write("*");
        Thread.Sleep(100);
        display.SetCursorPosition((byte)i, 1);
        display.Write(" ");
    }

    display.ClearLines();
    display.WriteLine("Complete!", 0);
}

public override Task Run()
{
    TestCharacterDisplay();

    Resolver.Log.Info("Test complete");

    return base.Run();
}

        
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on Meadow.Foundation.Displays.Lcd.CharacterDisplay:

Package Downloads
Meadow.Foundation.Grove.Displays.LCD

Grove I2C LCD display

Meadow.Foundation.Grove.Displays.OLEDDisplay112

Grove I2C OLED 1.12" display

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Meadow.Foundation.Displays.Lcd.CharacterDisplay:

Repository Stars
WildernessLabs/Meadow.Foundation
Unified driver and library framework for Meadow applications.
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