JamPaul97.Tools.WebCache 1.0.0

dotnet add package JamPaul97.Tools.WebCache --version 1.0.0
NuGet\Install-Package JamPaul97.Tools.WebCache -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="JamPaul97.Tools.WebCache" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add JamPaul97.Tools.WebCache --version 1.0.0
#r "nuget: JamPaul97.Tools.WebCache, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install JamPaul97.Tools.WebCache as a Cake Addin
#addin nuget:?package=JamPaul97.Tools.WebCache&version=1.0.0

// Install JamPaul97.Tools.WebCache as a Cake Tool
#tool nuget:?package=JamPaul97.Tools.WebCache&version=1.0.0

JamPaul97.Tools.WebCache

WebCache is a C# library that helps you manage your HTTP requests response's cache

Features

File Cache Memory Cache Synchronous API Asynchronous API Custom HTTP Caller

How to install

Install RiotSharp through NuGet:

PM > Install JamPaul97.Tools.WebCache

OR Download the latest .dll file from the Releases pages and add it to your project as a reference. OR Clonse and build this repo using Visual Studio >19

Usage

Main API

There are 2 main classes you can use for your cache. Firstly is the FileCache, that is caching the data to the disk, on a selected directory. And secondly there is the MemoryCache, that is caching the data on RAM. Please note that if you use MemoryCache the cache will be alive until you exit your app.

File Cacher Example
using JamPaul97.Tools.WebCache;

var cacher = new FileCache("directory_to_Save_files");
if (cacher.TryCacheString("https://ip-fast.com/api/ip/", out string ip))
	Console.WriteLine($"My IP is : {ip}");
else Console.WriteLine("Error getting my IP");
Memory Cacher Exampe
using JamPaul97.Tools.WebCache;

var cacher = new MemoryCache("directory_to_Save_files");
if (cacher.TryCacheString("https://ip-fast.com/api/ip/", out string ip))
	Console.WriteLine($"My IP is : {ip}");
else Console.WriteLine("Error getting my IP");

As you can see both caches are similar in use. This library can be used the same way for both methods.

Cache Bytes

Using the method TryCacheBytes you can download the resource as bytes array, and use it as you desire. The example bellow shows you how to treat the HTTP request as an image.

var cacher = new MemoryCache("directory_to_Save_files");
if (cacher.TryCacheBytes("https://http.cat/401", out byte[] data))
	Image img = Image.FromStream(new MemoryStream(data));

Custom HTTP Caller

Let's say you have your own custom function that make a POST request to url with some JSON payload like :

public static string MakeHTTPRequest(string url, object payload)
{
  var _payload = payload as PayloadObject;
  var httpWebRequest = (HttpWebRequest)WebRequest.Create(url);
  httpWebRequest.ContentType = "application/json";
  httpWebRequest.Method = "POST";

  using (var streamWriter = new StreamWriter(httpWebRequest.GetRequestStream()))
  {
      string json = Newtonsoft.Json.JsonConvert.SerializeObject(_payload);
      streamWriter.Write(json);
  }
  var httpResponse = (HttpWebResponse)httpWebRequest.GetResponse();
  using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))
  {
    return streamReader.ReadToEnd();
  }
}

The JsonObject class is :

class PayloadObject
{
  public string username { get; set; }
  public string password { get; set; }
}

So we can make the Cache as :


var cacher = new MemoryCache("directory_to_Save_files");
var Payload = new PayloadObject()
{
	username = "MyUsername",
	password = "MyPassword"
};
if (cacher.TryCacheString("https://ip-fast.com/api/ip/", MakeHTTPRequest, out string data, 10, Payload))
{
	//data contains the result
}

Async String

var cacher = new MemoryCache("directory_to_Save_files");
string uuid = cacher.TryCacheStringAsync("YOUR_URL", out string data);
if (data != string.Empty) {
  //data contains the cached result
  //uuid is string.Empty
  handleData(data);
} else {
  cacher.OnDownloadStringCompleted += Cacher_OnDownloadStringCompleted;
  cacher.OnDownloadStringProgress += Cacher_OnDownloadStringProgress;
}

private static void Cacher_OnDownloadStringProgress(string uuid, DownloadProgressChangedEventArgs args) {
  //handle download progress
}

private static void Cacher_OnDownloadStringCompleted(string uuid, DownloadStringCompletedEventArgs e) {
  //handle download clompleted
  handleData(e.Data);
}

private void handleData(string data){
  //handle your data
}

As you can see when trying to async cache, the function is returning a string UUID. You have to store this UUID because when the OnDownloadStringProgress event fires it will contain the UUID of the completed request, this way you can have multiple caches running at the same time, and distinguish between them using that UUID.

Product Compatible and additional computed target framework versions.
.NET Framework net472 is compatible.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 225 3/17/2022

First Release.