HeroesDecode 1.4.0

dotnet tool install --global HeroesDecode --version 1.4.0
This package contains a .NET tool you can call from the shell/command line.
dotnet new tool-manifest # if you are setting up this repo
dotnet tool install --local HeroesDecode --version 1.4.0
This package contains a .NET tool you can call from the shell/command line.
#tool dotnet:?package=HeroesDecode&version=1.4.0
nuke :add-package HeroesDecode --version 1.4.0

Heroes Decode

Build Release NuGet

Heroes Decode is a .NET command line tool that displays data from Heroes of the Storm replay files (.StormReplay) as well as displaying data from a match loading screen by parsing the .battlelobby file.

Displayed data can either be in a limited formatted display or in json format.

The parsing is done by the library Heroes Storm Replay Parser.

Installation

Download and install the .NET 8.0 SDK.

Once installed, run the following command:

dotnet tool install --global HeroesDecode

Installing via this method also allows easy updating to future versions using the following command:

dotnet tool update --global HeroesDecode

Zip File Download - Framework-Dependent Deployment (fdd)

Portable to any operating system.

Download and install the .NET 8.0 Runtime or SDK.

Download and extract the latest HeroesDecode.*-fdd-any zip file from the releases page.


Zip File Download - Framework-Dependent Executable (fde)

Runs only on the selected operating system.

Download and install the .NET 8.0 Runtime or SDK.

Download and extract the latest HeroesDecode.*-fde-<OS>-x64 zip file from the releases page for a selected operating system.


Zip File Download - Self-Contained Deployment (scd)

Runs only on the selected operating system.

No runtime or SDK is required.

Download and extract the latest HeroesDecode.*-scd-<OS>-x64 zip file from the releases page for a selected operating system.

This zip file contains everything that is needed to run the dotnet core app without .NET Core being installed, so the zip file is quite large.

Usage

If installed as a Dotnet Global Tool, the app can be run with one of the following commands:

dotnet heroes-decode -h
dotnet-heroes-decode -h

If installed as a Framework-Dependent Deployment (fdd), run the following command from the extracted directory:

dotnet heroesdecode.dll -h

If installed as a Framework-Dependent Executable (fde) or Self-Contained Deployment (scd), run one of the following commands from the extracted directory:

windows (powershell): .\heroesdecode -h 
macOS or Linux: ./heroesdecode -h

Output of the -h option

Description:
  View Heroes of the Storm replay file data

Usage:
  HeroesDecode [command] [options]

Options:
  -p, --replay-path <replay-path> (REQUIRED)  File path of a Heroes of the Storm .StormReplay file or a directory
  --result-only                               Will only show result of parsing, no map info or player info; --show-player-talents and --show-player-stats options will be overridden to false [default: False]
  -t, --show-player-talents                   Shows the player's talent information [default: False]
  -s, --show-player-stats                     Shows the player's stats [default: False]
  --version                                   Show version information
  -?, -h, --help                              Show help and usage information

Commands:
  pregame           View Heroes of the Storm battlelobby file data.
  get-json          Get the data from the replay as json
  get-pregame-json  Get the data from the replay battlelobby as json

Example command to parse a replay file.

dotnet heroesdecode.dll --replay-path 'C:\ReplayFiles\2020-08-07 15.33.52 Lost Cavern.StormReplay'

Example output from the previous command.

Success
 File Name: BattleFieldOfEternity.StormReplay
 Game Mode: Custom
       Map: Battlefield of Eternity [BattlefieldOfEternity]
   Version: 2.51.1.80702
    Region: US
 Game Time: 00:17:25
     Lobby: TournamentDraft
Ready Mode: FCFS
First Drft: CoinToss
  Ban Mode: MidBan
   Privacy: NoMatchHistory

Team Blue Bans:
     Ban 1: Genj
     Ban 2: Diab
     Ban 3: <NONE>

Team Red Bans:
     Ban 1: Maie
     Ban 2: Tra0
     Ban 3: <NONE>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Team Blue (Winner)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[-]   Player: Apple#1111
Player Level: 1000
 Player Toon: 1-Hero-1-1122334
   Hero Name: Jaina [HeroJaina]
  Hero Level: Auto
       Award: MostVengeancesPerformed
	   
[0]   Player: Banana#2222
Player Level: 500
 Player Toon: 1-Hero-1-2121212
   Hero Name: Li-Ming [HeroWizard]
  Hero Level: 12
       Award: MVP
	   
[0]   Player: Grapes#3333
Player Level: 1566
 Player Toon: 1-Hero-1-4343434
   Hero Name: Zul'jin [HeroZuljin]
  Hero Level: 100
       Award: MostHeroDamageDone
	   
[0]   Player: Mango#4444
Player Level: 1961
 Player Toon: 1-Hero-1-7878788
   Hero Name: Tychus [HeroTychus]
  Hero Level: Auto
  
[-]   Player: Orange#5555
Player Level: 633
 Player Toon: 1-Hero-1-5454545
   Hero Name: Stukov [HeroStukov]
  Hero Level: Auto
       Award: MostHealing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Team Red
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[-]   Player: Grapefruit#6666
Player Level: 1885
 Player Toon: 1-Hero-1-22222
   Hero Name: Kharazim [HeroMonk]
  Hero Level: Auto
  
[5]   Player: Avacado#7777
Player Level: 960
 Player Toon: 1-Hero-1-4343434
   Hero Name: Raynor [HeroRaynor]
  Hero Level: 5
  
[5]   Player: Strawberries#8888
Player Level: 637
 Player Toon: 1-Hero-1-111111
   Hero Name: Mephisto [HeroMephisto]
  Hero Level: 15
  
[-]   Player: Lemon#9999
Player Level: 1466
 Player Toon: 1-Hero-1-22222
   Hero Name: Qhira [HeroNexusHunter]
  Hero Level: Auto
  
[-]   Player: Olive#0000
Player Level: 2030
 Player Toon: 1-Hero-1-666666
   Hero Name: Johanna [HeroCrusader]
  Hero Level: Auto
       Award: MostTeamfightDamageTaken
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Observers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(NONE)

Options

Replay Path (-p, --replay-path)

Can be either the path to a replay file or a directory. If set as a directory recommended to set the option --result-only.

The file path can also be set to [last] to parse the latest created replay file in the directory.

Example of using [last].

--replay-path 'C:\ReplayFiles\[last]'

Result Only (--result-only)

Only the result of the parsing as well as the file name and the replay version will be outputted. This will also override the options --show-players-talents and --show-player-stats to false.

Example.

Success [2019-06-20 19.23.36 Garden of Terror.StormReplay] [2.46.0.74739]

Show Player Talents (-t, --show-player-talents)

Shows the player's talents.

Example.

Talents
  Level 1: AnaShrikeVampiricRounds
  Level 4: AnaOverdose
  Level 7: AnaSleepDartNightTerrors
 Level 10: AnaHeroicAbilityNanaBoost
 Level 13: AnaHealingDartSmellingSalts
 Level 16: AnaDetachableBoxMagazine
 Level 20: AnaDynamicOptics

Show Player Stats(-s, --show-player-stats)

Shows the player's statistics.

Example.

Statistics
Combat
          Hero Kills: 9
             Assists: 31
           Takedowns: 40
              Deaths: 2
Siege
       Minion Damage: 49665
       Summon Damage: 0
    Structure Damage: 9843
  Total Siege Damage: 59508
Hero
         Hero Damage: 91884
        Damage Taken: 119834
   Healing/Shielding:
        Self Healing: 33557
          Experience: 27230
Time
          Spent Dead: 00:00:54
      Rooting Heroes: 00:00:00
      Silence Heroes: 00:00:00
         Stun Heroes: 00:01:54
           CC Heroes: 00:11:58
             On Fire: 00:00:40
Other
        Spell Damage:
     Physical Damage:
         Merc Damage: 0
  Merc Camp Captures: 0
Watch Tower Captures: 0
          Town Kills: 0
          Town Kills: 0
        Minion Kills: 0
        Regen Globes: 0

Commands

pregame

Description:
  View Heroes of the Storm battlelobby file data.

Usage:
  HeroesDecode pregame [options]

Options:
  -p, --battlelobby-path <battlelobby-path> (REQUIRED)  File path of a Heroes of the Storm .battlelobby file or a directory
  -?, -h, --help                                        Show help and usage information

Parses a replay.server.battlelobby file. The .battlelobby file is created at the start of the loading screen.

On Windows, the default location is C:\<USER PATH>\AppData\Local\Temp\Heroes of the Storm\TempWriteReplayP1\replay.server.battlelobby. The Temp\Heroes of the Storm directory is deleted after the game (not the match) has closed.

Example output:

Success
 Game Mode: ARAM
       Map: Industrial District [IndustrialDistrict]
     Build: 91418
    Region: US
     Lobby: Standard
Ready Mode: FCFS
First Drft: CoinToss
  Ban Mode: NotUsingBans
   Privacy: Normal
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Team Blue
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[-]   Player: Apple#1111
Player Level: 1463
 Player Toon: 1-Hero-1-1122334
  Hero Level: 10
  Hero AttId: Murk

[0]   Player: Banana#2222
Player Level: 477
 Player Toon: 1-Hero-1-2121212
  Hero Level: 100
  Hero AttId: Tass

[0]   Player: Grapes#3333
Player Level: 393
 Player Toon: 1-Hero-1-4343434
  Hero Level: 200
  Hero AttId: Nova

[0]   Player: Mango#4444
Player Level: 896
 Player Toon: 1-Hero-1-7878788
  Hero Level: 3000
  Hero AttId: VALE

[-]   Player: Orange#5555
Player Level: 882
 Player Toon: 1-Hero-1-5454545
  Hero Level: 54
  Hero AttId: Vari

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Team Red
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[-]   Player: Grapefruit#6666
Player Level: 3000
 Player Toon: 1-Hero-1-22222
  Hero Level: 1
  Hero AttId: Tra0

[-]   Player: Avacado#7777
Player Level: 1000
 Player Toon: 1-Hero-1-4343434
  Hero Level: 1
  Hero AttId: Genj

[-]   Player: Strawberries#8888
Player Level: 2000
 Player Toon: 1-Hero-1-111111
  Hero Level: 1
  Hero AttId: Abat

[5]   Player: Lemon#9999
Player Level: 800
 Player Toon: 1-Hero-1-22222
  Hero Level: 1
  Hero AttId: Mdvh

[5]   Player: Olive#0000
Player Level: 1900
 Player Toon: 1-Hero-1-666666
  Hero Level: 1
  Hero AttId: DECK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Observers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(NONE)

get-json

Description:
  Get the data from the replay as json

Usage:
  HeroesDecode get-json [options]

Options:
  -p, --replay-path <replay-path> (REQUIRED)  File path of a Heroes of the Storm .StormReplay file or a directory
  --parse-message-events                      Allow the parsing of the message events [default: True]
  --parse-tracker-events                      Allow the parsing of tracker events [default: True]
  --parse-game-events                         Allow the parsing of the game events [default: True]
  --has-tracker-events                        Adds the tracker events to the output json [default: False]
  --has-game-events                           Adds the game events to the output json [default: False]
  --include-all-message-events                Includes all the message type events (default is only chat type messages) [default: False]
  --no-json-display                           Doesn't display the json to the terminal [default: False]
  -o, --output-directory <output-directory>   Set the directory for the output json file
  -?, -h, --help                              Show help and usage information

Returns the parsed data in json format. By default, it will be returned to the terminal. To output to a file, set the --output-directory option.

View example json output file here.

Json file was generated with the following options:

  • parse-message-events (true)
  • parse-tracker-events (true)
  • parse-game-events (true)
  • has-tracker-events (false)
  • has-game-events (false)
  • all message events taken out

get-pregame-json

Description:
  Get the data from the replay battlelobby as json

Usage:
  HeroesDecode get-pregame-json [options]

Options:
  -p, --battlelobby-path <battlelobby-path> (REQUIRED)  File path of a Heroes of the Storm .battlelobby file or a directory
  --no-json-display                                     Doesn't display the json to the terminal [default: False]
  -o, --output-directory <output-directory>             Set the directory for the output json file
  -?, -h, --help                                        Show help and usage information

Returns the parsed data in json format. By default, it will be returned to the terminal. To output to a file, set the --output-directory option.

View example json output file here.

Developing

To build and compile the code, it is recommended to use the latest version of Visual Studio 2022 or Visual Studio Code.

Another option is to use the dotnet CLI tools from the .NET 8.0 SDK.

The main project is HeroesDecode.csproj and the main entry point is Program.cs.

License

MIT license

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

Version Downloads Last updated
1.4.0 151 2/6/2024
1.3.0 203 12/27/2023
1.2.0 216 9/4/2023
1.1.0 240 8/7/2023
1.0.0 467 4/19/2022
1.0.0-beta.5 291 7/31/2021
1.0.0-beta.4 264 5/30/2021
1.0.0-beta.3 259 11/26/2020
1.0.0-beta.2 396 8/9/2020
1.0.0-beta.1 509 8/8/2020