Grumson.cSharp.GamePad 1.0.0.2

dotnet add package Grumson.cSharp.GamePad --version 1.0.0.2                
NuGet\Install-Package Grumson.cSharp.GamePad -Version 1.0.0.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Grumson.cSharp.GamePad" Version="1.0.0.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Grumson.cSharp.GamePad --version 1.0.0.2                
#r "nuget: Grumson.cSharp.GamePad, 1.0.0.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Grumson.cSharp.GamePad as a Cake Addin
#addin nuget:?package=Grumson.cSharp.GamePad&version=1.0.0.2

// Install Grumson.cSharp.GamePad as a Cake Tool
#tool nuget:?package=Grumson.cSharp.GamePad&version=1.0.0.2                

Grumson GamePad

Properties:
  • int PoolInterval (Controller pool interval in ms)

  • bool SendDataChangedb (If set to true: GamePadPoolEvent trigger just whene data is changed)

  • int DeadZone (Axis dead zone.)

  • int <b>AxisRange</b> (Axis Range (if AxisRange = 100; axisValue is from -100 to 100))

  • List <b>DeviceNameList</b> (Names of all devices connected to pc (Gamepads and Joysticks))

  • List <b>DeviceEffectsList</b> (Lis of enabled device effects)

Event:
  • void <b>GamePadPoolEvent</b>(object, GamePadEventArg) <br>If SendDataChanged is false: event triger every pool. If SendDataChanged is true: event triger just vhene controller data changed.</br> <br><b>GamePadEventArg</b></br>
  • All axis values (x,y,z,rs)
  • All button state (on - off; true - false)
  • All button folling edge detection
  • All button rising edge detection
Methods:
- public bool Enable();  // enable first device from  DeviceNameList
- Enable(string productName);  // enable selected device from DeviceNameList
- void Disable();
- bool Start(); // Start pooling
- void Stop();  // Stop pooling
Product Compatible and additional computed target framework versions.
.NET Framework net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.0.0.2 1,680 10/3/2018
1.0.0.1 1,052 6/22/2018

Add new features and some bug fix.