GodotUtilites 1.1.1

dotnet add package GodotUtilites --version 1.1.1
                    
NuGet\Install-Package GodotUtilites -Version 1.1.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotUtilites" Version="1.1.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GodotUtilites" Version="1.1.1" />
                    
Directory.Packages.props
<PackageReference Include="GodotUtilites" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GodotUtilites --version 1.1.1
                    
#r "nuget: GodotUtilites, 1.1.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GodotUtilites@1.1.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GodotUtilites&version=1.1.1
                    
Install as a Cake Addin
#tool nuget:?package=GodotUtilites&version=1.1.1
                    
Install as a Cake Tool

GodotUtilities

Welcome to the GodotUtilities library! This project provides a set of utilities to enhance your experience with the Godot Engine.

Features

  • Utility Scripts: A collection of scripts to simplify common tasks.
  • Extension Methods: Enhance critical nodes to improve their functionality and ease of use.
  • Logger: A customizable logging utility.

Installation

dotnet add package GodotUtilites --version 1.1.0

Logger

Use the Logger class to log messages:

Logger.LogInfo("This is an info message");
Logger.LogWarning("This is a warning message");
Logger.LogError("This is an error message");
Logger.LogDebug("This is a debug message");
Logger.LogTodo("This is a todo message");

Branching

To contribute to this project, please follow the GitFlow branching model:

  • main: The production branch.
  • develop: The development branch.
  • feature/: Feature branches.
  • release/: Release branches.
  • hotfix/: Hotfix branches.

Create a new branch for each feature or bugfix and submit a pull request to the develop branch when your work is ready for review.

For more details, please refer to the BRANCHING.md file.

License

This project is licensed under the MIT License.

Contact

For any questions or suggestions, please open an issue on GitHub.

Happy developing with Godot!

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.1 128 12/20/2024
1.1.0 106 11/16/2024
1.0.1 114 11/14/2024
1.0.0 121 11/13/2024