GemBlocks 1.1.1

dotnet add package GemBlocks --version 1.1.1                
NuGet\Install-Package GemBlocks -Version 1.1.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GemBlocks" Version="1.1.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GemBlocks --version 1.1.1                
#r "nuget: GemBlocks, 1.1.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GemBlocks as a Cake Addin
#addin nuget:?package=GemBlocks&version=1.1.1

// Install GemBlocks as a Cake Tool
#tool nuget:?package=GemBlocks&version=1.1.1                

A C# library for easy generation of Minecraft worlds

GemBlocks aims to provide a simple library for custom map generation. In order to use this library it is not necessary to deal with things like regions, chunks and block data. However it aims to implement all map features that Minecraft offers.

This library was forked from MorbZ/J2Blocks and converted to C# for use of .NET Minecraft implementations (Clients, World Editors, Servers, etc.)

Any assistance is welcomed! Please do a pull request if you see something that needs changed. Also changed was the naming conventions. Java conventions don't look right in C#! 😄 [→ GemBlocks Documentation] COMING SOON!

Example (:D)

In this example, we generate a simple default world.

	try
        {
            /*
             * Determine the type of generator
             * either by SimpleGenerator(WorldKinds)
             * or by FlatGenerator(Layers)
             */
            IGenerator gen = new SimpleGenerator(WorldKinds.Default);
            
            /*
             * Name the world,
             * assign the generator to the level,
             * set the gamemode,
             * set the spawn point
             */
            Level level = new Level("SimpleWorld", gen)
            {
                GameMode = GameMode.Creative, SpawnPoint = new Position(0, 50, 0)
            };

            // Load the level into a world
            World world = new World(level);
            
            // If I have to explain this one we have issues.
            world.Save();
        }
        finally
        {
            Console.WriteLine("Finished!");
        }

The world has been saved to the /world/ directory in our execution directory. We can move it to the Minecraft /saves/ directory and enjoy all the fun!

Known Issues

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.1 626 12/20/2019
1.0.2.3 479 11/14/2019
1.0.2.2 448 11/13/2019
1.0.2.1 466 11/11/2019
1.0.2 483 11/8/2019
1.0.1 481 11/8/2019
1.0.0 467 11/8/2019

Updated Position so that GemsCraft and other similar softwares can utilize the Position class without having to do much extra work.