Duey.Provider.WZ 2.0.0

dotnet add package Duey.Provider.WZ --version 2.0.0
NuGet\Install-Package Duey.Provider.WZ -Version 2.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Duey.Provider.WZ" Version="2.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Duey.Provider.WZ --version 2.0.0
#r "nuget: Duey.Provider.WZ, 2.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Duey.Provider.WZ as a Cake Addin
#addin nuget:?package=Duey.Provider.WZ&version=2.0.0

// Install Duey.Provider.WZ as a Cake Tool
#tool nuget:?package=Duey.Provider.WZ&version=2.0.0

Duey

A minimal read-only implementation of the PKG1.0 and NX PKG4.1 format file specification on .NET Standard 2.1

🤔 Why?

  • Duey works on runtimes targeting or supporting .NET Standard!
  • also, it's strictly parsing only. no caches, no weird voodoo magic.

🏹 Supported Types

Type PKG1.0 (WZ) PKG4.1 (NX)
Int64 (byte, short, int, long) ✔️ ✔️
Double (float, double) ✔️ ✔️
String (string) ✔️ ✔️
Vector (DataVector) ✔️ ✔️
Bitmap (DataBitmap) ✔️
Audio (DataAudio) ✔️

✏️ Usage (PKG4.1)

to get started, simply create a new NX Package object like so.

var pkg = new NXPackage("Data.nx");

with that, you can do various parsing magic!

// store a node object for usage later on!
var node = pkg.ResolvePath("Store/Products");

// resolve to a nullable
var name = node.ResolveString("name");
var image = node.ResolveBitmap("image");
var soundFx = node.ResolveAudio("soundFx");

// resolve a node ..in a node!
var bundles = node.ResolvePath("Bundled Products");

foreach (var bundle in bundles)
{
    // resolve even more stuff here!
}

// all the previous resolving examples run at O(n)
// if efficiency and speed is an issue..
// this eager loads direct child of the selected node.
var resolution = node.ResolveAll(); // O(n)

name = resolution.ResolveString("name"); // O(1)
stock = resolution.ResolveInt("stock") ?? 0; // O(1)
price = resolution.ResolveDouble("price") ?? 0.0; // O(1)

// compared to..
name = node.ResolveString("name"); // O(n)
stock = node.ResolveInt("stock") ?? 0; // O(n)
price = node.ResolveDouble("price") ?? 0.0; // O(n)

parsing bitmaps/images with ImageSharp

var bitmap = node.ResolveBitmap("icon");

using (var image = Image.LoadPixelData<Bgra32>(bitmap.Data, bitmap.Width, bitmap.Height))
using (var output = File.Create("icon.png")) {
    // do image manipulation stuff here
    // save the image!
    image.SaveAsPng(output);
}

📖 Usage (PKG1.0)

to get started, simply create a new WZ Package object like so. Do note that a key is required to decode properly.

var pkg = new WZPackage("Data.wz", "95");

Alternate filesystem and .img file loading

var pkg = new FSDirectory("./Data/");

All resolve methods are synchronous with the PKG4.1 examples.

⭐️ Acknowledgements

  • reNX - main reference for implementations.
  • PKG1 - for the inspiration to create this project.
  • all the kind souls who designed the NX format.
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

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Repository Stars
Kaioru/Edelstein
A v.95.1 Mushroom game server emulator written in C# .NET
Version Downloads Last updated
2.0.0 338 10/11/2023