Cobilas.Godot.Lua 1.2.3

dotnet add package Cobilas.Godot.Lua --version 1.2.3
                    
NuGet\Install-Package Cobilas.Godot.Lua -Version 1.2.3
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Cobilas.Godot.Lua" Version="1.2.3" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Cobilas.Godot.Lua" Version="1.2.3" />
                    
Directory.Packages.props
<PackageReference Include="Cobilas.Godot.Lua" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Cobilas.Godot.Lua --version 1.2.3
                    
#r "nuget: Cobilas.Godot.Lua, 1.2.3"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Cobilas.Godot.Lua@1.2.3
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Cobilas.Godot.Lua&version=1.2.3
                    
Install as a Cake Addin
#tool nuget:?package=Cobilas.Godot.Lua&version=1.2.3
                    
Install as a Cake Tool

Cobilas.Godot.Lua

Quick Start

📖 API Documentation

Executing Lua Code

// Create a Lua container with default configuration
var config = LuaContainerConfg.Default;
using var lua = new LuaContainer(config);

// Build and execute Lua code
lua.DoString("print('Hello from Lua!')")
   .InitField("playerName", "John Doe")
   .InitFunction("greet", "print('Hello, ' .. playerName)", "playerName")
   .FlushToLua();

// Invoke the function
lua.InvokeFunction("greet");

Working with Lua Files

// Load and execute a Lua script file
var fileConfig = new LuaFileConfg("path/to/script.lua");
using var luaFile = new LuaFile(fileConfig);

// Access fields from the Lua script
var playerHealth = luaFile.GetField("player.health");
int healthValue = (int)playerHealth;

// Invoke functions defined in the script
var result = luaFile.InvokeFunction("calculateDamage", 10, 2.5f);

Creating Lua Tables

// Create complex Lua table structures
var playerTable = new LuaTableItem("player",
    new LuaTableValue("name", "Hero"),
    new LuaTableValue("health", 100),
    new LuaTableValue("level", 5),
    new LuaTableItem("inventory",
        new LuaTableValue("sword", 1),
        new LuaTableValue("potion", 3)
    )
);

var config = LuaContainerConfg.Default;
using var lua = new LuaContainer(config);
lua.InitTable(playerTable).FlushToLua();

Core Components

Configuration

  • LuaContainerConfg - Configuration for in-memory Lua execution
  • LuaFileConfg - Configuration for file-based Lua scripts

Main Classes

  • LuaContainer - Dynamic Lua code builder and executor
  • LuaFile - File-based Lua script manager
  • LuaField - Type-safe Lua field access with conversion capabilities
  • LuaTableItem & LuaTableValue - Lua table structure builders

Interfaces

  • ILuaFile - Core operations for Lua file interaction
  • ILuaTable & ILuaTableItem - Lua table element contracts

Advanced Usage

Custom Serialization

[LuaSerializable(typeof(PlayerData))]
public class PlayerDataConverter : ObjectToLuaTable
{
    public override void ToLuaTable(object obj, NLua.LuaTable table)
    {
        var player = (PlayerData)obj;
        table["name"] = player.Name;
        table["level"] = player.Level;
    }
    
    public override object ToObject(object obj, NLua.LuaTable table)
    {
        return new PlayerData
        {
            Name = (string)table["name"],
            Level = (int)table["level"]
        };
    }
}

// Usage
var playerData = new PlayerData { Name = "Warrior", Level = 10 };
lua.SetField("player", playerData);

CLR Integration

var config = new LuaContainerConfg(useCLRPackage: true);
using var lua = new LuaContainer(config);

lua.InitCLRPackage("System.Math")
   .DoString("print('PI value: ' .. Math.PI)")
   .FlushToLua();

API Documentation

Comprehensive XML documentation is included with the library. Key methods include:

  • GetField() / SetField() - Access and modify Lua variables
  • InvokeFunction() - Call Lua functions with parameters
  • LuaTableToObject<T>() - Convert Lua tables to C# objects
  • InitFunction() - Define Lua functions programmatically
  • FlushToLua() - Execute accumulated Lua code

Examples

Check the Examples/ folder for complete usage examples:

  • Basic Lua execution
  • Game data configuration
  • Save/load system implementation
  • Custom object serialization

The Cobilas Godot Lua is on nuget.org

To include the package, open the .csproj file and add it.

<ItemGroup>
	<PackageReference Include="Cobilas.Godot.Lua" Version="1.2.3" />
</ItemGroup>

Or use command line.

dotnet add package Cobilas.Godot.Lua --version 1.2.3
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 is compatible.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
1.2.3 144 10/21/2025
1.2.2 146 10/20/2025
1.2.1 93 10/19/2025
1.1.0 77 10/18/2025