Cobilas.Godot.Lua
1.2.3
.NET Standard 2.0
This package targets .NET Standard 2.0. The package is compatible with this framework or higher.
.NET Framework 4.7.2
This package targets .NET Framework 4.7.2. The package is compatible with this framework or higher.
dotnet add package Cobilas.Godot.Lua --version 1.2.3
NuGet\Install-Package Cobilas.Godot.Lua -Version 1.2.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Cobilas.Godot.Lua" Version="1.2.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Cobilas.Godot.Lua" Version="1.2.3" />
<PackageReference Include="Cobilas.Godot.Lua" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Cobilas.Godot.Lua --version 1.2.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Cobilas.Godot.Lua, 1.2.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Cobilas.Godot.Lua@1.2.3
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Cobilas.Godot.Lua&version=1.2.3
#tool nuget:?package=Cobilas.Godot.Lua&version=1.2.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Cobilas.Godot.Lua
Quick Start
Executing Lua Code
// Create a Lua container with default configuration
var config = LuaContainerConfg.Default;
using var lua = new LuaContainer(config);
// Build and execute Lua code
lua.DoString("print('Hello from Lua!')")
.InitField("playerName", "John Doe")
.InitFunction("greet", "print('Hello, ' .. playerName)", "playerName")
.FlushToLua();
// Invoke the function
lua.InvokeFunction("greet");
Working with Lua Files
// Load and execute a Lua script file
var fileConfig = new LuaFileConfg("path/to/script.lua");
using var luaFile = new LuaFile(fileConfig);
// Access fields from the Lua script
var playerHealth = luaFile.GetField("player.health");
int healthValue = (int)playerHealth;
// Invoke functions defined in the script
var result = luaFile.InvokeFunction("calculateDamage", 10, 2.5f);
Creating Lua Tables
// Create complex Lua table structures
var playerTable = new LuaTableItem("player",
new LuaTableValue("name", "Hero"),
new LuaTableValue("health", 100),
new LuaTableValue("level", 5),
new LuaTableItem("inventory",
new LuaTableValue("sword", 1),
new LuaTableValue("potion", 3)
)
);
var config = LuaContainerConfg.Default;
using var lua = new LuaContainer(config);
lua.InitTable(playerTable).FlushToLua();
Core Components
Configuration
LuaContainerConfg- Configuration for in-memory Lua executionLuaFileConfg- Configuration for file-based Lua scripts
Main Classes
LuaContainer- Dynamic Lua code builder and executorLuaFile- File-based Lua script managerLuaField- Type-safe Lua field access with conversion capabilitiesLuaTableItem&LuaTableValue- Lua table structure builders
Interfaces
ILuaFile- Core operations for Lua file interactionILuaTable&ILuaTableItem- Lua table element contracts
Advanced Usage
Custom Serialization
[LuaSerializable(typeof(PlayerData))]
public class PlayerDataConverter : ObjectToLuaTable
{
public override void ToLuaTable(object obj, NLua.LuaTable table)
{
var player = (PlayerData)obj;
table["name"] = player.Name;
table["level"] = player.Level;
}
public override object ToObject(object obj, NLua.LuaTable table)
{
return new PlayerData
{
Name = (string)table["name"],
Level = (int)table["level"]
};
}
}
// Usage
var playerData = new PlayerData { Name = "Warrior", Level = 10 };
lua.SetField("player", playerData);
CLR Integration
var config = new LuaContainerConfg(useCLRPackage: true);
using var lua = new LuaContainer(config);
lua.InitCLRPackage("System.Math")
.DoString("print('PI value: ' .. Math.PI)")
.FlushToLua();
API Documentation
Comprehensive XML documentation is included with the library. Key methods include:
GetField()/SetField()- Access and modify Lua variablesInvokeFunction()- Call Lua functions with parametersLuaTableToObject<T>()- Convert Lua tables to C# objectsInitFunction()- Define Lua functions programmaticallyFlushToLua()- Execute accumulated Lua code
Examples
Check the Examples/ folder for complete usage examples:
- Basic Lua execution
- Game data configuration
- Save/load system implementation
- Custom object serialization
The Cobilas Godot Lua is on nuget.org
To include the package, open the .csproj file and add it.
<ItemGroup>
<PackageReference Include="Cobilas.Godot.Lua" Version="1.2.3" />
</ItemGroup>
Or use command line.
dotnet add package Cobilas.Godot.Lua --version 1.2.3
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 is compatible. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETFramework 4.7.2
- Cobilas.Core.Net4x (>= 2.6.0)
- Cobilas.Godot.Utility (>= 6.2.3)
- NLua (>= 1.7.5)
-
.NETStandard 2.0
- Cobilas.Core.Net4x (>= 2.6.0)
- Cobilas.Godot.Utility (>= 6.2.3)
- NLua (>= 1.7.5)
-
.NETStandard 2.1
- Cobilas.Core.Net4x (>= 2.6.0)
- Cobilas.Godot.Utility (>= 6.2.3)
- NLua (>= 1.7.5)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.