Chickensoft.GoDotCollections 1.4.4

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Chickensoft.Collections

Additional Details

Chickensoft.GoDotCollections has been renamed to Chickensoft.Collections ^-^

dotnet add package Chickensoft.GoDotCollections --version 1.4.4
NuGet\Install-Package Chickensoft.GoDotCollections -Version 1.4.4
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Chickensoft.GoDotCollections" Version="1.4.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Chickensoft.GoDotCollections --version 1.4.4
#r "nuget: Chickensoft.GoDotCollections, 1.4.4"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Chickensoft.GoDotCollections as a Cake Addin
#addin nuget:?package=Chickensoft.GoDotCollections&version=1.4.4

// Install Chickensoft.GoDotCollections as a Cake Tool
#tool nuget:?package=Chickensoft.GoDotCollections&version=1.4.4

GoDotCollections

Chickensoft Badge Discord Read the docs line coverage branch coverage

Chickensoft's collections collection.


<p align="center"> <img alt="Cardboard Box with Chickensoft Logo" src="Chickensoft.GoDotCollections/icon.png" width="200"> </p>

Sometimes you need a collection abstraction that just isn't present in dotnet. Well, here you are.

Install

Currently, there are no Godot-specific dependencies. This is just a netstandard2.0 package — use with any Godot version!

Map

A typed facade over OrderedDictionary. Provides a basic mechanism to store strongly typed keys and values (preserving key insertion order).

AutoProp

GoDotCollections includes a small reactive helper object that allows you to make observable properties in the style of IObservable, but is implemented over plain C# events and modifies the API to be more ergonomic a la Chickensoft.

AutoProps are basically a simplified version of a BehaviorSubject that only updates when the new value is not equal to the previous value, as determined by the equality comparer (or the default one if you don't provide one).

using Chickensoft.GoDotCollections;

public class MyObject : IDisposable {
  // Read-only version exposed as interface.
  public IAutoProp<bool> MyValue => _myValue;

  // Read-write version.
  private readonly AutoProp<bool> _myValue = new AutoProp<bool>(false);

  public void Update() {
    // Update our values based on new information.
    _myValue.OnNext(true);

    // ...

    // Check the latest value.
    if (_myValue.Value) {
      // ...
    }

    // Subscribe to all future changes, **AND** get called immediately with the
    // current value.
    _myValue.Sync += OnMyValueChanged;

    // Subscribe to all future changes.
    _myValue.Changed += OnMyValueChanged;

    // Subscribe to completed
    _myValue.Completed += OnMyValueCompleted;

    // Subscribe to errors
    _myValue.Error += OnMyValueError;

    // Optional: inform completed listeners we're done updating values
    _myValue.OnCompleted();

    // Optional: send error listeners an error value
    _myValue.OnError(new System.InvalidOperationException());

    // ...

    // Always unsubscribe C# events when you're done :)
    _myValue.Sync -= OnMyValueChanged;
    _myValue.Changed -= OnMyValueChanged;
    _myValue.Completed -= OnMyValueCompleted;
    _myValue.Error -= OnMyValueError;

    // Or clear all subscriptions at once:
    _myValue.Clear();

    // When your object is disposing:
    _myValue.Dispose();
  }

  private void OnMyValueChanged(bool value) { }
  private void OnMyValueCompleted() { }
  private void OnMyValueError(Exception err) { }

  // ...
}
  • ✅ Uses plain C# events.

    Observers are called one-at-a-time, in-order of subscription, on the invoking thread, and synchronously (and will always be that way unless Microsoft tampers with the underlying Multicast delegate implementation that powers C# events).

    Chickensoft prefers to keep everything synchronous and deterministic in game development, only adding parallelization or asynchronicity where it's absolutely necessary for performance. Otherwise, simpler is better.

  • ✅ Familiar API.

    If you've ever used IObservable and/or BehaviorSubject, you basically already know how to use this.

  • ✅ Guarantees order of events and allows updates from handlers.

    If you change the value from a changed event handler, it will queue up the next value and process it synchronously afterwards. This allows it to pass through each desired value, guaranteeing callbacks will be called in the correct order for each value it passes through.

  • ✅ Doesn't update if the value hasn't changed.


🐣 Package generated from a 🐤 Chickensoft Template — https://chickensoft.games

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Chickensoft.GoDotCollections:

Package Downloads
Chickensoft.GoDotTest

C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests in VSCode.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Chickensoft.GoDotCollections:

Repository Stars
chickensoft-games/GameDemo
The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#.
Version Downloads Last updated
1.4.4 117 4/25/2024
1.4.3 83 4/25/2024
1.4.0 5,101 10/27/2023
1.3.4 15,369 4/1/2023
1.3.2 196 4/1/2023
1.3.1 190 4/1/2023
1.3.0 210 4/1/2023
1.2.0-godot.4.beta.16 109 1/30/2023
1.2.0-beta8 96 12/17/2022
1.2.0-beta6 98 11/24/2022
1.2.0-beta.4.0.0.17 98 2/6/2023
1.1.2-beta3 111 10/29/2022
1.1.1-beta6 94 11/24/2022
1.1.1-beta3 96 10/29/2022
1.1.1-beta1 170 9/17/2022
1.1.0-beta1 177 9/17/2022
1.0.0 730 7/22/2022
0.0.3 896 6/20/2022
0.0.2 1,326 6/19/2022
0.0.1 384 6/19/2022
0.0.0 91 4/25/2024
0.0.0-devbuild 76 4/25/2024

Chickensoft.GoDotCollections release.