Binstate 2.0.2
Requires NuGet 2.8 or higher.
Install-Package Binstate -Version 2.0.2
dotnet add package Binstate --version 2.0.2
<PackageReference Include="Binstate" Version="2.0.2" />
paket add Binstate --version 2.0.2
#r "nuget: Binstate, 2.0.2"
// Install Binstate as a Cake Addin
#addin nuget:?package=Binstate&version=2.0.2
// Install Binstate as a Cake Tool
#tool nuget:?package=Binstate&version=2.0.2
Binstate
Binstate is a simple but yet powerful state machine for .NET. Thread safe. Supports async methods. Supports hierarchically nested states.
See documentation for full details
https://github.com/Ed-Pavlov/Binstate#readme
Features
Thread safety
The state machine is fully thread safe and allows calling any method from any thread.
Control on what thread enter and exit actions are executed
Binstate don't use it's own thread to execute transitions. It gives an application full control over the threading model of the state machine.
Support async methods
Hierarchically nested states
Supports hierarchically nested states, see "Elevator" example.
Conditional transitions using C# not DSL
Instead of introducing conditional transition into state machine's DSL like
❌
.If(CallDialled, Ringing, () => IsValidNumber) .If(CallDialled, Beeping, () => !IsValidNumber); // or .If(CheckOverload).Goto(MovingUp) .Otherwise().Execute(AnnounceOverload)
Binstate allows using C#
✔️
.AddTransition(CallDialed, () => IsValidNumber ? Ringing : Beeping) .AddTransition(GoUp, () => { if(CheckOverload) return MovingUp; AnnounceOverload(); return null; // no transition will be executed });
Enter/Exit/OnTransition actions with arguments
builder .DefineState(WaitingForGame) .OnExit<string>(WaitForGame) .AddTransition<string>(GameStarted, TrackingGame, OnTransitionToTrackingGame) ... builder .DefineState(TrackingGame) .OnEnter<string>(TrackGame) ...
Relaying arguments attached to a state through states upon activation
- Argument for relaying can be gotten from one of the parent of the active state if the active state itself has no argument.
- Argument will be relayed to all parent states of the newly activated state if they require an argument.
- If a state already has 'tuple' argument, it can be split by two when relaying to the newly activated state (and its parents) depending on their 'enter' actions argument
Product | Versions |
---|---|
.NET | net5.0 net5.0-windows net6.0 net6.0-android net6.0-ios net6.0-maccatalyst net6.0-macos net6.0-tvos net6.0-windows |
.NET Core | netcoreapp2.0 netcoreapp2.1 netcoreapp2.2 netcoreapp3.0 netcoreapp3.1 |
.NET Standard | netstandard2.0 netstandard2.1 |
.NET Framework | net461 net462 net463 net47 net471 net472 net48 |
MonoAndroid | monoandroid |
MonoMac | monomac |
MonoTouch | monotouch |
Tizen | tizen40 tizen60 |
Xamarin.iOS | xamarinios |
Xamarin.Mac | xamarinmac |
Xamarin.TVOS | xamarintvos |
Xamarin.WatchOS | xamarinwatchos |
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2.0.2 | 164 | 12/10/2021 |
1.1.18 | 359 | 4/3/2021 |
1.0.27 | 296 | 10/27/2020 |
1.0.26 | 231 | 10/26/2020 |
1.0.25 | 270 | 10/4/2020 |
1.0.24 | 285 | 9/28/2020 |
1.0.23 | 407 | 9/27/2020 |
1.0.21 | 275 | 9/27/2020 |
1.0.20 | 398 | 9/26/2020 |
1.0.19 | 245 | 9/24/2020 |
1.0.5 | 293 | 4/20/2020 |
1.0.4 | 301 | 4/17/2020 |
1.0.2 | 287 | 4/14/2020 |