Bannerlord.Templates.KaosesMod 1.1.5

dotnet new install Bannerlord.Templates.KaosesMod::1.1.5                
This package contains a .NET Template Package you can call from the shell/command line.

Bannerlord Module Template

Overview

Base on the template by the BUTR team from GitHub it has been customised for ease of use with Kaoses mods.

Installation

  1. Install the latest .NET Core SDK.
  2. Run dotnet new install Bannerlord.Templates.Kaoses to install the project templates. or

Alternativly can download and install the .nuget package dotnet new install Bannerlord.Templates.Kaoses.x.x.x.nupkg

Updating

  1. Run dotnet new install Bannerlord.Templates.Kaoses to update the project templates.

Uninstalling

run dotnet new uninstall Bannerlord.Templates.Kaoses alternativly run dotnet new -u to list all uninstall commands

Packaging

changee NugetsOutput to a folder in Bannerlord.Templates.Kaoses.csproj then in a terminal at the src folder run dotnet pack. The nuget file will be copied to the output folder

Creating a new Module

Creating from command line:

  1. Choose a project template i.e. blkt.
  2. Run dotnet new bltk --help to see how to select the feature of the project.
  3. Run dotnet new bltk --name "Bannerlord.MyModule" along with any other custom options to create a project from the template.

Creating via Visual Studio

You need to have at least an 16.8.x version to create the template!
You also need to use the new template feature:
<p> <img src="https://devblogs.microsoft.com/dotnet/wp-content/uploads/sites/10/2020/09/clitemplates-option-enable.png" width="600"> </p> Alternativly Open Visual Studio Installer. Locate the Visual Studio 2022 panel and click "Modify". On the right, in the "Installation details" menu, under "ASP.NET and web development" and then "Optional", check "Additional project templats (previous versions)". Click "Modify" and you'll be done!

FAQ

What 'Target Framework' should I chose?

If you plan on using Harmony or WinForms, use .NET Framework 4.7.2. If not, you can chose .NET Standard 2.0.

What are the differences between 'soft-dependency' and 'hard-dependency?

Hard dependency means that an entry will be added to SubModules.xml. Your Module will not include the dependency inside it's /bin folder (the .dll). It won't allow the game to run your mod without the dependency installed as a separate Module. This is an important feature to prevent having multiple versions of the same dependency running within the game.
Soft dependency means that nothing will be added to SubModules.xml. Your Module will include the dependency inside it's /bin folder (the .dll).

What is this variable 'Bannerlord Game Folder Location'?

$(BANNERLORD_GAME_DIR) is an environment variable. We think that it would be best to set it once on the system instead of hardcoding the game path in the project.
Feel free to replace it with a full folder path like C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord if you don't want to use the environment variable.

What is this variable 'Module Name'?

$(MSBuildProjectName) is a MSBuild built-in variable that returns the file name of the project file without the file name extension; for example, Bannerlord.Module1.
If you don't plan on keeping the Module folder name the same as the project that is being created, override it.

What is this variable 'Language Version'?

The version of C# that is used. By default, the value is 9.0, which is the latest currently.

Should I set 'Use Nullable Feature'?

Read the docs on Nullable reference types to decide if you need this feature!

What are those '$SOMETHING$' variables inside SubModules.xml?

Those are variables that will be replaced with real values when the project is built.

  • $modulename$ is the varible you passed in Module Name when creating the Module. It is the <ModuleName> property used in your project file (.csproj)
  • $version$ is the <Version> property used in your project file (.csproj)

What is the '_Module' folder inside the project?

It is the root Module folder that copies everything that is placed there inside the output.

I build my project and a folder with my Module was created in GAMEPATH/Modules!

This is one of the features that this project template provides.
If the <ModuleName> and <GameFolder> properties are valid, your Module will be copied in the game's /Modules folder automatically. You can test your Module without the need of creating a script that will move everything inside the game's Modules folder.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.5 1,007 2/2/2023
1.1.4 311 2/2/2023
1.1.3 326 2/2/2023
1.1.2 306 2/2/2023