AudioApi 1.0.6
dotnet add package AudioApi --version 1.0.6
NuGet\Install-Package AudioApi -Version 1.0.6
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AudioApi" Version="1.0.6" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="AudioApi" Version="1.0.6" />
<PackageReference Include="AudioApi" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add AudioApi --version 1.0.6
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: AudioApi, 1.0.6"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package AudioApi@1.0.6
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=AudioApi&version=1.0.6
#tool nuget:?package=AudioApi&version=1.0.6
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
AudioApi 🎵
A lightweight .NET library to simplify working with audio devices, playback, and recording.
It wraps common audio operations into an easy-to-use API without requiring deep knowledge of low-level Windows APIs.
✨ Features
- List available input and output audio devices
- Play audio files (e.g., WAV, MP3)
- Record audio from microphone
- Control volume and mute state
- Switch between default devices
📦 Installation
Install via NuGet:
dotnet add package AudioApi
Or via the Package Manager Console:
Install-Package AudioApi
🚀 Usage
List available devices
using AudioApi;
var devices = AudioManager.GetOutputDevices();
foreach (var device in devices)
{
Console.WriteLine($"{device.Id}: {device.Name}");
}
Console.ReadKey();
Play an audio file
using AudioApi;
var player = new AudioPlayer();
player.Play("test.mp3");
Console.WriteLine("Playing... press any key to stop");
Console.ReadKey();
player.Stop();
Record from microphone
using AudioApi;
var recorder = new AudioRecorder();
recorder.Start("recorded.wav");
Console.WriteLine("Recording... press any key to stop");
Console.ReadKey();
recorder.Stop();
⚙️ Requirements
- .NET 6.0 or later
- Windows 10/11 (uses Windows Audio APIs under the hood)
📖 Roadmap
- Streaming audio from network sources
- Real-time audio processing (FFT, filters, etc.)
- Cross-platform support (Linux/Mac via ALSA/CoreAudio)
🤝 Contributing
Contributions, issues, and feature requests are welcome! Feel free to open a PR or issue on GitHub.
📜 License
MIT License © 2025 Ben
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- NAudio (>= 2.2.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.