AlloyVisualizer 1.0.0

dotnet add package AlloyVisualizer --version 1.0.0
NuGet\Install-Package AlloyVisualizer -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AlloyVisualizer" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AlloyVisualizer --version 1.0.0
#r "nuget: AlloyVisualizer, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AlloyVisualizer as a Cake Addin
#addin nuget:?package=AlloyVisualizer&version=1.0.0

// Install AlloyVisualizer as a Cake Tool
#tool nuget:?package=AlloyVisualizer&version=1.0.0

Alloy Android Visualizer

Alt text

Find me on Nuget as AlloyVisualizer

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Usage

Add the following to your plaforms/android/AndroidManifest.xml
<application android:allowAudioPlaybackCapture="true"/>

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.RECORD_AUDIO"/>
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>
Add the namespace to your xaml
 xmlns:controls="clr-namespace:AlloyVisualizer.Controls;assembly=AlloyVisualizer"
Add the control to your xaml
<controls:AlloyVisualizerControl />
Customizing settings
 <controls:AlloyVisualizerControl UseAndroidAudio="True"
                                  SamsungSupport="False"
                                  Renderers="{Binding Renderers}"
                                  Source="" />
Add a custom audio source
<controls:AlloyVisualizerControl>
    <controls:AlloyVisualizerControl.Source>
          <core:UriAudioSource Uri="https://some.mp3" />
    </controls:AlloyVisualizerControl.Source>
</controls:AlloyVisualizerControl>
Adding Individual Renderers
Renderers = new List<List<IRenderer>>()
{
  new List<IRenderer>() { new ColumnarType1Renderer() { GapRatio = 0.1f, Radius = 10f, HalfHeight = 0f, DataType = DataType.WAVE } }
};
Adding Multiple Renderers
Renderers = new List<List<IRenderer>>()
{
  new List<IRenderer>() { new ColumnarType1Renderer() { GapRatio = 0.1f, Radius = 10f, HalfHeight = 0f, DataType = DataType.WAVE } },
  new List<IRenderer>() { new ColumnarType1Renderer() { GapRatio = 0.1f, Radius = 10f, HalfHeight = 0f, DataType = DataType.WAVE } },
  new List<IRenderer>() { new ColumnarType1Renderer() { GapRatio = 0.1f, Radius = 10f, HalfHeight = 0f, DataType = DataType.WAVE } }
};
Adding Mixed Renderers
Renderers = new List<List<IRenderer>>()
{
  new List<IRenderer>(){
      new CircleRenderer() { Divisions = 6, Modulation = 1, Amplification = 1, Aggressive = 0.5f, ModulationStrength = 0.4f },
      new CircleBarRenderer() { Divisions = 8, Modulation = 2, Amplification = 1, Aggressive = 0.4f, ModulationStrength = 0.4f, DataType = DataType.WAVE },
      new LineRenderer() { ChangeColors = true, Color = Android.Graphics.Color.ParseColor("#cfa9d0fd"), FlashColor = Android.Graphics.Color.ParseColor("#FF6600"), Amplitude = 0.5f, DataType = DataType.WAVE }
    },
};
Settings Descriptions
  • UseAndroidAudio (bool) - Listen to the system audio. If your device supports 0 as the session ID that will work right away. If you have to use SamsungSupport this requires using a BroadcastReceiver in your app to listen for the OPEN_AUDIO_EFFECT_CONTROL_SESSION events.
  • SamsungSupport (bool) - If you have a device where passing 0 to the visualizer as the audio session does not work (error -3) try using true for this property.
  • Renderers - A list of renderers to use for visuals
  • Source - The source for the media player that is used. If you are not listening to system audio you can play media using the built in player.

Methods Descriptions

  • .Play(); - Plays/Listens
  • .Pause(); - Pauses the visualizer and media player
  • .ChangeStyle() - Moves to the next style in the list
  • .ChangeAudioSession() - Sets a specific audio session ID
Product Compatible and additional computed target framework versions.
.NET net7.0-android33.0 is compatible.  net8.0-android was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net7.0-android33.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 187 1/18/2023