Tinman.AddOns.DirectX9 1.0.0-rc4.1

This is a prerelease version of Tinman.AddOns.DirectX9.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Tinman.AddOns.DirectX9 --version 1.0.0-rc4.1
NuGet\Install-Package Tinman.AddOns.DirectX9 -Version 1.0.0-rc4.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Tinman.AddOns.DirectX9" Version="1.0.0-rc4.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Tinman.AddOns.DirectX9 --version 1.0.0-rc4.1
#r "nuget: Tinman.AddOns.DirectX9, 1.0.0-rc4.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Tinman.AddOns.DirectX9 as a Cake Addin
#addin nuget:?package=Tinman.AddOns.DirectX9&version=1.0.0-rc4.1&prerelease

// Install Tinman.AddOns.DirectX9 as a Cake Tool
#tool nuget:?package=Tinman.AddOns.DirectX9&version=1.0.0-rc4.1&prerelease

TINMAN 3D SDK // REAL-TIME TERRAIN

The Tinman 3D SDK is a commercial software development kit for real-time 3D terrain rendering, processing and analysis. It is being used in various sectors of the software industry.

Tinman 3D consumes arbitrary amounts of geodata and processes them into ready-to-use terrain modules. At runtime, these terrain modules are combined in order to create a coherent and highly accurate 3D representation of the terrain: a seamlessly textured and adaptive continuous level-of-detail triangle mesh. This terrain mesh is used for interactive rendering, real-time spatial analysis and data export to other software applications (for example as a part of the content pipeline).

Integration into existing software is easy: the Tinman 3D SDK is self-contained and has no mandatory 3rd-party dependencies. It is available in separate editions: C++ (ISO/IEC 14882:2011) and C# ( language version 4). Tinman 3D is based on flexible abstraction layers, which enable it to run on any platform (e.g. 32-bit, 64-bit) and on any operating system (e.g. Windows, Unix). Real-time rendering can be performed through any modern graphics API (e.g. Direct3D, OpenGL).

Rendering a terrain with the Tinman 3D SDK is simple: only one vertex / index buffer is required. Advanced culling and batching techniques ensure optimal performance by minimizing draw calls. High throughput is easily achieved for multi-pass scenes. Tinman 3D generates seamless terrain geometry and textures. All vertices have well-defined tangent-spaces, enabling robust surface shading. Efficient streaming and on-the-fly caching of terrain data is performed during runtime.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Tinman.AddOns.DirectX9:

Package Downloads
Tinman.AddOns.WPF

This is the "Tinman.AddOns.WPF" library component of the Tinman 3D SDK, released on: 2024-04-08

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0-rc4.21 45 4/8/2024
1.0.0-rc4.20 51 3/21/2024
1.0.0-rc4.19 50 3/15/2024
1.0.0-rc4.18 49 1/13/2024
1.0.0-rc4.17 118 10/20/2023
1.0.0-rc4.16 71 9/29/2023
1.0.0-rc4.15 65 9/20/2023
1.0.0-rc4.14 66 9/10/2023
1.0.0-rc4.13 76 8/31/2023
1.0.0-rc4.12 89 7/19/2023
1.0.0-rc4.11 71 7/4/2023
1.0.0-rc4.10 72 5/2/2023
1.0.0-rc4.9 74 4/14/2023
1.0.0-rc4.8 84 3/29/2023
1.0.0-rc4.7 84 3/14/2023
1.0.0-rc4.6 84 3/7/2023
1.0.0-rc4.5 86 2/10/2023
1.0.0-rc4.4 92 12/27/2022
1.0.0-rc4.3 96 12/13/2022
1.0.0-rc4.2 96 11/22/2022
1.0.0-rc4.1 102 11/14/2022