TaskSchedulerEngine 24.14.99

dotnet add package TaskSchedulerEngine --version 24.14.99
NuGet\Install-Package TaskSchedulerEngine -Version 24.14.99
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TaskSchedulerEngine" Version="24.14.99" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add TaskSchedulerEngine --version 24.14.99
#r "nuget: TaskSchedulerEngine, 24.14.99"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install TaskSchedulerEngine as a Cake Addin
#addin nuget:?package=TaskSchedulerEngine&version=24.14.99

// Install TaskSchedulerEngine as a Cake Tool
#tool nuget:?package=TaskSchedulerEngine&version=24.14.99

TaskSchedulerEngine

A lightweight (zero dependencies, <400 lines of code) cron-like scheduler for in-memory scheduling of your code with second-level precision. Implement IScheduledTask or provide a callback, define a ScheduleRule, and Start the runtime. Schedule Rule evaluation is itself lightweight with bitwise evaluation of "now" against the rules (see ScheduleRuleEvaluationOptimized). Each invoked ScheduledTask runs on its own thread so long running tasks won't block other tasks. Targets .NET Core 3.1, .NET 6, .NET 7 (and presumably everything in between).

Quick Start

See sample/ in source tree for more detailed examples.

dotnet add package TaskSchedulerEngine

Nuget link: https://www.nuget.org/packages/TaskSchedulerEngine/

Version number scheme is (two digit year).(day of year).(minute of day).

static async Task Main(string[] args)
{
  // Instantiate TaskEvaluationRuntime.
  var runtime = new TaskEvaluationRuntime();

  // Use the fluent API to define a schedule rule, or set the corresponding properties
  // Execute() accepts an IScheduledTask or Action<ScheduleRuleMatchEventArgs, CancellationToken, bool>
  var s1 = runtime.CreateSchedule()
    .AtSeconds(0)
    .AtMinutes(0, 10, 20, 30, 40, 50)
    // .AtMonths(), .AtDays(), AtDaysOfWeek() ... etc
    // Important note that unset is always *, so if you omit AtSeconds(0) it will execute every second
    .WithName("EveryTenMinutes") // Optional ID for your reference 
    .WithTimeZone(TimeZoneInfo.Utc) // Or string such as "America/Los_Angeles"
    .Execute(async (e, token) => {
      if(!token.IsCancellationRequested)
        Console.WriteLine($"{e.TaskId}: Event intended for {e.TimeScheduledUtc:o} occurred at {e.TimeSignaledUtc:o}");
        return true; // Return success. Used by retry scenarios. 
    });

  var s2 = runtime.CreateSchedule()
    .ExecuteOnceAt(DateTimeOffset.UtcNow.AddSeconds(5))
    .Execute(async (_, _) => { Console.WriteLine("Use ExecuteOnceAt to run this task in 5 seconds. Useful for retry scenarios."); return true; });

  var s3 = runtime.CreateSchedule()
    .ExecuteOnceAt(DateTimeOffset.UtcNow.AddSeconds(1))
    .ExecuteAndRetry(
      async (e, _) => { 
          // Do something that may fail like a network call - catch & gracefully fail by returning false.
          // Exponential backoff task will retry up to MaxAttempts times. 
          return false; 
      },
      4, // MaxAttempts, inclusive of initial attempt 
      2  // BaseRetryIntervalSeconds
         // Retry delay logic: baseRetrySeconds * (2^retryCount) 
         // In this case will retry after 2, 4, 8 second waits
    );

  // You can also create rules from cron expressions; * or comma separated lists are supported 
  // (/ and - are NOT supported). 
  // Format: minute (0..59), hour (0..23), dayOfMonth (1..31), month (1..12), dayOfWeek (0=Sunday..6).
  // Seconds will always be zero.
  var s4 = runtime.CreateSchedule()
    .FromCron("0,20,40 * * * *")
    .WithName("Every20Sec") //Optional ID for your reference 
    .Execute(async (e, token) => {
      if(!token.IsCancellationRequested)
        Console.WriteLine($"Load me from config and change me without recompiling!");
        return true; 
    });

  // Finally, there are helper methods ExecuteEvery*() that execute a task at a given interval. 
  var s4 = runtime.CreateSchedule()
    // Run the task a 0 minutes and 0 seconds past the hours 0, 6, 12, and 18
    .ExecuteEveryHour(0, 6, 12, 18) 
    .Execute(async (e, token) => {
        return true; 
    });
  
  // Handle the shutdown event (CTRL+C, SIGHUP) if graceful shutdown desired
  AppDomain.CurrentDomain.ProcessExit += (s, e) => runtime.RequestStop();

  // Await the runtime.
  await runtime.RunAsync();

  // Listen for some signal to quit
  Thread.Sleep(30000);
  
  // Graceful shutdown. Request a stop and await running tasks.
  await runtime.StopAsync();
}

Terminology

  • Schedule Rule - cron-like rule, with second-level precision. Leave a parameter unset/null to treat it as "*", otherwise set an int array for when you want to execute. See usage note above in EveryTenMinutes example.
  • Scheduled Task - the thing to execute when schedule matches. The instance is shared by all executions forever and should be thread safe (unless you're completely sure there will only ever be at most one invocation). If you need an instance per execution, make ScheduledTask.OnScheduleRuleMatch a factory pattern.
  • Schedule Rule Match - the current second ("Now") matches a Schedule Rule so the Scheduled Task should execute. A single ScheduleRule can only execute one ScheduledTask. If you need to execute multiple tasks sequentially, initiate them from your Task. Multiple Schedule Rules that fire at the same time will execute in parallel (order not guaranteed).
  • Task Evaluation Runtime - the thing that evaluates the rules each second. Evaluation runs on its own thread and spawns Tasks on their own threads.

Troubleshooting

  • My task is executing every second, but I scheduled it to run with a different interval. - You probably need to add .AtSeconds(0). Unspecified/unset/null is always treated as */every. See example above, EveryTenMinutes. While there are other ways to solve this problem, this encourages verbosity. Like Cron, consider being verbose and setting every parameter every time.

Runtime Lifecycle

  • Instantiate TaskEvaluationRuntime and use RunAsync(), optionally RequestStop(), and StopAsync() for start and graceful shutdown.
  • TaskEvaluationRuntime moves through four states:
    • Stopped: nothing happening, can Start back into a running state.
    • Running: evaluating every second
    • StopRequested: instructs the every-second evaluation loop to quit and initiates a cancellation request on the cancellation token that all running tasks have access to.
    • StoppingGracefully: waiting for executing tasks to complete
    • Back to Stopped.
  • RunAsync creates a background thread to evaluate rules. RequestStop requests the background thread to stop. Control is then handed back to RunAsync which waits for all running tasks to complete. Then control is returned from RunAsync to the awaiting caller.

Validation is basic, so it's possible to create rules that never fire, e.g., on day 31 of February.

Changes

  • June 2023:
    • Updated to include .NET 7.
    • Added cron string parsing.
    • Changed interface; use the runtime to CreateSchedule(), which will automatically add it to the runtime and update it on every configuration change. Instead of removing, call .AsActive(bool).
    • Added arbitrary timezone support (previously only local and UTC supported) ref

A note on the 2010 vs 2021 versions

Circa 2010, this project lived on Codeplex and ran on .NET Framework 4. An old version 1.0.0 still lives on Nuget. The 2021 edition of this project runs on .NET Core 3.1 and .NET 6. A lot has changed in the intervening years, namely how multithreaded programming is accomplished in .NET (async/await didn't launch until C# 5.0 in 2012). While upgrading .NET 6, I simplified the code, the end result being: this library is incompatible with the 2010 version. While the core logic and the fluent API remain very similar, the class names are incompatible, ITask has changed, and some of the multithreading behaviors are different. This should be considered a new library that happens to share a name and some roots with the old one.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETCoreApp 3.1

    • No dependencies.
  • net6.0

    • No dependencies.
  • net7.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
24.14.99 122 1/14/2024
24.12.12 77 1/12/2024
24.12.2 74 1/12/2024
23.170.977 313 6/19/2023
23.164.1229 131 6/13/2023
23.159.1287 133 6/8/2023
22.26.8.42 724 1/26/2022
22.24.14.57 455 1/24/2022
1.0.0 16,750 11/20/2011