SharpGLTF.Core 1.0.0-alpha0021

SharpGLTF is a C# library for reading and writing glTF2 3D models

This is a prerelease version of SharpGLTF.Core.
Install-Package SharpGLTF.Core -Version 1.0.0-alpha0021
dotnet add package SharpGLTF.Core --version 1.0.0-alpha0021
<PackageReference Include="SharpGLTF.Core" Version="1.0.0-alpha0021" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpGLTF.Core --version 1.0.0-alpha0021
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: SharpGLTF.Core, 1.0.0-alpha0021"
For F# scripts that support #r syntax, copy this into the source code to reference the package.

Change Log

  • Improving KTX2 image validation (still WIP)
  • Added KHR_materials_sheen extension.
  • Refactored Animation access to make it a bit faster and easier to use.
  • Moved ReadContext and WriteContext from IO back to Schema2 namespace. (Breaking Change)
  • MeshDecoder: Increased the number of supported texture channels from 2 to 4 channels.
  • Extras property:
    • Replaced property type from Object to the new JsonContent (Breaking change).
  • Lots of bugfixes.

Change Log

  • Improving KTX2 image validation (still WIP)
  • Added KHR_materials_sheen extension.
  • Refactored Animation access to make it a bit faster and easier to use.
  • Moved ReadContext and WriteContext from IO back to Schema2 namespace. (Breaking Change)
  • MeshDecoder: Increased the number of supported texture channels from 2 to 4 channels.
  • Extras property:
    • Replaced property type from Object to the new JsonContent (Breaking change).
  • Lots of bugfixes.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on SharpGLTF.Core:

Package Downloads
Ultraviolet
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the Ultraviolet Core Library, which defines the Framework's primary abstraction layer. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
SharpGLTF.Toolkit
SharpGLTF is a C# library for reading and writing glTF2 3D models
Autodesk.Synthesis.Module.API
An API for developing modules for the Synthesis™ platform
pipline_gen_lib
Package Description

GitHub repositories (5)

Showing the top 5 popular GitHub repositories that depend on SharpGLTF.Core:

Repository Stars
riperiperi/FreeSO
Re-implementation of The Sims Online.
tlgkccampbell/ultraviolet
The Ultraviolet Framework is a .NET game development framework written in C#.
WolvenKit/Wolvenkit
Mod editor/creator for RED Engine games. The point is to have an all in one tool for creating mods for the games made with the engine.
dem-net/DEM.Net
Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
Autodesk/synthesis
A robot simulator which exports a CAD model into a physics environment

Version History

Version Downloads Last updated
1.0.0-alpha0021 191 2/18/2021
1.0.0-alpha0020 4,254 10/2/2020
1.0.0-alpha0019 2,769 8/29/2020
1.0.0-alpha0018 2,095 6/21/2020
1.0.0-alpha0017 374 5/9/2020
1.0.0-alpha0016 1,572 3/19/2020
1.0.0-alpha0015 837 1/13/2020
1.0.0-alpha0014 1,088 11/20/2019
1.0.0-alpha0013 1,034 10/7/2019
1.0.0-alpha0012 346 9/16/2019
1.0.0-alpha0011 1,023 8/17/2019
1.0.0-alpha0010 240 8/5/2019
1.0.0-alpha0009 307 6/6/2019
1.0.0-alpha0008 374 5/22/2019
1.0.0-alpha0007 492 5/2/2019
1.0.0-alpha0006 318 4/20/2019
1.0.0-alpha0005 252 4/3/2019