SadConsole 6.5.0
See the version list below for details.
dotnet add package SadConsole --version 6.5.0
NuGet\Install-Package SadConsole -Version 6.5.0
<PackageReference Include="SadConsole" Version="6.5.0" />
paket add SadConsole --version 6.5.0
#r "nuget: SadConsole, 6.5.0"
// Install SadConsole as a Cake Addin
#addin nuget:?package=SadConsole&version=6.5.0
// Install SadConsole as a Cake Tool
#tool nuget:?package=SadConsole&version=6.5.0
A MonoGame library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
Universal Windows Platform | uap10 is compatible. |
This package has no dependencies.
NuGet packages (8)
Showing the top 5 NuGet packages that depend on SadConsole:
Package | Downloads |
---|---|
SadCanvas
A canvas class that works with SadConsole and MonoGame host. |
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SadConsole.Extended
A library of common classes that extend SadConsole with new controls, windows, and more. |
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SadConsole.Host.MonoGame
A graphics hosting library for SadConsole that targets MonoGame. |
|
SadConsole.Host.SFML
A graphics hosting library for SadConsole that targets SFML. |
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SadConsole.GoRogueHelpers
A helper library for SadConsole games built with GoRogue. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on SadConsole:
Repository | Stars |
---|---|
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
|
Version | Downloads | Last updated | |
---|---|---|---|
10.4.0 | 146 | 3/31/2024 | |
10.4.0-debug | 96 | 3/31/2024 | |
10.0.3 | 256 | 3/14/2024 | |
10.0.3-debug | 157 | 3/14/2024 | |
10.0.2 | 1,394 | 11/10/2023 | |
10.0.2-debug | 787 | 11/10/2023 | |
10.0.1 | 688 | 11/10/2023 | |
10.0.1-debug | 659 | 11/10/2023 | |
10.0.0 | 1,378 | 10/29/2023 | |
10.0.0-debug | 894 | 10/29/2023 | |
10.0.0-beta3-debug | 998 | 10/14/2023 | |
10.0.0-beta3 | 943 | 10/14/2023 | |
10.0.0-beta2-debug | 947 | 10/11/2023 | |
10.0.0-beta2 | 961 | 10/11/2023 | |
10.0.0-beta1-debug | 972 | 10/11/2023 | |
10.0.0-beta1 | 993 | 10/11/2023 | |
10.0.0-alpha4-debug | 1,275 | 8/26/2023 | |
10.0.0-alpha4 | 1,201 | 8/26/2023 | |
10.0.0-alpha3-debug | 1,122 | 8/26/2023 | |
10.0.0-alpha3 | 1,138 | 8/26/2023 | |
10.0.0-alpha2-debug | 1,492 | 6/18/2023 | |
10.0.0-alpha2 | 1,277 | 6/18/2023 | |
10.0.0-alpha1-debug | 1,386 | 6/4/2023 | |
9.2.2 | 4,760 | 1/22/2022 | |
9.2.2-debug | 1,120 | 1/22/2022 | |
9.2.1 | 2,314 | 1/4/2022 | |
9.2.0 | 3,121 | 12/31/2021 | |
9.2.0-debug | 1,032 | 12/31/2021 | |
9.1.1 | 4,986 | 8/7/2021 | |
9.1.1-debug | 1,217 | 8/7/2021 | |
9.1.0 | 1,966 | 7/6/2021 | |
9.1.0-debug | 1,208 | 7/6/2021 | |
9.0.0 | 4,343 | 6/6/2021 | |
9.0.0-debug | 1,193 | 6/6/2021 | |
9.0.0-beta4 | 1,824 | 1/15/2021 | |
9.0.0-beta3 | 1,924 | 12/19/2020 | |
9.0.0-beta2 | 1,465 | 10/9/2020 | |
9.0.0-beta1 | 1,586 | 8/1/2020 | |
9.0.0-alpha9 | 1,601 | 7/25/2020 | |
9.0.0-alpha8 | 1,346 | 7/13/2020 | |
9.0.0-alpha7 | 1,594 | 7/11/2020 | |
9.0.0-alpha6 | 1,655 | 5/28/2020 | |
9.0.0-alpha5 | 1,464 | 5/26/2020 | |
9.0.0-alpha4 | 1,355 | 5/1/2020 | |
9.0.0-alpha3 | 1,490 | 5/1/2020 | |
9.0.0-alpha2 | 1,442 | 3/14/2020 | |
9.0.0-alpha1 | 1,778 | 1/26/2020 | |
8.99.3 | 3,578 | 8/15/2020 | |
8.99.3-debug | 1,399 | 8/15/2020 | |
8.99.2 | 1,712 | 7/14/2020 | |
8.99.2-debug | 1,356 | 7/14/2020 | |
8.99.1 | 2,341 | 4/11/2020 | |
8.99.1-debug | 1,363 | 4/11/2020 | |
8.99.0 | 2,380 | 11/27/2019 | |
8.99.0-debug | 1,357 | 11/27/2019 | |
8.9.1 | 3,593 | 11/5/2019 | |
8.9.1-debug | 1,347 | 11/5/2019 | |
8.9.0 | 2,091 | 9/7/2019 | |
8.9.0-debug | 1,541 | 9/7/2019 | |
8.8.1 | 2,873 | 7/28/2019 | |
8.8.1-debug | 1,521 | 7/28/2019 | |
8.8.0 | 2,237 | 7/27/2019 | |
8.8.0-debug | 1,468 | 7/27/2019 | |
8.7.1 | 1,842 | 6/22/2019 | |
8.7.1-debug | 1,521 | 6/22/2019 | |
8.7.0 | 1,706 | 6/22/2019 | |
8.7.0-debug | 1,545 | 6/22/2019 | |
8.6.0 | 1,963 | 4/14/2019 | |
8.6.0-debug | 1,550 | 4/14/2019 | |
8.5.0 | 1,872 | 4/2/2019 | |
8.5.0-debug | 1,577 | 4/2/2019 | |
8.4.1 | 1,826 | 3/19/2019 | |
8.4.1-debug | 1,610 | 3/19/2019 | |
8.4.0 | 1,693 | 3/17/2019 | |
8.4.0-debug | 1,543 | 3/17/2019 | |
8.3.0 | 1,790 | 3/10/2019 | |
8.3.0-debug | 1,537 | 3/10/2019 | |
8.2.0 | 1,831 | 3/2/2019 | |
8.2.0-debug | 1,610 | 3/2/2019 | |
8.1.0 | 1,793 | 2/28/2019 | |
8.1.0-debug | 1,535 | 2/28/2019 | |
8.0.0 | 1,876 | 2/24/2019 | |
8.0.0-pre5 | 1,597 | 2/19/2019 | |
8.0.0-pre4 | 1,619 | 1/31/2019 | |
8.0.0-pre2 | 1,660 | 12/30/2018 | |
8.0.0-pre1 | 1,627 | 12/30/2018 | |
7.3.0 | 1,951 | 12/29/2018 | |
7.2.0 | 2,035 | 11/20/2018 | |
7.1.0 | 2,072 | 10/19/2018 | |
7.0.4 | 2,024 | 9/8/2018 | |
7.0.3 | 1,887 | 9/8/2018 | |
7.0.2 | 2,222 | 8/31/2018 | |
7.0.0 | 2,001 | 8/29/2018 | |
7.0.0-pre1 | 1,725 | 8/22/2018 | |
6.5.0 | 2,185 | 6/12/2018 | |
6.4.11 | 2,238 | 4/13/2018 | |
6.4.11-pre1 | 2,036 | 4/6/2018 | |
6.4.10 | 2,199 | 3/18/2018 | |
6.4.9 | 2,152 | 3/18/2018 | |
6.4.8 | 2,118 | 3/18/2018 | |
6.4.7 | 2,183 | 3/16/2018 | |
6.4.6 | 2,392 | 2/14/2018 | |
6.4.5 | 2,210 | 2/3/2018 | |
6.4.3 | 2,189 | 11/14/2017 | |
6.4.2 | 2,279 | 8/11/2017 | |
6.4.1 | 2,094 | 8/10/2017 | |
6.4.0 | 2,183 | 7/25/2017 | |
6.3.0 | 2,203 | 6/9/2017 | |
6.2.2 | 2,204 | 5/20/2017 | |
6.2.1 | 2,310 | 4/23/2017 | |
6.2.0 | 2,126 | 4/22/2017 | |
6.1.4 | 2,129 | 4/17/2017 | |
6.1.3 | 2,826 | 4/3/2017 | |
6.1.2 | 2,095 | 4/1/2017 | |
6.1.1 | 2,064 | 4/1/2017 | |
6.1.0 | 2,076 | 3/31/2017 | |
6.0.1 | 2,197 | 3/19/2017 | |
6.0.0 | 2,001 | 3/18/2017 |
## 6.5.0
- Fix a stack overflow problem in the window object introduced by the previous mouse bug fix.
- Cell states can be stored and restored with variables now. Each cell still has a backing cellstate that can be used.
- NoDrawSurface.FromSurface is now static. (as it should have been)
## 6.4.11
- Fixed bug in mouse processing (thanks VGA256)
## 6.4.10
- Fixed WindowResized event to actually be event!
## 6.4.9
- Added WindowResized event to the Game class.
- Added some new color extension methods (clear channel, alpha only).
## 6.4.8
- Added Settings.WindowMinimumSize.
## 6.4.7
- Fixed keyboard problem with selection button.
- Font class now has a link back to the FontMaster instance.
- Added SadConsole.Settings.GraphicsProfile for monogame hidef vs reach.
- Added a Mouse.Clear to clear state (like keyboard has)
- Game has a OnDestroy callback now for when the game starts to shut down.
- VirtualCursor bugs fixed. Also supports print effects again.
- DrawString instruction uses a VirtualCursor all the time (.Cursor property) to fix issues with printing. (thanks vga256)
- VirtualCursor uses the solid square character as default now instead of underscore.
- FontMaster caches Font objects created with GetFont. The same instance is passed around now instead of a new one.
- Fade effect has UseCellDestinationReverse to reverse the logic of the of using the back/fore cell color.
## 6.4.6
- Fixed logic for TabStop with ControlsConsole. It was stopping a focused control from being tabbed off of, not stopping a control from being tabbed to.
- Keyboard input was reversing '[' with '{' and ']' with '}'
- Controls now refresh when you change the theme with Control.Theme = variable.
## 6.4.5
- Added SadConsole.GameHelpers.Directions class and helpers.
- SurfaceEditor now supports basic shape functions. Easier to draw shapes than previous model. (Line only supported for now, more to come)
- Lines can be auto connected through static SurfaceEditor.ConnectLines method.
- Promoted a bunch of private members for the Window class to protected.
- Window title row can be positioned by the class now. Use the protected titleLocationY variable.
- ListBox.HideBorder instantly redraws instead of waiting for a `IsDirty` flag.
## 6.4.4
- Added new Palette and Timer classes.
- Added extension method to ColorGradient that returns a Color[] based on the stops.
- Fixed a bug in InputBox that happened when you clicked twice on the control. Thanks arxae and naknode!
- Fixed effect manager remove methods.
- Fixed mouse processing other consoles after it was found over the top-most
- Created a LayeredSurface.Load single param overload to block accidentally calling BasicSurface.Load
- MouseHandler for a Console has changed. If it assigned, the normal mouse processing logic will no longer run.
- Fixed rendering problem with consoles created after initialization. (thanks kingvitamin103)