SAMPQuery 1.0.0
See the version list below for details.
dotnet add package SAMPQuery --version 1.0.0
NuGet\Install-Package SAMPQuery -Version 1.0.0
<PackageReference Include="SAMPQuery" Version="1.0.0" />
paket add SAMPQuery --version 1.0.0
#r "nuget: SAMPQuery, 1.0.0"
// Install SAMPQuery as a Cake Addin #addin nuget:?package=SAMPQuery&version=1.0.0 // Install SAMPQuery as a Cake Tool #tool nuget:?package=SAMPQuery&version=1.0.0
SAMPQuery
SAMPQuery is a library that allows you to query SAMP servers for information about it and execute RCON commands. It includes encoding correction, hostname resolution, asynchronous calls and much more.
Table of Contents
Usage
var server = new SampQuery("localhost", 7777);
ServerInfo serverInfo = await server.GetServerInfoAsync();
ServerRules serverRules = await server.GetServerRulesAsync();
IEnumerable<ServerPlayer> serverPlayers = await server.GetServerPlayersAsync();
Console.WriteLine($"Welcome to ${serverInfo.HostName}! Mapname: ${serverRules.MapName}");
Console.WriteLine("Players online:");
serverPlayers.ToList().ForEach(player => Console.WriteLine(player.PlayerName));
Documentation
Constructor
var server = new SampQuery("127.0.0.1", 7777);
The constructor also has overloads
SampQuery(IPAddress ip, ushort port)
SampQuery(string ip, ushort port, string password)
SampQuery(IPAddress ip, ushort port, string password)
Hostname is also allowed
var server = new SampQuery("localhost", 7777);
GetServerInfo
Requests basic information about the server
var server = new SampQuery("127.0.0.1", 7777);
ServerInfo data = server.GetServerInfo();
Console.WriteLine($"Server {data.HostName}. Online: {data.Players}/{data.MaxPlayers}");
GetServerInfoAsync
Asynchronously requests basic information about the server
var server = new SampQuery("127.0.0.1", 7777);
ServerInfo data = await server.GetServerInfoAsync();
Console.WriteLine($"Server {data.HostName}. Online: {data.Players}/{data.MaxPlayers}");
GetServerRules
Requests the rules, set by the server
var server = new SampQuery("127.0.0.1", 7777);
ServerInfo data = server.GetServerRules();
Console.WriteLine($"Lagcomp {(data.Lagcomp ? "On" : "Off")}. Map: {data.MapName}. SAMPCAC: {data.SAMPCAC_Version ?? "Isn't required"}");
GetServerRulesAsync
Asynchronously requests the rules, set by the server
var server = new SampQuery("127.0.0.1", 7777);
ServerInfo data = await server.GetServerRulesAsync();
Console.WriteLine($"Lagcomp {(data.Lagcomp ? "On" : "Off")}. Map: {data.MapName}. SAMPCAC: {data.SAMPCAC_Version ?? "Isn't required"}");
GetServerPlayers
Requests players online with detailed information (works up to 100 online, SA-MP limit)
var server = new SampQuery("127.0.0.1", 7777);
IEnumerable<ServerPlayer> players = server.GetServerPlayers();
Console.WriteLine("ID | Nick | Score | Ping\n");
foreach(ServerPlayer player in players)
{
Console.WriteLine($"{player.PlayerId} | {player.PlayerName} | {player.PlayerScore} | {player.PlayerPing}");
}
The maximum value of the player ID is 255. Two-byte identifiers are not supported here (SA-MP limit).
GetServerPlayersAsync
Asynchronously requests players online with detailed information (works up to 100 online, SA-MP limit)
var server = new SampQuery("127.0.0.1", 7777);
IEnumerable<ServerPlayer> players = await server.GetServerPlayersAsync();
Console.WriteLine("ID | Nick | Score | Ping\n");
foreach(ServerPlayer player in players)
{
Console.WriteLine($"{player.PlayerId} | {player.PlayerName} | {player.PlayerScore} | {player.PlayerPing}");
}
The maximum value of the player ID is 255. Two-byte identifiers are not supported here (SA-MP limit).
SendRconCommand
Executes RCON command
var server = new SampQuery("127.0.0.1", 7777, "helloworld");
string answer = sampQuery.SendRconCommand("varlist");
Console.WriteLine($"Server says: {answer}");
SendRconCommandAsync
Asynchronously executes RCON command
var server = new SampQuery("127.0.0.1", 7777, "helloworld");
string answer = sampQuery.SendRconCommand("varlist");
Console.WriteLine($"Server says: {answer}");
ServerInfo
A class representing information about the server. Properties:
- HostName
- GameMode
- Language
- Players
- MaxPlayers
- Password
- ServerPing
ServerRules
A class representing server rules. Properties:
- Lagcomp
- MapName
- Version
- SAMPCAC_Version
- Weather
- Weburl
- WorldTime
- Gravity
ServerPlayer
A class representing information about the player. Properties:
- PlayerId
- PlayerName
- PlayerScore
- PlayerPing
Gratitude
- Separate gratitude to @continue98 for fixing bugs
Stay in touch
- Author - Grish Poghosyan
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.1 is compatible. |
-
.NETCoreApp 3.1
- System.Text.Encoding.CodePages (>= 6.0.0)
-
net5.0
- System.Text.Encoding.CodePages (>= 6.0.0)
-
net6.0
- System.Text.Encoding.CodePages (>= 6.0.0)
NuGet packages
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GitHub repositories
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