OpenTK.Windowing.Desktop 4.7.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenTK.Windowing.Desktop --version 4.7.2
NuGet\Install-Package OpenTK.Windowing.Desktop -Version 4.7.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Windowing.Desktop" Version="4.7.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Windowing.Desktop --version 4.7.2
#r "nuget: OpenTK.Windowing.Desktop, 4.7.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Windowing.Desktop as a Cake Addin
#addin nuget:?package=OpenTK.Windowing.Desktop&version=4.7.2

// Install OpenTK.Windowing.Desktop as a Cake Tool
#tool nuget:?package=OpenTK.Windowing.Desktop&version=4.7.2

An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on OpenTK.Windowing.Desktop:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

Bearded.Utilities

Set of basic utilities on top of OpenTK, mostly aimed at games.

OpenTK.WinForms

A WinForms control designed to wrap the OpenTK 4.x APIs.

DeepMeta.DeepEditor.Common

Package Description

DeepMeta.DeepGameEditor3D.Plugin3D

Package Description

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on OpenTK.Windowing.Desktop:

Repository Stars
BAndysc/WoWDatabaseEditor
Integrated development environment (IDE), an editor for Smart Scripts (SAI/smart_scripts) for TrinityCore based servers. Cmangos support work in progress. Featuring a 3D view built with OpenGL and custom ECS framework
Version Downloads Last updated
5.0.0-pre.10 860 3/7/2024
5.0.0-pre.9 2,670 10/16/2023
5.0.0-pre.8 13,594 10/28/2022
5.0.0-pre.7 8,870 4/19/2022
5.0.0-pre.6 4,048 6/16/2021
5.0.0-pre.5 459 5/29/2021
5.0.0-pre.4 386 5/22/2021
5.0.0-pre.3 8,468 3/10/2021
5.0.0-pre.2 264 3/9/2021
5.0.0-pre.1 676 3/8/2021
4.8.2 45,477 12/2/2023
4.8.1 26,016 9/27/2023
4.8.0 26,848 7/17/2023
4.7.7 50,769 2/23/2023
4.7.6 5,422 2/22/2023
4.7.5 67,578 9/8/2022
4.7.4 46,740 6/17/2022
4.7.3 5,342 6/17/2022
4.7.2 649,034 5/3/2022
4.7.1 31,141 2/17/2022
4.7.0 5,113 2/16/2022
4.6.7 62,098 9/13/2021
4.6.6 5,224 9/13/2021
4.6.5 5,113 9/13/2021
4.6.4 59,722 5/28/2021
4.6.3 17,008 3/27/2021
4.6.2 6,967 3/19/2021
4.6.1 6,660 3/19/2021
4.6.0 7,245 3/18/2021
4.5.0 78,743 2/14/2021
4.4.0 24,523 12/16/2020
4.3.0 54,211 11/21/2020
4.2.0 6,453 11/12/2020
4.1.0 7,395 11/6/2020
4.0.6 10,338 10/18/2020
4.0.5 5,825 10/18/2020
4.0.4 6,034 10/17/2020
4.0.3 6,080 10/14/2020
4.0.2 7,767 10/11/2020
4.0.1 7,101 10/6/2020
4.0.0 11,895 10/2/2020
4.0.0-pre9.10 400 10/1/2020
4.0.0-pre9.9 295 9/30/2020
4.0.0-pre9.8 293 9/29/2020
4.0.0-pre9.7 722 9/20/2020
4.0.0-pre9.6 408 9/14/2020
4.0.0-pre9.5 308 9/14/2020
4.0.0-pre9.4 707 8/30/2020

BREAKING: Fixed issue where the `QuaternionD(double, double, double)` ctor produced the wrong quaternion. It now produces the same quaternion as `Quaterion(float, float, float)`. (@NogginBops)
BREAKING: Fixed `QuaterionD.ToEulerAngles` to now produce the correct result. It now matches the result from `Quaterion.ToEulerAngles`. (@NogginBops)
API: Deprecated `NativeWindow.CursorVisible` and `NativeWindow.CursorGrabbed` in favor of a unified `NativeWindow.CursorState` that disallows invalid combinations. (@NogginBops)
API: Added `NativeWindowSettings.SrgbCapable` to be able to create a default framebuffer with sRGB capabilities. (@NogginBops)
API: Added glfw native access funtions added in glfw 3.1. (@NogginBops)
API: Added `MinimumSize` and `MaximumSize` properties to `NativeWindow` and `NativeWindowSettings`. (@toasty1307)
API: Added `NativeWindow.ProcessWindowEvents` static function for processing events manually. Prefer this function (with `NativeWindow.ProcessInputEvents`) in a multi-window setup. (@NogginBops)
API: Exposed `NativeWindow.ProcessInputEvents()` so multi-window setups can update input state of all windows before handling events (using `NativeWindow.ProcessWindowEvents`). (@NogginBops)
API: Added a proper "main thread" check for glfw. To turn this off, `GLFWProvider.CheckForMainThread` can be set to false. (@NogginBops)
API: Added all missing enums to `SizedInternalFormat`. (@NogginBops)
API: Added `TextureCubeMapArray` to `TextureTarget3d`. (@NogginBops)
API: Added `ParameterBuffer` to `BufferTarget`. (@NogginBops)
API: Added overloads to `MultiDrawElementsIndirectCount` that takes the proper `DrawElementsType` enum as an argument. (@NogginBops)
API: Added overloads to `VertexAttribIFormat` and `VertexAttribLFormat` that take `VertexAttribIntegerType` and `VertexAttributeDoubleType` respectively. (@BoyBaykiller)
API: Added bindings for `NV_mesh_shader`, `NV_shading_rate`, `NV_primitive_shading_rate`, `NV_representative_fragment_test` and `NV_scissor_exclusive` extensions. (@BoyBaykiller)
API: Enums should now be documented with their minimum version or extension requirements. These are not guaranteed to be 100% accurate but should mostly correct. (@NogginBops)
API: Added `RawMouseMotionAttribute` enum, to be able to control raw mouse motion from GLFW.
Fix issue where limiting framerate would cause issues with input functions like `JoystickState.WasButtonPressed` whould have an incorrect value (@NogginBops).
Updated GLFW to 3.3.7. This should fix an issue where UTF-16 code points where sent to OnTextInput causing it to crash. (@NogginBops, @g7ChoGXh)
If the update loop gets too far behind it no longer tries to make up for lost time. This was typically caused by resizing the window, and or closing the lid of a laptop. (@daerogami)
OpenTK no longer put an upper limit on the `System.Runtime.CompilerServices.Unsafe` package. (@NogginBops)
Fixed so `NativeWindowSettings.DepthBits` and `NativeWindowSettings.StencilBits` actually affect the resulting backbuffer format. (@NogginBops)
Fixed an issue in `Box3i.Contains(Vector3i)` where one of the comparisons where wrong, causing incorrect results. (@BlakkM9)
Fixed an issue where `Vector3i.ComponentMin` returned one of the input arguments instead of the proper result. (@Oribow)
Fixed OpenAL `Buffer(int, BufferLoopPoint, ReadOnlySpan&lt;int&gt;)` overload to no longer crash. (@NogginBops)