NullableUnitGenerator 0.0.1.7-beta-20230214

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beta

This is a prerelease version of NullableUnitGenerator.
There is a newer version of this package available.
See the version list below for details.
The owner has unlisted this package. This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet add package NullableUnitGenerator --version 0.0.1.7-beta-20230214
NuGet\Install-Package NullableUnitGenerator -Version 0.0.1.7-beta-20230214
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NullableUnitGenerator" Version="0.0.1.7-beta-20230214">
  <PrivateAssets>all</PrivateAssets>
  <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add NullableUnitGenerator --version 0.0.1.7-beta-20230214
#r "nuget: NullableUnitGenerator, 0.0.1.7-beta-20230214"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install NullableUnitGenerator as a Cake Addin
#addin nuget:?package=NullableUnitGenerator&version=0.0.1.7-beta-20230214&prerelease

// Install NullableUnitGenerator as a Cake Tool
#tool nuget:?package=NullableUnitGenerator&version=0.0.1.7-beta-20230214&prerelease

UnitGenerator

GitHub Actions Releases

C# Source Generator to create Value object pattern, also inspired by units of measure to support all arithmetic operators and serialization.

NuGet: UnitGenerator

Install-Package UnitGenerator

Introduction

For example, Identifier, UserId is comparable only to UserId, and cannot be assigned to any other type. Also, arithmetic operations are not allowed.

using UnitGenerator;

[UnitOf(typeof(int))]
public readonly partial struct UserId { }

will generates

[System.ComponentModel.TypeConverter(typeof(UserIdTypeConverter))]
public readonly partial struct UserId : IEquatable<UserId> 
{
    readonly int value;
    
    public UserId(int value)
    {
        this.value = value;
    }

    public readonly int AsPrimitive() => value;
    public static explicit operator int(UserId value) => value.value;
    public static explicit operator UserId(int value) => new UserId(value);
    public bool Equals(UserId other) => value.Equals(other.value);
    public override bool Equals(object? obj) => // snip...
    public override int GetHashCode() => value.GetHashCode();
    public override string ToString() => value.ToString();
    public static bool operator ==(in UserId x, in UserId y) => x.value.Equals(y.value);
    public static bool operator !=(in UserId x, in UserId y) => !x.value.Equals(y.value);

    private class UserIdTypeConverter : System.ComponentModel.TypeConverter
    {
        // snip...
    }
}

However, Hp in games, should not be allowed to be assigned to other types, but should support arithmetic operations with int. For example double heal = target.Hp = Hp.Min(target.Hp * 2, target.MaxHp).

[UnitOf(typeof(int), UnitGenerateOptions.ArithmeticOperator | UnitGenerateOptions.ValueArithmeticOperator | UnitGenerateOptions.Comparable | UnitGenerateOptions.MinMaxMethod)]
public readonly partial struct Hp { }

// -- generates

[System.ComponentModel.TypeConverter(typeof(HpTypeConverter))]
public readonly partial struct Hp : IEquatable<Hp> , IComparable<Hp>
{
    readonly int value;

    public Hp(int value)
    {
        this.value = value;
    }

    public int AsPrimitive() => value;
    public static explicit operator int(Hp value) => value.value;
    public static explicit operator Hp(int value) => new Hp(value);
    public bool Equals(Hp other) => value.Equals(other.value);
    public override bool Equals(object? obj) => // snip...
    public override int GetHashCode() => value.GetHashCode();
    public override string ToString() => value.ToString();
    public static bool operator ==(in Hp x, in Hp y) => x.value.Equals(y.value);
    public static bool operator !=(in Hp x, in Hp y) => !x.value.Equals(y.value);
    private class HpTypeConverter : System.ComponentModel.TypeConverter { /* snip... */ }

    // UnitGenerateOptions.ArithmeticOperator
    public static Hp operator +(in Hp x, in Hp y) => new Hp(checked((int)(x.value + y.value)));
    public static Hp operator -(in Hp x, in Hp y) => new Hp(checked((int)(x.value - y.value)));
    public static Hp operator *(in Hp x, in Hp y) => new Hp(checked((int)(x.value * y.value)));
    public static Hp operator /(in Hp x, in Hp y) => new Hp(checked((int)(x.value / y.value)));

    // UnitGenerateOptions.ValueArithmeticOperator
    public static Hp operator ++(in Hp x) => new Hp(checked((int)(x.value + 1)));
    public static Hp operator --(in Hp x) => new Hp(checked((int)(x.value - 1)));
    public static Hp operator +(in Hp x, in int y) => new Hp(checked((int)(x.value + y)));
    public static Hp operator -(in Hp x, in int y) => new Hp(checked((int)(x.value - y)));
    public static Hp operator *(in Hp x, in int y) => new Hp(checked((int)(x.value * y)));
    public static Hp operator /(in Hp x, in int y) => new Hp(checked((int)(x.value / y)));

    // UnitGenerateOptions.Comparable
    public int CompareTo(Hp other) => value.CompareTo(other.value);
    public static bool operator >(in Hp x, in Hp y) => x.value > y.value;
    public static bool operator <(in Hp x, in Hp y) => x.value < y.value;
    public static bool operator >=(in Hp x, in Hp y) => x.value >= y.value;
    public static bool operator <=(in Hp x, in Hp y) => x.value <= y.value;

    // UnitGenerateOptions.MinMaxMethod
    public static Hp Min(Hp x, Hp y) => new Hp(Math.Min(x.value, y.value));
    public static Hp Max(Hp x, Hp y) => new Hp(Math.Max(x.value, y.value));
}

You can configure with UnitGenerateOptions, which method to implement.

[Flags]
enum UnitGenerateOptions
{
    None = 0,
    ImplicitOperator = 1,
    ParseMethod = 2,
    MinMaxMethod = 4,
    ArithmeticOperator = 8,
    ValueArithmeticOperator = 16,
    Comparable = 32,
    Validate = 64,
    JsonConverter = 128,
    MessagePackFormatter = 256,
    DapperTypeHandler = 512,
    EntityFrameworkValueConverter = 1024,
    WithoutComparisonOperator = 2048,
    JsonConverterDictionaryKeySupport = 4096
}

UnitGenerateOptions has some serializer support. For example, a result like Serialize(userId) => { Value = 1111 } is awful. The value-object should be serialized natively, i.e. Serialize(useId) => 1111, and should be able to be added directly to a database, etc.

Currently UnitGenerator supports MessagePack for C#, System.Text.Json(JsonSerializer), Dapper and EntityFrameworkCore.

[UnitOf(typeof(int), UnitGenerateOptions.MessagePackFormatter)]
public readonly partial struct UserId { }

// -- generates

[MessagePackFormatter(typeof(UserIdMessagePackFormatter))]
public readonly partial struct UserId 
{
    class UserIdMessagePackFormatter : IMessagePackFormatter<UserId>
    {
        public void Serialize(ref MessagePackWriter writer, UserId value, MessagePackSerializerOptions options)
        {
            options.Resolver.GetFormatterWithVerify<int>().Serialize(ref writer, value.value, options);
        }

        public UserId Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
        {
            return new UserId(options.Resolver.GetFormatterWithVerify<int>().Deserialize(ref reader, options));
        }
    }
}

Table of Contents

UnitOfAttribute

When referring to the UnitGenerator, it generates a internal UnitOfAttribute.

namespace UnitGenerator
{
    [AttributeUsage(AttributeTargets.Struct, AllowMultiple = false)]
    internal class UnitOfAttribute : Attribute
    {
        public UnitOfAttribute(Type type, UnitGenerateOptions options = UnitGenerateOptions.None, string toStringFormat = null)
    }
}

You can attach this attribute with any specified underlying type to readonly partial struct.

[UnitOf(typeof(Guid))]
public readonly partial struct GroupId { }

[UnitOf(typeof(string))]
public readonly partial struct Message { }

[UnitOf(typeof(long))]
public readonly partial struct Power { }

[UnitOf(typeof(byte[]))]
public readonly partial struct Image { }

[UnitOf(typeof(DateTime))]
public readonly partial struct StartDate { }

[UnitOf(typeof((string street, string city)))]
public readonly partial struct StreetAddress { }

Standard UnitOf(UnitGenerateOptions.None) generates value constructor, explicit operator, implement IEquatable<T>, override GetHashCode, override ToString, == and != operator, TypeConverter for ASP.NET Core binding, AsPrimitive method.

If you want to retrieve primitive value, use AsPrimitive() instead of .Value. This is intended to avoid casual getting of primitive values (using the arithmetic operator option if available).

When type is bool, also implements true, false, ! operators.

public static bool operator true(Foo x) => x.value;
public static bool operator false(Foo x) => !x.value;
public static bool operator !(Foo x) => !x.value;

When type is Guid or Ulid, also implements New() and New***() static operator.

public static GroupId New();
public static GroupId NewGroupId();

Second parameter UnitGenerateOptions options can configure which method to implement, default is None.

Third parameter strign toStringFormat can configure ToString format. Default is null and output as ${0}.

UnitGenerateOptions

When referring to the UnitGenerator, it generates a internal UnitGenerateOptions that is bit flag of which method to implement.

[Flags]
internal enum UnitGenerateOptions
{
    None = 0,
    ImplicitOperator = 1,
    ParseMethod = 2,
    MinMaxMethod = 4,
    ArithmeticOperator = 8,
    ValueArithmeticOperator = 16,
    Comparable = 32,
    Validate = 64,
    JsonConverter = 128,
    MessagePackFormatter = 256,
    DapperTypeHandler = 512,
    EntityFrameworkValueConverter = 1024,
}

You can use this with [UnitOf].

[UnitOf(typeof(int), UnitGenerateOptions.ArithmeticOperator | UnitGenerateOptions.ValueArithmeticOperator | UnitGenerateOptions.Comparable | UnitGenerateOptions.MinMaxMethod)]
public readonly partial struct Strength { }

[UnitOf(typeof(DateTime), UnitGenerateOptions.Validate | UnitGenerateOptions.ParseMethod | UnitGenerateOptions.Comparable)]
public readonly partial struct EndDate { }

[UnitOf(typeof(double), UnitGenerateOptions.ParseMethod | UnitGenerateOptions.MinMaxMethod | UnitGenerateOptions.ArithmeticOperator | UnitGenerateOptions.ValueArithmeticOperator | UnitGenerateOptions.Comparable | UnitGenerateOptions.Validate | UnitGenerateOptions.JsonConverter | UnitGenerateOptions.MessagePackFormatter | UnitGenerateOptions.DapperTypeHandler | UnitGenerateOptions.EntityFrameworkValueConverter)]
public readonly partial struct AllOptionsStruct { }

You can setup project default options like this.

internal static class UnitOfOptions
{
    public const UnitGenerateOptions Default = UnitGenerateOptions.ArithmeticOperator | UnitGenerateOptions.ValueArithmeticOperator | UnitGenerateOptions.Comparable | UnitGenerateOptions.MinMaxMethod;
}

[UnitOf(typeof(int), UnitOfOptions.Default)]
public readonly partial struct Hp { }

ImplicitOperator

// Default
public static explicit operator U(T value) => value.value;
public static explicit operator T(U value) => new T(value);

// UnitGenerateOptions.ImplicitOperator
public static implicit operator U(T value) => value.value;
public static implicit operator T(U value) => new T(value);

ParseMethod

public static T Parse(string s)
public static bool TryParse(string s, out T result)

MinMaxMethod

public static T Min(T x, T y)
public static T Max(T x, T y)

ArithmeticOperator

public static T operator +(in T x, in T y) => new T(checked((U)(x.value + y.value)));
public static T operator -(in T x, in T y) => new T(checked((U)(x.value - y.value)));
public static T operator *(in T x, in T y) => new T(checked((U)(x.value * y.value)));
public static T operator /(in T x, in T y) => new T(checked((U)(x.value / y.value)));

ValueArithmeticOperator

public static T operator ++(in T x) => new T(checked((U)(x.value + 1)));
public static T operator --(in T x) => new T(checked((U)(x.value - 1)));
public static T operator +(in T x, in U y) => new T(checked((U)(x.value + y)));
public static T operator -(in T x, in U y) => new T(checked((U)(x.value - y)));
public static T operator *(in T x, in U y) => new T(checked((U)(x.value * y)));
public static T operator /(in T x, in U y) => new T(checked((U)(x.value / y)));

Comparable

Implements IComparable<T> and >, <, >=, <= operators.

public U CompareTo(T other) => value.CompareTo(other.value);
public static bool operator >(in T x, in T y) => x.value > y.value;
public static bool operator <(in T x, in T y) => x.value < y.value;
public static bool operator >=(in T x, in T y) => x.value >= y.value;
public static bool operator <=(in T x, in T y) => x.value <= y.value;

WithoutComparisonOperator

Without implements >, <, >=, <= operators. For example, useful for Guid.

[UnitOf(typeof(Guid), UnitGenerateOptions.Comparable | UnitGenerateOptions.WithoutComparisonOperator)]
public readonly partial struct FooId { }

Validate

Implements partial void Validate() method that is called on constructor.

// You can implement this custom validate method.
[UnitOf(typeof(int), UnitGenerateOptions.Validate)]
public readonly partial struct SampleValidate
{
    // impl here.
    private partial void Validate()
    {
        if (value > 9999) throw new Exception("Invalid value range: " + value);
    }
}

// Source generator generate this codes.
public T(int value)
{
    this.value = value;
    this.Validate();
}
 
private partial void Validate();

JsonConverter

Implements System.Text.Json's JsonConverter. It will be used JsonSerializer automatically.

[JsonConverter(typeof(UserIdJsonConverter))]
public readonly partial struct UserId
{
    class UserIdJsonConverter : JsonConverter<UserId>
}

JsonConverterDictionaryKeySupport

Implements JsonConverter's WriteAsPropertyName/ReadAsPropertyName. It supports from .NET 6, supports Dictionary's Key.

var dict = Dictionary<UserId, int>
JsonSerializer.Serialize(dict);

MessagePackFormatter

Implements MessagePack for C#'s MessagePackFormatter. It will be used MessagePackSerializer automatically.

[MessagePackFormatter(typeof(UserIdMessagePackFormatter))]
public readonly partial struct UserId
{
    class UserIdMessagePackFormatter : IMessagePackFormatter<UserId>
}

DapperTypeHandler

Implements Dapper's TypeHandler by public accessibility. TypeHandler is automatically registered at the time of Module initialization.

public readonly partial struct UserId
{
    public class UserIdTypeHandler : Dapper.SqlMapper.TypeHandler<UserId>
}

[ModuleInitializer]
public static void AddTypeHandler()
{
    Dapper.SqlMapper.AddTypeHandler(new A.ATypeHandler());
}

EntityFrameworkValueConverter

Implements EntityFrameworkCore's ValueConverter by public accessibility. It is not registered automatically so you need to register manually.

public readonly partial struct UserId
{
    public class UserIdValueConverter : ValueConverter<UserId, int>
}

// setup handler manually
builder.HasConversion(new UserId.UserIdValueConverter());

Use for Unity

C# Source Generator feature is rely on C# 9.0. If you are using Unity 2021.2, that supports Source Generators. Add the UnitGenerator.dll from the releases page, disable Any Platform, disable Include all platforms and set label as RoslynAnalyzer.

It works in Unity Editor however does not work on IDE because Unity does not generate analyzer reference to .csproj. We provides CsprojModifer to analyzer support, uses Add analyzer references to generated .csproj supports both IDE and Unity Editor.

Unity(2020) does not support C# 9.0 so can not use directly. However, C# Source Genertor supports output source as file.

  1. Create UnitSourceGen.csproj.
<Project Sdk="Microsoft.NET.Sdk">
    <PropertyGroup>
        <TargetFramework>net5.0</TargetFramework>

        
        <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
        <CompilerGeneratedFilesOutputPath>$(ProjectDir)..\Generated</CompilerGeneratedFilesOutputPath>
    </PropertyGroup>

    <ItemGroup>
        
        <PackageReference Include="UnitGenerator" Version="1.0.0" />

        
        <Compile Include="..\MyUnity\Assets\Scripts\Models\**\*.cs" />
    </ItemGroup>
</Project>
  1. install .NET SDK and run this command.
dotnet build UnitSourceGen.csproj

File will be generated under UnitGenerator\UnitGenerator.SourceGenerator\*.Generated.cs. UnitOfAttribute is also included in generated folder, so at first, run build command and get attribute to configure.

License

This library is under the MIT License.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.0.2.97 210 11/26/2023
0.0.2.95 125 11/13/2023
0.0.2.94 107 11/13/2023
0.0.2.93 199 10/27/2023
0.0.2.92 164 10/26/2023
0.0.2.91 151 10/25/2023
0.0.2.90 143 6/29/2023

beta