MLEM.FNA 6.2.0

dotnet add package MLEM.FNA --version 6.2.0
NuGet\Install-Package MLEM.FNA -Version 6.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MLEM.FNA" Version="6.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MLEM.FNA --version 6.2.0
#r "nuget: MLEM.FNA, 6.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MLEM.FNA as a Cake Addin
#addin nuget:?package=MLEM.FNA&version=6.2.0

// Install MLEM.FNA as a Cake Tool
#tool nuget:?package=MLEM.FNA&version=6.2.0

The MLEM logo

MLEM Library for Extending MonoGame and FNA is a set of multipurpose libraries for the game frameworks MonoGame and FNA that provides abstractions, quality of life improvements and additional features like an extensive ui system and easy input handling.

MLEM is platform-agnostic and multi-targets .NET Standard 2.0, .NET 6.0 and .NET Framework 4.5.2, which makes it compatible with MonoGame and FNA on Desktop, mobile devices and consoles.

What next?

Packages

  • MLEM is the base package, which provides various small addons and abstractions for MonoGame and FNA, including a text formatting system and simple input handling
  • MLEM.Ui provides a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types
  • MLEM.Extended ties in with MonoGame.Extended and other MonoGame and FNA libraries
  • MLEM.Data provides simple loading and processing of textures and other data, including the ability to load non-XNB content files easily
  • MLEM.Startup combines MLEM with some other useful libraries into a quick Game startup class
  • MLEM.Templates contains cross-platform project templates

Made with MLEM

If you created a project with the help of MLEM, you can get it added to this list by submitting an issue or a pull request. If its source is public, other people will be able to use your project as an example, too!

Here are some images that show a couple of MLEM's features.

The MLEM.Ui demo in action:

A gif showing various user interface elements from the MLEM.Ui demo

MLEM's text formatting system, which is compatible with both MLEM.Ui and regular sprite batch rendering:

An image showing text with various colors and other formatting

Friends of MLEM

There are several other libraries and tools that work well in combination with MonoGame, FNA and MLEM. Here are some of them:

  • Contentless, a tool that removes the need to add assets to the MonoGame Content Pipeline manually
  • GameBundle, a tool that packages MonoGame and other .NET applications into several distributable formats
  • Coroutine, a package that implements Unity-style coroutines for any project
  • DynamicEnums, a package that provides enum-like single-instance values with many additional capabilities
  • MonoGame.Extended, a package that also provides several additional features for MonoGame
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net452 is compatible.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.5.2

  • .NETStandard 2.0

    • No dependencies.
  • net7.0

    • No dependencies.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on MLEM.FNA:

Package Downloads
MLEM.Ui.FNA

A mouse, keyboard, gamepad and touch ready Ui system for FNA that features automatic anchoring, sizing and several ready-to-use element types

MLEM.Data.FNA

Simple loading and processing of textures and other data for FNA, including the ability to load non-XNB content files easily

MLEM.Extended.FNA

MLEM Library for Extending FNA extension that ties in with other FNA libraries

MLEM.Startup.FNA

MLEM Library for Extending FNA combined with some other useful libraries into a quick Game startup class

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
6.2.0 294 6/28/2023
6.1.0 713 1/19/2023
6.0.0 793 7/25/2022

See the full changelog at https://mlem.ellpeck.de/CHANGELOG