M31.FluentApi.Generator 1.3.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package M31.FluentApi.Generator --version 1.3.0                
NuGet\Install-Package M31.FluentApi.Generator -Version 1.3.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="M31.FluentApi.Generator" Version="1.3.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add M31.FluentApi.Generator --version 1.3.0                
#r "nuget: M31.FluentApi.Generator, 1.3.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install M31.FluentApi.Generator as a Cake Addin
#addin nuget:?package=M31.FluentApi.Generator&version=1.3.0

// Install M31.FluentApi.Generator as a Cake Tool
#tool nuget:?package=M31.FluentApi.Generator&version=1.3.0                

Fluent APIs in C#

M31.FluentApi logo

Everybody wants to use fluent APIs but writing them is tedious. With this library providing fluent APIs for your classes becomes a breeze. Simply annotate them with attributes and the source code for the fluent API will be generated. The fluent API library leverages incremental source code generation at development time and your IDE will offer you the corresponding code completion immediately.

The generated code follows the builder design pattern and allows you to construct objects step by step. This approach avoids big constructors and results in very readable code.

license .net version version CI m31coding

Accompanying blog post: www.m31coding.com>blog>fluent-api

Installing via NuGet

Install the latest version of the package M31.FluentApi via your IDE or use the package manager console:

PM> Install-Package M31.FluentApi

A package reference will be added to your csproj file. Moreover, since this library provides code via source code generation, consumers of your project don't need the reference to M31.FluentApi. Therefore, it is recommended to use the PrivateAssets metadata tag:

<PackageReference Include="M31.FluentApi" Version="1.3.0" PrivateAssets="all"/>

If you would like to examine the generated code, you may emit it by adding the following lines to your csproj file:

<PropertyGroup>
    <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)Generated</CompilerGeneratedFilesOutputPath>
    <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
</PropertyGroup>

The code can then be found in the obj/Generated folder.

Usage

If you use this library for the first time I recommend that you read the storybook:

Here is the full example from the introduction to the basics:

[FluentApi]
public class Student
{
    [FluentMember(0, "Named", 0)]
    public string FirstName { get; private set; }

    [FluentMember(0, "Named", 1)]
    public string LastName { get; private set; }

    [FluentMember(1, "OfAge")]
    public int Age { get; private set; }

    [FluentMethod(1)]
    private void BornOn(DateOnly dateOfBirth)
    {
        DateOnly today = DateOnly.FromDateTime(DateTime.Today);
        int age = today.Year - dateOfBirth.Year;
        if (dateOfBirth > today.AddYears(-age)) age--;
        Age = age;
    }

    [FluentMember(2, "InSemester")]
    [FluentDefault("WhoStartsUniversity")]
    public int Semester { get; private set; } = 0;

    [FluentMember(3, "LivingIn")]
    [FluentDefault("LivingInBoston")]
    [FluentNullable("InUnknownCity")]
    public string? City { get; private set; } = "Boston";

    [FluentPredicate(4, "WhoIsHappy", "WhoIsSad")]
    [FluentNullable("WithUnknownMood")]
    public bool? IsHappy { get; private set; }

    [FluentCollection(5, "Friend", "WhoseFriendsAre", "WhoseFriendIs", "WhoHasNoFriends")]
    public IReadOnlyCollection<string> Friends { get; private set; }
 }

fluent-api-usage

You may have a look at the generated code for this example: CreateStudent.g.cs. Note that if you use private members or properties with a private set accessor, as it is the case in this example, the generated code will use reflection to set the properties.

Attributes

The attributes FluentApi and FluentMember are all you need in order to get started.

The attributes FluentPredicate and FluentCollection can be used instead of a FluentMember attribute if the decorated member is a boolean or a collection, respectively.

FluentDefault and FluentNullable can be used in combination with these attributes to set a default value or null, respectively.

The FluentMethod attribute is used for custom builder method implementations.

The control attribute FluentContinueWith indicates a jump to the specified builder step, and FluentBreak stops the builder. FluentReturn allows returning arbitrary types and values within the generated API.

FluentApi

FluentApi(string builderClassName = "Create{Name}")

Use this attribute for your class / struct / record. The optional parameter allows you to specify the name of the builder class that will be generated. Within the argument the template {Name} can be used, which will be replaced by the name of your decorated type.

[FluentApi]
public class Student
Student alice = CreateStudent...

FluentMember

FluentMember(int builderStep, string method = "With{Name}", int parameterPosition = 0)

Use this attribute for fields and properties of your class. They can be private but properties must have a set accessor. The builderStep parameter specifies the step in which the member can be set. With the method parameter you can specify the name of the builder method.

[FluentMember(0)]
public string FirstName { get; private set; }
...WithFirstName("Alice")...

If two FluentMember attributes with the same builder step and equal method names are specified, a compound method will be created, which is a builder method that sets multiple properties at once. For compounds the position of the parameters can be controlled by the parameter parameterPosition.

[FluentMember(0, "Named", 0)]
public string FirstName { get; private set; }

[FluentMember(0, "Named", 1)]
public string LastName { get; private set; }
...Named("Alice", "King")...

FluentPredicate

FluentPredicate(int builderStep, string method = "{Name}", string negatedMethod = "Not{Name}")

Can be used instead of a FluentMember attribute if the decorated member is of type bool. This attribute generates three methods, one for setting the value of the member to true, one for setting it to false, and one for passing the boolean value.

[FluentPredicate(4, "WhoIsHappy", "WhoIsSad")]
public bool IsHappy { get; private set; }
...WhoIsHappy()...
...WhoIsSad()...
...WhoIsHappy(true)...

FluentCollection

FluentCollection(
    int builderStep,
    string singularName,
    string withItems = "With{Name}",
    string withItem = "With{SingularName}",
    string withZeroItems = "WithZero{Name}")

Can be used instead of a FluentMember attribute if the decorated member is a collection. This attribute generates methods for setting multiple items, one item and zero items. The supported collection types can be seen in the source file CollectionInference.cs.

[FluentCollection(5, "Friend", "WhoseFriendsAre", "WhoseFriendIs", "WhoHasNoFriends")]
public IReadOnlyCollection<string> Friends { get; private set; }
....WhoseFriendsAre(new string[] { "Bob", "Carol", "Eve" })...
...WhoseFriendsAre("Bob", "Carol", "Eve")...
...WhoseFriendIs("Alice")...
...WhoHasNoFriends()...

FluentDefault

FluentDefault(string method = "WithDefault{Name}")

Can be used for fields and properties in addition to other attributes. When the generated builder method is called the member will keep its initial value.

[FluentMember(3, "LivingIn")]
[FluentDefault("LivingInBoston")]
[FluentNullable("InUnknownCity")]
public string? City { get; private set; } = "Boston";
...LivingInBoston()... // City is not changed

FluentNullable

FluentNullable(string method = "Without{Name}")

Can be used for fields and properties in addition to other attributes. Generates a builder method that sets the member to null.

[FluentMember(3, "LivingIn")]
[FluentDefault("LivingInBoston")]
[FluentNullable("InUnknownCity")]
public string? City { get; private set; } = "Boston";
...InUnknownCity()... // City is set to null

FluentMethod

FluentMethod(int builderStep, string method = "{Name}")

Use this attribute on methods to provide a custom implementation for setting values or triggering additional behavior. The decorated method must return void.

[FluentMethod(1)]
private void BornOn(DateOnly dateOfBirth)
{
    DateOnly today = DateOnly.FromDateTime(DateTime.Today);
    int age = today.Year - dateOfBirth.Year;
    if (dateOfBirth > today.AddYears(-age)) age--;
    Age = age;
}
...BornOn(new DateOnly(2003, 6, 24))...

FluentContinueWith

FluentContinueWith(int builderStep)

Can be used at all steps on fields, properties, and methods to jump to a specific builder step. Useful for skipping steps and branching. May be used to create optional builder methods:

[FluentMember(0)]
public string FirstName { get; private set; }

[FluentMember(1)]
[FluentContinueWith(1)]
public string? MiddleName { get; private set; }

[FluentMember(1)]
public string LastName { get; private set; }
...WithFirstName("Bob").WithLastName("Bishop")...
...WithFirstName("Alice").WithMiddleName("Sophia").WithLastName("King")...

FluentBreak

FluentBreak()

Can be used at all steps on fields, properties, and methods to stop the builder. Only relevant for non-linear APIs that make use of FluentContinueWith.

[FluentMethod(1)]
[FluentBreak]
private void WhoseAddressIsUnknown()
{
}
...WhoseAddressIsUnknown();

FluentReturn

Allows the builder to respect the return value of the decorated method, enabling the return of arbitrary types and values within the generated API. If a void method is decorated with this attribute, the builder method will also return void.

[FluentMethod(1)]
[FluentReturn]
public string ToJson()
{
    return JsonSerializer.Serialize(this);
}
string serialized = ...ToJson();

Forks

To create forks specify builder methods at the same builder step. The resulting API offers all specified methods at this step but only one can be called:

[FluentMember(1, "OfAge")]
public int Age { get; private set; }

[FluentMethod(1)]
private void BornOn(DateOnly dateOfBirth)
{
    DateOnly today = DateOnly.FromDateTime(DateTime.Today);
    int age = today.Year - dateOfBirth.Year;
    if (dateOfBirth > today.AddYears(-age)) age--;
    Age = age;
}
...OfAge(22)...
...BornOn(new DateOnly(2002, 8, 3))...

Problems with the IDE

As of 2023 code generation with Roslyn is still a relatively new feature but is already supported quite well in Visual Studio and Rider. Since code generation is potentially triggered with every single key stroke, there are sometimes situations where the code completion index of the IDE does not keep up with all the changes.

In particular, if your IDE visually indicates that there are errors in your code but it compiles and runs just fine, try the following things:

  • Rebuild the project or the whole solution
  • Unload and reload the project
  • Close and reopen the IDE
  • Remove the .vs folder (Visual Studio) or the .idea folder (Rider)

Support and Contribution

This library is free. If you find it valuable and wish to express your support, please leave a star. You are kindly invited to contribute. If you see the possibility for enhancement, please create a GitHub issue and you will receive timely feedback.

Happy coding!

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Learn more about Target Frameworks and .NET Standard.

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