Kyaru.Texture2DDecoder.MacCatalyst 0.1.0

dotnet add package Kyaru.Texture2DDecoder.MacCatalyst --version 0.1.0
NuGet\Install-Package Kyaru.Texture2DDecoder.MacCatalyst -Version 0.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Kyaru.Texture2DDecoder.MacCatalyst" Version="0.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Kyaru.Texture2DDecoder.MacCatalyst --version 0.1.0
#r "nuget: Kyaru.Texture2DDecoder.MacCatalyst, 0.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Kyaru.Texture2DDecoder.MacCatalyst as a Cake Addin
#addin nuget:?package=Kyaru.Texture2DDecoder.MacCatalyst&version=0.1.0

// Install Kyaru.Texture2DDecoder.MacCatalyst as a Cake Tool
#tool nuget:?package=Kyaru.Texture2DDecoder.MacCatalyst&version=0.1.0

Texture2DDecoder

Decodes Unity's Texture2D assets to image.

The original code is from Perfare/AssetStudio. This project adds CMakeLists.txt to allow building with cmake on other platforms.

The wrapper is provided as a NuGet package.

Wrapper Package

We also provide native library package for the following platforms:

Platform NuGet Package
Windows Windows Package
Linux Linux Package
macOS MacOS Package
Android Android Package
iOS* iOS Package
WebAssembly WebAssembly Package
MacCatalyst MacCatalyst Package

* iOS: only tested on simulator, not granted to work.

For how this package is built, and other details, see our wiki.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

  • .NETStandard 1.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.