InfinitespaceStudios.Pipeline 1.0.7

Additional Details

The Service is no longer Supported. See https://docs.monogame.net/articles/getting_started/1_setting_up_your_development_environment_macos.html#optional-set-up-wine-for-effect-compilation for details on how to compile shaders on MacOS/Linux

There is a newer version of this package available.
See the version list below for details.
dotnet add package InfinitespaceStudios.Pipeline --version 1.0.7                
NuGet\Install-Package InfinitespaceStudios.Pipeline -Version 1.0.7                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="InfinitespaceStudios.Pipeline" Version="1.0.7" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add InfinitespaceStudios.Pipeline --version 1.0.7                
#r "nuget: InfinitespaceStudios.Pipeline, 1.0.7"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install InfinitespaceStudios.Pipeline as a Cake Addin
#addin nuget:?package=InfinitespaceStudios.Pipeline&version=1.0.7

// Install InfinitespaceStudios.Pipeline as a Cake Tool
#tool nuget:?package=InfinitespaceStudios.Pipeline&version=1.0.7                

This package contains open source content pipeline extensions for MonoGame.
     
     * RemoteEffectProcessor for building Effect files on Mac and Linux.
     
     Full source code available at https://github.com/infinitespace-studios/InfinitespaceStudios.Pipeline

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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