InfinitespaceStudios.Pipeline
1.0.0
The Service is no longer Supported. See https://docs.monogame.net/articles/getting_started/1_setting_up_your_development_environment_macos.html#optional-set-up-wine-for-effect-compilation for details on how to compile shaders on MacOS/Linux
See the version list below for details.
dotnet add package InfinitespaceStudios.Pipeline --version 1.0.0
NuGet\Install-Package InfinitespaceStudios.Pipeline -Version 1.0.0
<PackageReference Include="InfinitespaceStudios.Pipeline" Version="1.0.0" />
paket add InfinitespaceStudios.Pipeline --version 1.0.0
#r "nuget: InfinitespaceStudios.Pipeline, 1.0.0"
// Install InfinitespaceStudios.Pipeline as a Cake Addin #addin nuget:?package=InfinitespaceStudios.Pipeline&version=1.0.0 // Install InfinitespaceStudios.Pipeline as a Cake Tool #tool nuget:?package=InfinitespaceStudios.Pipeline&version=1.0.0
This package contains open source content pipeline extensions for MonoGame.
* RemoteEffectProcessor for building Effect files on Mac and Linux.
Full source code available at https://github.com/infinitespace-studios/InfinitespaceStudios.Pipeline
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.