Gibberish 1.0.2

Generate random gibberish for testing, prototyping or layout purposes.

Install-Package Gibberish -Version 1.0.2
dotnet add package Gibberish --version 1.0.2
<PackageReference Include="Gibberish" Version="1.0.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Gibberish --version 1.0.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Gibberish, 1.0.2"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install Gibberish as a Cake Addin
#addin nuget:?package=Gibberish&version=1.0.2

// Install Gibberish as a Cake Tool
#tool nuget:?package=Gibberish&version=1.0.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Generate Gibberish

Easily generate random strings for testing or demo purposes. Any Word, Sentence or Paragraph will automatically convert to a string, so you can easily instantiate your models.

Example

Consider the following model:

    public class Thing
    {
        public string Name { get; set; }
        public string ShortDescription { get; set; }
        public string Description { get; set; }

        public override string ToString()
            => $"Name: {Name}\r\nShort description: {ShortDescription}\r\nDescription: {Description}";
    }

The following code:

    var thing = new Thing
    {
        Name = new Word(),
        ShortDescription = new Sentence(),
        Description = new Paragraph()
    };

    Console.WriteLine(thing);

Will output something like:

Name: van
Short description: It's propte deseaba, water of.
Description: Mij declarase deze is sed, recebía, worth. De rocín as was è mescaline. Two-way divan, und at y principati. 't no chocolaadjes. Zij many o as y. Lippen sono, vriendjes, industria, nicht. Hundertmal, not peu. Beweglich, tal as te jaartje, en. Steeds congue tra leía, duda making. Vader scelerisque que Milano nunc de procrastinates. Nunc restaurant, los l'escalier, res den peu sonadas Díaz. Pasaron je cura het dolor, galaxy. Dominava, Es, ornare love taking hij pris same spitste.

Every time a new Gibberish object is created it will be populated with a new random string. Any existing Gibberish object will maintain its value throughout its lifespan.

Feel free to use the library to write emails to your boss, your next scientific paper, or even a bestselling book.

Source language

If for any reason this Babylonian confusion of tongues is too much to handle, Gibberish allows you to a source language.

Supported languages

  • English
  • French
  • German
  • Spanish
  • Dutch
  • Italian
  • Lorem Ipsum
  • Babylonian (all of the above)

How to speak in tongues

The source language can be set globally, or passed in as a constructor argument.

Gobbledygook.SourceTongue = Tongue.French;
Console.WriteLine(new Sentence());
//Output: Parle, et condoleances, venais gens des demain.

Console.WriteLine(new Sentence(Tongue.German));
//Output: Wäre noch war nur Rücken Vergleich.

Generate Gibberish

Easily generate random strings for testing or demo purposes. Any Word, Sentence or Paragraph will automatically convert to a string, so you can easily instantiate your models.

Example

Consider the following model:

    public class Thing
    {
        public string Name { get; set; }
        public string ShortDescription { get; set; }
        public string Description { get; set; }

        public override string ToString()
            => $"Name: {Name}\r\nShort description: {ShortDescription}\r\nDescription: {Description}";
    }

The following code:

    var thing = new Thing
    {
        Name = new Word(),
        ShortDescription = new Sentence(),
        Description = new Paragraph()
    };

    Console.WriteLine(thing);

Will output something like:

Name: van
Short description: It's propte deseaba, water of.
Description: Mij declarase deze is sed, recebía, worth. De rocín as was è mescaline. Two-way divan, und at y principati. 't no chocolaadjes. Zij many o as y. Lippen sono, vriendjes, industria, nicht. Hundertmal, not peu. Beweglich, tal as te jaartje, en. Steeds congue tra leía, duda making. Vader scelerisque que Milano nunc de procrastinates. Nunc restaurant, los l'escalier, res den peu sonadas Díaz. Pasaron je cura het dolor, galaxy. Dominava, Es, ornare love taking hij pris same spitste.

Every time a new Gibberish object is created it will be populated with a new random string. Any existing Gibberish object will maintain its value throughout its lifespan.

Feel free to use the library to write emails to your boss, your next scientific paper, or even a bestselling book.

Source language

If for any reason this Babylonian confusion of tongues is too much to handle, Gibberish allows you to a source language.

Supported languages

  • English
  • French
  • German
  • Spanish
  • Dutch
  • Italian
  • Lorem Ipsum
  • Babylonian (all of the above)

How to speak in tongues

The source language can be set globally, or passed in as a constructor argument.

Gobbledygook.SourceTongue = Tongue.French;
Console.WriteLine(new Sentence());
//Output: Parle, et condoleances, venais gens des demain.

Console.WriteLine(new Sentence(Tongue.German));
//Output: Wäre noch war nur Rücken Vergleich.

Release Notes

Added the possibility to select a source language.

  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
1.0.2 236 9/19/2019
1.0.1 208 9/19/2019
1.0.0 201 9/17/2019